O Ilusionista said:She-Hulk attack in action
msmalik681 said:You say this mod is too script heavy to run on low end systems so I am going to try to optimise this mod to use less ram hope you don't mind.
My tekken mod is very script heavy but it runs on a psp with no problems.
Also when I re-compressed all your .gif images to .png format it saved 6MB.
void vSelf = getlocalvar("self");
int r = rand()%16;
if (r <0)
{
r = r*-1;
}
if(frame==1){
setglobalvar("HelperControl", r);
setglobalvar("ammoControl", r);
if(r ==0){
changeentityproperty(vSelf, "animation", openborconstant("ANI_FOLLOW1"));
}
if(r ==1){
changeentityproperty(vSelf, "animation", openborconstant("ANI_FOLLOW2"));
}
void checkPal(void Ani, int Remap)
{// Attack interruption if there's player
// Only occurs if remap matches is not the one given
void self = getlocalvar("self");
int Map = getentityproperty(self, "map");
if(Map!=Remap){
performattack(self, openborconstant(Ani)); //Attack!
}
}
Thanks for your nice words, means a lot to me. I do want the game to look an actual real game.Itsuchi KS said:Man, you are a genius lol I just want you to know that. Every mod I play either from you, Zvitor, or Volcanic feels like an actual real game . Very inspiring, thank you for that
O Ilusionista said:Thanks for your nice words, means a lot to me. I do want the game to look an actual real game.Itsuchi KS said:Man, you are a genius lol I just want you to know that. Every mod I play either from you, Zvitor, or Volcanic feels like an actual real game . Very inspiring, thank you for that
I am just a noob, I am still learning![]()
Nice! Makes it look less emptyO Ilusionista said:- Stages received some new details, to make them look better
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Cool! Does it end with him pinning the enemy 1, 2, 3 *bell ringing*? XD Haha just kidding.- Hercules is ALMOST done. His Hyper Move is complete and its a Wrestling show
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O Ilusionista said:=== PROGRESS ===
- Ares is finished. Althought he is a tad taller than he should be, I liked the result.
Since he is an Master Combatant (after all, he is the God of War) and very strong, he is the thoughest boss of the game for now.
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- I am finetunning a lot of animations on the characters, adding effects and more voices too.
- Two new bosses will be added to the Hydra chapter. To avoid extending the game too much, I am changing how you fight bosses in two stages of this chapter: On the 4th stage (where you fight against Hammer) you will face randomly either Bowman or Hammer, but never both. On the third stage, now you will fight one of the two new bosses, randomly too.
On the Boss Rush mode, you will fight all of those bosses. I remember some people had complained about the hydra stage (which is not the official base actually), because we "just fight character clones". Now we will fight some new bosses![]()