Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Just to show Psykai's version of the classic costume for Scarlet Witch
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I am still gathering ideas for her. Psykai and other people had sent me some ideas, and I will mix with the ones me and Jhfer already had.
Although she is a great comic book fighter (trained by Captain and Hawkeye), in the game she will focus more on using her powers, both magical and telekinetic. For this, their common attacks will have the greater reach of the game, more so than the attacks of Emma Frost, to simulate the use of telekinesis.

Moreover, the idea is to make it the character with better crowd control of the game with multiple attacks damage area. And there's still a chance she'll be the first person to have two Hyper Moves in the game.
 
We haven’t really seen anyone with Attack trajectory in an arc. And I agree with the two Hyper suggestion. Maybe a SPECIAL2? Maybe some team up move with her brother?
 
Miru said:
We haven’t really seen anyone with Attack trajectory in an arc. And I agree with the two Hyper suggestion. Maybe a SPECIAL2? Maybe some team up move with her brother?

War Machine has an attack which travels in an arc. Team Moves were on plans, but I don't do it right now.
Maybe just for the final version of the game - because the number of combinations could be very high.
 
I've been feeling way too demotivated to record lately but I finally made another playthrough! This time of one of my favourite characters to play, Hawkeye:

Sadly I was not on my best form but hopefully it'll still be a fun video.

I will try to make a lot more of these, as I want to get through all of the characters before the next release and then I can start going through them all again, haha.
 
Here's the Vision! I had a pretty rough time with him and there was some rage but I got there in the end:
The craziest thing is when I kill Hammer and I only have one second on the timer and one hit away from dying XD
 
Thanks for another video. Vision could be a little hard to control, but its very powerful. Some people doesn't like his Avenger Power, but is VERY useful.]

My suggestion: Go with Emma :)
 
His Avenger Power is definitely very useful. It can save your life and also let you focus on attacking without worrying about losing health. It might not be very flashy, but it is definitely not a bad ability at all.

If people are feeling like he's lacking some epic 'super move', perhaps he would make a good candidate for a second Avenger Power (U,D,U+S instead of D,U,D+S) that's some kind of offensive ability? Not sure what that could be though. Some kind of super laser from his infinity stone seems the most obvious but he already shoots a lot of beams so I dunno if it'd be that cool, lol. Maybe he could fly through the stage blasting powerful lasers that cause mini explosions all over the place, haha XD.

Poor Emma has a bad rep, and I have been one of the people to criticize her a lot in the past. Whilst I feel she is still very hard to learn, she IS playable once you spend enough time with her, as I hope this video will show:
For anyone who wants to give her a chance or just improve their game with her, I tried to provide a detailed analysis of her playstyle in the description of the video. Hopefully it will help someone!

My favourite thing that happened was when I killed Trapster and then used an ability and she said "you should have run" or something. I just found it so funny that it was like she was taunting him after destroying him.
It's also a really nice detail because it shows her ruthlessness in Diamond Form. I love that level of detail.

Then there's my favourite line: "Life's a b*tch, and so am I!" The dialogue in this game is really memorable and I love how sassy it is. ;D

I love seeing random screenshots and such of things to come. Once Nightcrawler is able to be seen in-game, would you post a screenshot of him (on an early stage so no stage spoilers)? I'd love to see how he looks with the game backgrounds, or maybe what his teleport will look like in-game :) I actually really like the effect ZVitor used in his game for that. It felt so smooth to use too.

I'm so excited and ready for the next release, like you have no idea, haha. I will be like a kid at Christmas. ;D I have played the last release for probably 70-80 hours at least (since each playthrough takes 1 hour) but probably a lot more. It's so addictive  ;D I hope others love this game as much as I do.

My plan for the next release will be to do another 'Random Characters' playthrough so I can show a little of all the new characters and some of the updated originals, and then I'll start doing single playthroughs with each character like I have been doing with the current version.
 
