PalettePalette
Setting up default and alternate palettes for sprites and backgrounds.
Setting up default and alternate palettes for sprites and backgrounds.
Built in options to gain a tremendous advantage during game play.
Control scheme layout and options.
Setting up hit detection.
How to use OpenBOR's native grappling system.
Capture key inputs before the engine processes them.
Death behavior and between killed vs. dying.
Crouching animations and attacks.
Jumping and jumping attacks.
Applying special effects to display objects.