TimeTime
Engine timers and system clock access.
Engine timers and system clock access.
Moved to MediaWiki platform: OpenBOR File Operations.
An overview and getting started with OpenBOR.
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
Overview of OpenBOR's C based scripting engine.
Mathematical and numeric computation functions.
Adjust delay timing of all a model's animations at once.
Model layout sheet for loading objects and setting up global properties.
Shadow and reflection effects.
Basic type and behavior templates.