FilestreamFilestream
Under Construction Filestreams allow CRUD (Create, Read, Update, Delete) operations on user defined files during gameplay. You can sue these to build databases and add persistence features to games.
Articles concerning the OpenBOR gaming engine.
Under Construction Filestreams allow CRUD (Create, Read, Update, Delete) operations on user defined files during gameplay. You can sue these to build databases and add persistence features to games.
An overview and getting started with OpenBOR.
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
Overview of OpenBOR's C based scripting engine.
Mathematical and numeric computation functions.
Adjust delay timing of all a model's animations at once.
Model layout sheet for loading objects and setting up global properties.
Shadow and reflection effects.
Basic type and behavior templates.
Faction group membership, hostility, and interaction.