MovementMovement
Walking, running, and other basic movements.
Named animation sequences, the basic building blocks of OpenBOR.
Walking, running, and other basic movements.
How to use OpenBOR's native grappling system.
Crouching animations and attacks.
Jumping and jumping attacks.
What to do when you're just standing around.
Charge up MP on command.
Sub property of animation for spawning child entities.
Blocking animation and property basics.
Animation basics and script access.
Native animations to execute basic attack sequences.