Really thanks for your constant support, buddy. It's rewarding to see people have fun with this game, which motivates me to carry on :)

The next update will still take a while, but it will worth the wait :)

Nightcrawler will use the same teleport bamf from Zvitor game, I think it fits perfectly.
 
Psykai said:
His Avenger Power is definitely very useful. It can save your life and also let you focus on attacking without worrying about losing health. It might not be very flashy, but it is definitely not a bad ability at all.

If people are feeling like he's lacking some epic 'super move', perhaps he would make a good candidate for a second Avenger Power (U,D,U+S instead of D,U,D+S) that's some kind of offensive ability? Not sure what that could be though. Some kind of super laser from his infinity stone seems the most obvious but he already shoots a lot of beams so I dunno if it'd be that cool, lol. Maybe he could fly through the stage blasting powerful lasers that cause mini explosions all over the place, haha XD.

Poor Emma has a bad rep, and I have been one of the people to criticize her a lot in the past. Whilst I feel she is still very hard to learn, she IS playable once you spend enough time with her, as I hope this video will show:
For anyone who wants to give her a chance or just improve their game with her, I tried to provide a detailed analysis of her playstyle in the description of the video. Hopefully it will help someone!

My favourite thing that happened was when I killed Trapster and then used an ability and she said "you should have run" or something. I just found it so funny that it was like she was taunting him after destroying him.
It's also a really nice detail because it shows her ruthlessness in Diamond Form. I love that level of detail.

Then there's my favourite line: "Life's a b*tch, and so am I!" The dialogue in this game is really memorable and I love how sassy it is. ;D

I love seeing random screenshots and such of things to come. Once Nightcrawler is able to be seen in-game, would you post a screenshot of him (on an early stage so no stage spoilers)? I'd love to see how he looks with the game backgrounds, or maybe what his teleport will look like in-game :) I actually really like the effect ZVitor used in his game for that. It felt so smooth to use too.

I'm so excited and ready for the next release, like you have no idea, haha. I will be like a kid at Christmas. ;D I have played the last release for probably 70-80 hours at least (since each playthrough takes 1 hour) but probably a lot more. It's so addictive  ;D I hope others love this game as much as I do.

My plan for the next release will be to do another 'Random Characters' playthrough so I can show a little of all the new characters and some of the updated originals, and then I'll start doing single playthroughs with each character like I have been doing with the current version.

Thank you for your videos!!!!! You are the reason I want to get better with all of the characters lol. Would it be possible to have a gameplay analysis of all characters you have used thus far? I'm really delving into beat em ups now, but I don't want to get caught up in playing every character the same since I know that would not work in my favor in the long run. I like that everyone is diverse and want to utilize everyone to their specific strengths. My favorites so far are Captain America, War Machine, and Thor!
 
monroejo88 said:
Thank you for your videos!!!!! You are the reason I want to get better with all of the characters lol.
You honestly have no idea how much that meant to me. I struggle to feel motivated and to like my own content so the fact even just one person is somehow getting something out of it means the world to me.

I would love to try to and provide some thoughts on the other characters if that would help you (though there are probably quite a lot like Emma that I'm still very shaky with and probably lacking in the skill to really justify offering tips with them).

The next release is likely 1-3 months away from what I understand and I intend to cover all characters (including ones I've already played to test them on the new stages) again so I could write the detailed analysis in my playthroughs as I make them then, but if that's too far away for you (understandably) I can try to compose a PM on here with the characters I've done so far and endeavor to do details on the remaining characters once I record them :) I intend to record at a faster rate like I have been recently, though I'll run out of characters soon, at the pace I'm going, haha. I might have to finally cover another game o3o
 
I really like these gameplay videos as well (though I don't watch them fully due to lack of time).

Oh, I love playing with Emma. (ok, that sounded dirty...)
And you handled her perfectly. (errr dirtier)

You really exploited all her powers to the fullest. That Psychic Barrage on the air really clears the room. Mind control is boss. True, I dislike that she and Vision don't have "proper" Avenger powers, but at least it's noticeable that they becomes powerful enough to handle themselves. 

