ChildChild
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
Adjust delay timing of all a model's animations at once.
What to do when you're just standing around.
Charge up MP on command.