I tried that and its crashing the engine, i used "weapons none none none playr" and when character picks up weapon item then item disappears like it shouldnt and engine is crashing.Damon Caskey said:bwwd, IIRC you can use "none" for a placeholder in the model's weapon list. Since OpenBOR is smart enough to just ignore a weapon the model does not have a matching entry for, this should allow you to make weapons one character can use and another can't without having to painstakingly plan out the order.
DC
yeah but saddly BOR can handle the scale with Gaussian method, just nearest neighbor, wich makes the image too pixelatedIts really nice effect to create games with 3d prerendered sprites, you can have floor that looks like 3d floor.
darknior said:Really impressive Giants
This mod is better day by day ...