One thing I noticed on most videos is that you actually USE block. A lot of people (me included) don't even try to block (I usually prefer to dodge, but that's a bad idea with some of the slower characters).

Regarding Vision's and Emma's avenger power, maybe It would be nice to have a visual icon or identification in the HUD (like Hawkey's arrow icons) that the power is in effect - instead of changing the character's name (Diamond Emma - now, THAT is a stripper's name, I'm sure!) Specially for Vision, who has a timed transformation, maybe he could flash faster when it is about to revert back to normal. Even Wolverine, whose Avenger power works only when grabbing, could have a visual clue for when the power is available.

edit:

My favourite thing that happened was when I killed Trapster and then used an ability and she said "you should have run" or something. I just found it so funny that it was like she was taunting him after destroying him.
It's also a really nice detail because it shows her ruthlessness in Diamond Form. I love that level of detail.
Then there's my favourite line: "Life's a b*tch, and so am I!" The dialogue in this game is really memorable and I love how sassy it is. ;D
She has the best dialogues, doesn't she? I think it's why I love her so much!
 
Psykai said:
monroejo88 said:
Thank you for your videos!!!!! You are the reason I want to get better with all of the characters lol.
You honestly have no idea how much that meant to me. I struggle to feel motivated and to like my own content so the fact even just one person is somehow getting something out of it means the world to me.

I would love to try to and provide some thoughts on the other characters if that would help you (though there are probably quite a lot like Emma that I'm still very shaky with and probably lacking in the skill to really justify offering tips with them).

The next release is likely 1-3 months away from what I understand and I intend to cover all characters (including ones I've already played to test them on the new stages) again so I could write the detailed analysis in my playthroughs as I make them then, but if that's too far away for you (understandably) I can try to compose a PM on here with the characters I've done so far and endeavor to do details on the remaining characters once I record them :) I intend to record at a faster rate like I have been recently, though I'll run out of characters soon, at the pace I'm going, haha. I might have to finally cover another game o3o

No problem at all buddy, I really appreciate your content as I know sometimes it isn't easy and I know how it is sometimes to really criticize your own work, lack of motivation, etc... I did receive your pm message so I will definitely be looking at that tonight. Hopefully I will be able to look at the Emma Frost video tonight (the way erf_beto talked about her was enough lol). Looking forward to your future content!
 
You really exploited all her powers to the fullest. That Psychic Barrage on the air really clears the room. Mind control is boss
Indeed. Psykai nailed her (ops). He is way better playing than he thinks he is.
To play with Emma Frost, you really need to understand how she works, kinda like Brand.

This is related with how I think and work: To me, different characters are not just different skins. Each one should have something unique, just just a different name. Or its just waste of resources and time. For sure, there are other coders (and is their right) who thinks different, but I rather do things in this way.

Regarding Vision's and Emma's avenger power, maybe It would be nice to have a visual icon or identification in the HUD (like Hawkey's arrow icons) that the power is in effect - instead of changing the character's name (Diamond Emma - now, THAT is a stripper's name, I'm sure!) Specially for Vision, who has a timed transformation, maybe he could flash faster when it is about to revert back to normal.
I dunno about this. Emma changes her graphics and name, so its kinda overkill. Vision blinks - and its a common feature which means the character is invincible. Maybe a counter would be a good idea.

Even Wolverine, whose Avenger power works only when grabbing, could have a visual clue for when the power is available.
This is what the manual was made to :)

The next release is likely 1-3 months away from what I understand and I intend to cover all characters (including ones I've already played to test them on the new stages) again so I could write the detailed analysis in my playthroughs as I make them then,

Please, do it. This helps me a lot. But maybe its better to wait for the next release or make it based on a beta version, because many things already had changed from the last release.

I can try to compose a PM on here with the characters I've done so far and endeavor to do details on the remaining characters once I record them

You can either email me (which is better than PM me) or post it here. By email is easier to me to reply and to find it later.
By posting here can help other coders to improve their work too - this is why I always think feedback should be done publicly. Too bad some people thinks that when someone writes a detailed feedback, that person is "putting you down".

