Recursive DamageRecursive Damage
Apply lingering damage after an attack hits.
Apply lingering damage after an attack hits.
Working with elapsed time in OpenBOR.
Use collections to work with otherwise inaccessible properties.
Accessing engine's internal variables.
How to spawn and throw different types of projectiles.
Animation basics and script access.
Variables are named identifiers that contain a value. They are a basic building block of script.