ChildChild
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
In OpenBOR a child entity is an entity spawned for or by an existing entity. Child entities are used for a variety of in game functions including projectiles, NPCs, and
Overview of OpenBOR's C based scripting engine.
Mathematical and numeric computation functions.
Adjust delay timing of all a model's animations at once.
Model layout sheet for loading objects and setting up global properties.
Shadow and reflection effects.
Basic type and behavior templates.
Faction group membership, hostility, and interaction.
Hit flash and sound effect adjustment.