Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Aaand now I want her playable....

Haha, just kidding. She looks great though. Love the new Boss Rush stage too :D

I swear every time I see Nightcrawler my hype builds a little more XD lol.
 
O Ilusionista said:
She-Hulk attack in action

Good work on the new helper! I also now notice only Hulk and Nick Fury are the A1 Avengers without helper appearances.  So are there any more helpers in this next version? Maybe Cyclops?
 
You say this mod is too script heavy to run on low end systems so I am going to try to optimise this mod to use less ram hope you don't mind.
 
msmalik681 said:
You say this mod is too script heavy to run on low end systems so I am going to try to optimise this mod to use less ram hope you don't mind.

i do mind, sorry. I don't like people working on my stuff. If you want to help me, contact me first. Please do not release any custom version of this mod.

The mod is already very optimized, I think you misunderstood my post. The fact is I have too many entities using script (I think 90% or more of all entries  use it).
 
I see well I am glad you said that this is a very big job lol.  I found a problem you use the @script command way way too often. Making a animationscript would be easier and save memory as the engine would load that script once for all entities.  My tekken mod is very script heavy but it runs on a psp with no problems.

Also when I re-compressed all your .gif images to .png format it saved 6MB.

How about this if I do make a slimmed down version I can send you a direct link to review my changes and see if you like them.  If you do you could use my version as a base for future updates ?
 
I know there are some places where I can use an external function,but most of cases is just for random functions. But I will see what I can do.

My tekken mod is very script heavy but it runs on a psp with no problems.

but your mod doesn't have more than 20 playable characters...that is the point. And it will have close to 40 characters in the end.

Also when I re-compressed all your .gif images to .png format it saved 6MB.

As I explained on the past, png images takes more time to load than gif. Its one of the changes I did back on the day which made the mod loads faster. I remember I had a long talk with DC about this. This is why I don't use png.

About a slim version, I have no plans to make it run on psp, as explained above about the number of characters. And I don't want to see any "alternative" version of my mod.

If you have any suggestions, you can pm me. If its something easy to do, and if it makes sense, I will take a look for sure. But complex things or non utility things, I wouldl pass on it. I already had too much work to do.
 
Bro, this mod is GREAT, I've played the demo. I like how the support characters are random and how some characters like Spider Woman use alternate moves when you select a new palate. Its genius, how did you do that exactly...if you dont mind me asking
 
Thanks buddy.
The support characters are, in fact, just one character. I just call them on an animation which has a random code, to choose to which animation the character will go:

Code:
        void vSelf = getlocalvar("self");
        int r = rand()%16;
	if (r <0)
	{
  	 r = r*-1;
	}
        if(frame==1){
        setglobalvar("HelperControl", r);
        setglobalvar("ammoControl", r);

        if(r ==0){
        changeentityproperty(vSelf, "animation", openborconstant("ANI_FOLLOW1"));
            }
        if(r ==1){
        changeentityproperty(vSelf, "animation", openborconstant("ANI_FOLLOW2"));
            }

... and so on. Then I change the active palette on the fly by script (because since I use sprites which were already loaded with a palette, like Captain America, I need to change this or they will appear with the wrong palette. Even if you use PALETTE NONE, if a sprite were already loaded with a palette, the engine will ignore that NONE).

The code even checks if the active helper is the same of any active player. For example, if the helper is Thor and someone is already playing with Thor, it will choose another character randomly.

I need to update that code to use SWITCH instead of many IFs, btw.

For the alternate moves, I just use a simple script to check the active palette, then change the animation.
@cmd checkPal "ANI_FREESPECIAL" 5

Code:
void checkPal(void Ani, int Remap)
{// Attack interruption if there's player
// Only occurs if remap matches is not the one given
    void self = getlocalvar("self");
    int Map = getentityproperty(self, "map");

    if(Map!=Remap){
      performattack(self, openborconstant(Ani)); //Attack!
    }
}
 
Man, you are a genius lol I just want you to know that. Every mod I play either from you, Zvitor, or Volcanic feels like an actual real game . Very inspiring, thank you for that
 
Itsuchi KS said:
Man, you are a genius lol I just want you to know that. Every mod I play either from you, Zvitor, or Volcanic feels like an actual real game . Very inspiring, thank you for that
Thanks for your nice words, means a lot to me. I do want the game to look an actual real game.
I am just a noob, I am still learning :)
 
O Ilusionista said:
Itsuchi KS said:
Man, you are a genius lol I just want you to know that. Every mod I play either from you, Zvitor, or Volcanic feels like an actual real game . Very inspiring, thank you for that
Thanks for your nice words, means a lot to me. I do want the game to look an actual real game.
I am just a noob, I am still learning :)


WHAAAAT!? A noob, no way lol. If you're new at this, I CAN NOT TELL. Keep up the great work man
 
Here's a playthrough with Black Cat:
It's very terrible and I had zero patience with her today so I was a little harshly critical, lol.

