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Fight Forever Mr.Q!
Demo Fight Forever 2025-07-07
The next chapter in Mr. Q's Ultimate Series takes you through an all new Metro City brawl!
Streets of Rage X (Windows / Android) Kratus
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A continuation of the Streets of Rage 2X, which recreates the classics into one unique game
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3,899
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Chronocrash Modders Tools Piccolo
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Chronocrash Modders Tools 0.7.12 (Windows only)
Powerful visual editing tool for creating OpenBOR powered projects.
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1,243
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TMNT Rumble O Ilusionista
TMNT Rumble 2026-09-21
A compilation of Dcat's TMNT characters into a single game
Ripping Genesis / Mega Drive sprites O Ilusionista
Some useful tools to extract content from the 16bit beast
Mortal Kombat Outworld Assasins XL Gurtag
Kombo frentic wide screen Mortal Madness awaits.
remix of game hokuto no game by myself P
new characters , new combos , new stages

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Man doing alt palettes for 3d rendered characters is a pain lol
maxman
maxman
Maybe limiting similar colors into one could work? You'd have plenty pixels from 3D-rendered sprites or graphics (straight from the original game, I guess), but maybe Donkey Kong (SNES) would be a good example for 3D-rendered graphics. For OpenBOR, you can take a look at the Mass Effect demo because it has beautiful looking 3D. However, I don't know how making alternate palettes could work. It's just an idea I got.
DJGameFreakTheIguana
DJGameFreakTheIguana
Yea I just change and edit colors with Irfanview, I don't know anything about limiting them other then coloring some of them the same color because there's like 40 shades but only a 1 digit difference in shade
DCurrent
DCurrent
The man to talk to about automation for colors is @O Ilusionista. And should be done in a thread.
Quick question for MIW. I was able to get to the TVA once to reset missions... but now I can't get there anymore. It's like the game doesn't want me to go into the same row as the gem selection. Am I doing something wrong, or is there a setting I messed up? Thank you for your help, I appreciate it and I love the game!

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