GrapplingGrappling
How to use OpenBOR's native grappling system.
How to use OpenBOR's native grappling system.
Capture key inputs before the engine processes them.
Death behavior and between killed vs. dying.
Crouching animations and attacks.
Jumping and jumping attacks.
Applying special effects to display objects.
Accessing the control properties of an entity.
What to do when you're just standing around.
Define and access static variables for use with script.
Charge up MP on command.