I do like her but she really does just feel like a training dummy for the enemies to beat up on. She needs a second player to help babysit her ;D

Only Wolverine is left now and I have a hard time with him too so if you wanna make yourself feel better about your gaming skill, just watch my videos and you'll be thankful you're not as bad as me ;D
 
Luckly, she is better now. But I see some more room for improvement.


=====PROGRESS=====

- Following a Psykai's idea, now Iron Man has no helmet during the WAITING animation. Once you select him, the helmet appears and he is ready for action. This helps to make him even more different of War Machine.
VoNNFzr.png


- Stages received some new details, to make them look better
TE6gIzQ.png


- Hercules is ALMOST done. His Hyper Move is complete and its a Wrestling show :)
TkLPJEC.png
 
O Ilusionista said:
- Stages received some new details, to make them look better
TE6gIzQ.png
Nice! Makes it look less empty :)

Silly Nightcrawler didn't teleport in time. POW! ;D
- Hercules is ALMOST done. His Hyper Move is complete and its a Wrestling show :)
TkLPJEC.png
Cool! Does it end with him pinning the enemy 1, 2, 3 *bell ringing*? XD Haha just kidding.

EDIT: Actually it'd be kinda funny if they played a bell-ringing sound right before he executes the Avenger Power. Like he grabs the enemy, the bell rings, and then he does some crazy wrestling moves or whatever XD
 
=== PROGRESS ===

- Ares is finished. Althought he is a tad taller than he should be, I liked the result.
Since he is an Master Combatant (after all, he is the God of War) and very strong, he is the thoughest boss of the game for now.
VPKVCM5.png


- I am finetunning a lot of animations on the characters, adding effects and more voices too.

- Two new bosses will be added to the Hydra chapter. To avoid extending the game too much, I am changing how you fight bosses in two stages of this chapter: On the 4th stage (where you fight against Hammer) you will face randomly either Bowman or Hammer, but never both. On the third stage, now you will fight one of the two new bosses, randomly too.

On the Boss Rush mode, you will fight all of those bosses. I remember some people had complained about the hydra stage (which is not the official base actually), because we "just fight character clones". Now we will fight some new bosses :)




 
Ares is giving me Luca Blight flashbacks with that quote O_o

Here's my semi-final (or possibly final) playthrough of the current demo with Wolverine:
He's my worst character so the gameplay is awful. Most of it is my fault although there's a couple of little things that maybe he could be looked at for.

Deadpool still remains but since he is essentially a 'joke' character I'm not sure if I should bother with a full playthrough since he hasn't got a large moveset and I imagine he would be very irritating to play on cramped levels due to his size.

I'll probably still do it though just to say I covered everyone, and so I can play his flying stage ::) lol.
 
Thanks for the video. I've identified the bug and already fixed it.
Also, this had helped me to spot other things in other characters too.
 
O Ilusionista said:
=== PROGRESS ===

- Ares is finished. Althought he is a tad taller than he should be, I liked the result.
Since he is an Master Combatant (after all, he is the God of War) and very strong, he is the thoughest boss of the game for now.
VPKVCM5.png


- I am finetunning a lot of animations on the characters, adding effects and more voices too.

- Two new bosses will be added to the Hydra chapter. To avoid extending the game too much, I am changing how you fight bosses in two stages of this chapter: On the 4th stage (where you fight against Hammer) you will face randomly either Bowman or Hammer, but never both. On the third stage, now you will fight one of the two new bosses, randomly too.

On the Boss Rush mode, you will fight all of those bosses. I remember some people had complained about the hydra stage (which is not the official base actually), because we "just fight character clones". Now we will fight some new bosses :)

Randomized bosses are a great concept! Good way to extend replay value, without making the game too lengthy. And Ares’s one-liner is timeless!
 
Thanks. I agree: it will add some more replay value to the game.
Yeah, Ares and Hercules don't get along very well, lol.

I am half done with the first 2 new bosses of the Hydra chapter. Jhfer had edited both bosses, and the other one was very well made.
He is improving his skills a lot.
 
Here is the current list of NPC/Helpers of the game so far. It doesn't includes cameos, like Moon Dragon or Miss Marvel.
lByDC2v.png

27 characters so far. Andromeda, Ant-Man, Arachne, Aurora, Beast Bot, Black Knight, Captain America, Deathlok, Dr. Strange, Emma Frost, Firestar, Firebird, Hawkeye, Iceman, Jean Grey, Jack of Hearts, Luke Cage, Mockingbird, Northstar, Psylocke, Scarlet Witch, She-Hulk, Storm, Thor, Wiccan, Wonderman and Yellow Jacket.

This number will be bigger for the next release and I don't have idea of how big this number will be on the final release of the game, but you can think about something close to 60+.

Also, I will try to record a video with Hercules on the weekend.
 
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