Recursive DamageRecursive Damage
Apply lingering damage after an attack hits.
Apply lingering damage after an attack hits.
Working with elapsed time in OpenBOR.
Use collections to work with otherwise inaccessible properties.
Accessing engine's internal variables.
How to spawn and throw different types of projectiles.
Binding commands and overview.
Sub property of animation for spawning child entities.
Blocking animation and property basics.
Quick summary of some of OpenBOR's graphical possibilities.