TimeTime
Engine timers and system clock access.
Behaviors and settings for configuring gameplay.
Engine timers and system clock access.
Adjust delay timing of all a model's animations at once.
Basic type and behavior templates.
Faction group membership, hostility, and interaction.
Hit flash and sound effect adjustment.
Weapons and alternate modes.
Walking, running, and other basic movements.
Built in options to gain a tremendous advantage during game play.
Adjust damage output and resistance based on attack type.
Setting up hit detection.