I might have to finally cover another game o3o
Please, do it. This helps the creators A LOT. And there are many good coders which could improve their work.
My only suggestion, based on my way of thinking, is: check if the creator actually receives well feedback which doesn't agrees with him. Sadly, there is a lot of people which doesn't like it (I won't be giving names, but we have some examples here too).

It's time to reveal another character which will joins the game - I just don't know when yet - Magik (Illyana Rasputina, sister of Colossus)
szp4O96.png


Ens23 had edited her long time ago and Jhfer is creating new frames and doing his magic with Smart Palettes, as usual :)
 
O Ilusionista said:
Nightcrawler will use the same teleport bamf from Zvitor game, I think it fits perfectly.
*Fist Pump*
Hell yes! :D I'm legit gonna play him for HOURS until I am a Nightcrawler master ;D

erf_beto said:
One thing I noticed on most videos is that you actually USE block. A lot of people (me included) don't even try to block (I usually prefer to dodge, but that's a bad idea with some of the slower characters).
I never used to use block in many games (including fighting games like Street Fighter) and it was always one of my biggest weaknesses. I've tried to get better over the years.
In Avengers, I've finally managed to time the button press well enough to make it feel useful and it feels pretty satisfying whenever I pull it off. It's one of my personal achievements that I'm still working on :)

I love dodging too and characters who have that ability should definitely do so, especially once Nightcrawler is in (who needs block when you can POOF, BABY!?)

O Ilusionista said:
This is related with how I think and work: To me, different characters are not just different skins. Each one should have something unique, just just a different name. Or its just waste of resources and time. For sure, there are other coders (and is their right) who thinks different, but I rather do things in this way.
We kinda talked a little about this recently too, haha. As I said I understand where you're coming from for sure and I think characters who will play similar to pre-existing ones are good for DLC or 'Post Release' content. For example, Firestar will be the pyrokinetic character of the game, but many people may want to see Human Torch, so he could be good to make and release AFTER the final release of the game, so that people are still happy to get him, but you can keep focus on the base roster and developing unique characters during the main development. It's probably what I would do anyway, though I would probably do the other way around (Human Torch in base roster and Firestar as Bonus).

Please, do it. This helps me a lot. But maybe its better to wait for the next release or make it based on a beta version, because many things already had changed from the last release.
I sent him a PM with some gameplay tips/analysis for the three characters he mentioned were his favourites, just to give him something to go on for now :). But yes I intend to wait for the next release before making any public ones since, as you say, many characters will be changed :) I saved the notes I wrote for him so I can edit them easily when I need to.

Please, do it. This helps the creators A LOT. And there are many good coders which could improve their work.
My only suggestion, based on my way of thinking, is: check if the creator actually receives well feedback which doesn't agrees with him. Sadly, there is a lot of people which doesn't like it (I won't be giving names, but we have some examples here too).
I was just thinking about recording wise; such as playing through Super Final Fight Gold with some characters whilst I'm waiting for the next Avengers release, but I would definitely give my thoughts in the descriptions and such. I'm not really much for reviewing things since my head's not always in the best space to think clearly.

I know what you mean about criticism though. I actually made an 'OpenBOR' Showcase Series a couple years ago (and I still record the odd one here and there) where I play new releases/demos for about 15 minutes and just 'react' to it, showing my first impressions, but only for my one friend to watch since I wasn't comfortable being on camera and I could be VERY critical and make fun of the game in a sarcastic way that could be taken offensively, or I would end up raging if it was too hard or had controls I found awkward. I am very picky and have little tolerance for things many players would not, so I'm not the best reviewer for the most part and I wouldn't want the stressful hassle of negative comments just because I was too harsh. I always felt bad though because it could've been an interesting public series if it wasn't for fear of upsetting people. But I've done almost all OpenBOR games I could find already so they wouldn't be my 'first impressions' anymore if I was to try to recreate it (and I couldn't just upload the ones I recorded already because a lot of the time I'm addressing my friend directly and talking about personal things inbetween and such).

