IdleIdle
What to do when you're just standing around.
What to do when you're just standing around.
Define and access static variables for use with script.
Apply lingering damage after an attack hits.
Working with elapsed time in OpenBOR.
Accessing engine's internal variables.
How to spawn and throw different types of projectiles.
Quick summary of some of OpenBOR's graphical possibilities.
Working with music and sound effects.
Attack types enable customized reactions to different types of hits.