FactionFaction
Faction group membership, hostility, and interaction.
Faction group membership, hostility, and interaction.
Hit flash and sound effect adjustment.
Weapons and alternate modes.
Setting up default and alternate palettes for sprites and backgrounds.
Walking, running, and other basic movements.
Built in options to gain a tremendous advantage during game play.
Control scheme layout and options.
Accessing the control properties of an model.
Adjust damage output and resistance based on attack type.