Perhaps one day I'll start a public version of the series covering new releases, but I'd very hesitant to be on camera personally.

United Battle Force is very easy to talk about because the game itself is just wonderful, so whenever any issues arise, they are far less in number than all the good points about the game, so it's much easier to say "well the game's a masterpiece, but there's just a couple small things here and there". If the game had almost NO redeeming qualities (which sadly many don't), it would be much harder to critique in a positive way without just saying "this is the worst thing I've ever played in my life" (which I said recently about another game). Hopefully that makes sense.

It's time to reveal another character which will joins the game - I just don't know when yet - Magik (Illyana Rasputina, sister of Colossus)
szp4O96.png

Ens23 had edited her long time ago and Jhfer is creating new frames and doing his magic with Smart Palettes, as usual :)
Wow. The playable characters in this game are SO DETAILED for just sprites and each new one seems better than the last. I love it. She actually looks like she has facial features even. Top notch job :) I love that the characters art styles are consistent too, not just with each other but the scenery as well. It's what makes the game look so professional. Many OpenBOR games have weird or inconsistent art styles that look very amateur and silly, but I haven't seen one instance of that in this game so far.
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EDIT:
Didn't want to double post but I made another playthrough, this time with Red Hulk:
As the length of the video probably suggests, RED HULK SMASH. I think I beat my record in fastest time beating the game ;D
 
I'm legit gonna play him for HOURS until I am a Nightcrawler master
I love dodging too and characters who have that ability should definitely do so, especially once Nightcrawler is in (who needs block when you can POOF, BABY!?)

On my plans, Nightcrawler will be one of those characters, like Quicksilver, where you need to master his powers to play or don't play with him at all. For example, Quicksilver's main weapon is his speed (and he is even faster on the current version, where I made him a little tougher too) and you even use it on a cheap way. But if you don't use his main weapon... you are dead in seconds, lol. Which raises a question: why the hell are you playing with a quick charcter if you don't play fast with him? :)

Nightcrawler won't be able to block in Avengers United Battle Force. Instead, he will execute short teleport - which can maken him avoid even some non-blockable attacks.

This will work different for the Sword mode.
https://www.youtube.com/watch?v=8-Ev3Ma9PNA

Thanks for another video. Give a try with Beast :)

 
I've loved learning Quicksilver's speed and using it to my advantage. It's so much fun. Nightcrawler's teleporting will be so much fun too. It's funny to me because I usually don't play as 'technical' characters (who you have to spend a long time learning) in fighting games like Tekken but in this game I feel most of my 'mains' are those kinds of characters and it feels really good when I make progress with them ^_^.

So when you say Quicksilver is faster in current version, is that the version I've tested or was his speed not updated until after you sent me that? I'm just wondering if I should expect him to play different in the new release :)

The teleport block looks pretty awesome :) And can I say I LOVE his rising attack. A few rising attacks feel kinda 'meh' either in function or in visuals but his looks really nice and useful :)
 
So when you say Quicksilver is faster in current version, is that the version I've tested or was his speed not updated until after you sent me that?
If I am not wrong, on that testing version he is already quicker.

And can I say I LOVE his rising attack. A few rising attacks feel kinda 'meh' either in function or in visuals but his looks really nice and useful
Yeah, I know. I will try to improve the other rising attacks. I will need to change that animation because I need those sprites for another move.

I've made a custom idle animation for Nightcrawler, and them I tried to improve it by changing its tail.
Which one is better - left or right?
1NElijD.gif
uRMMkaE.gif

(I've improved the tail animation)
 
I prefer the right one maybye with a small arm move (right arm goes up and left arm goes down).

Please continue tour great sprite work, your entire game is truly awesome and a inspiring source for me ;)

What I like the most is the different enemies spawns, that's create dynamic interactions in screen.
 
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