DeathDeath
Death behavior and between killed vs. dying.
Articles for working with OpenBOR Script.
Death behavior and between killed vs. dying.
Applying special effects to display objects.
Accessing the control properties of an entity.
Define and access static variables for use with script.
Apply lingering damage after an attack hits.
Working with elapsed time in OpenBOR.
Use collections to work with otherwise inaccessible properties.
Accessing engine's internal variables.
How to spawn and throw different types of projectiles.
Binding commands and overview.