He-Man

Complete HE-MAN 2019

No permission to download
Project is completed.
The original colors are better for an rpg style.
The sepia one more for an older lost map.

Please can you make the 3D stage tutorial???
 
love this game but shera needs more love as far as chars all we see is her so far.. i hope you make more shera playable chars "P
 
For map, colourful one is better. The old style one is best used if you have levels set in past time

BTW I assume you are going to make world map mode in this mod?
Hmm.... looks like I really have to make 'that demo' :)
 
Game updated with map
http://gamejolt.com/games/he-man/news/game-updated-with-map-of-eternia/18454/


jxRc6RF.png
 
Damon Caskey said:
bwwd, IIRC you can use "none" for a placeholder in the model's weapon list. Since OpenBOR is smart enough to just ignore a weapon the model does not have a matching entry for, this should allow you to make weapons one character can use and another can't without having to painstakingly plan out the order.

DC
I tried that and its crashing the engine, i used "weapons none none none playr" and when character picks up weapon item then item disappears like it shouldnt and engine is crashing.
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OK the reason was that i had itembox in weapon item, it doesnt work properly with it and makes the crash.If i remove it then it works fine.
 
Its really nice effect to create games with 3d prerendered sprites, you can have floor that looks like 3d floor.
yeah but saddly BOR can handle the scale with Gaussian method, just nearest neighbor, wich makes the image too pixelated :(
 
yes animated with spriter, i cant animate big characters with stickman its not smooth enough for preview and scaling is weird
 
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