Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Some more news:

• There is a character which I really want to include on the game as a playable character - Dr. Strange.
We are still making some tests and he still needs more work, but here is the result until now.
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It's not perfect, but we will try to make it better

• A new enemy had joined the game - Swift
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• For one of the new bosses, I had to make the grab animations to ALL PLAYABLE CHARACTERS (3 animations per character). It's a pain, but its something we really need - I just should made this before. 5 characters to go...
 
O Ilusionista said:
• There is a character which I really want to include on the game as a playable character - Dr. Strange.
We are still making some tests and he still needs more work, but here is the result until now.
3KyXTL8.png

It's not perfect, but we will try to make it better
I think he looks awesome!

Will he be constantly flying like in Zvitor's game or will he be able to stand and walk?
 
Will he be constantly flying like in Zvitor's game or will he be able to stand and walk?
Constantly flying.

==NEWS==

• Two new NPC were added on the game: Nighthawk and White Tiger, both done by Jhfer.
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29 characters so far.
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Andromeda, Ant-Man, Arachne, Aurora, Beast Bot, Black Knight, Captain America, Deathlok, Dr. Strange, Emma Frost, Firestar, Firebird, Hawkeye, Iceman, Jean Grey, Jack of Hearts, Luke Cage, Mockingbird, Nighthawk, Northstar, Psylocke, Scarlet Witch, She-Hulk, Storm, Thor, Wiccan, White Tiger, Wonderman and Yellow Jacket.

• There was a time when I wanted to include White Tiger in the game. But she would turn into a Tigra clone but in white.

• First of the two new bosses is finished. And the other one is at 50%.

 
Psykai said:
Hmm, not to play Devil's Advocate but... Tigra could gain a White Tiger palette/mode ::)
Too much work for such little reward. