GrapplingGrappling
How to use OpenBOR's native grappling system.
Behaviors and settings for configuring gameplay.
How to use OpenBOR's native grappling system.
Death behavior and between killed vs. dying.
Jumping and jumping attacks.
What to do when you're just standing around.
Charge up MP on command.
Apply lingering damage after an attack hits.
How to spawn and throw different types of projectiles.
Blocking animation and property basics.
How axis coordinates control location, movement, and display.
Attack types enable customized reactions to different types of hits.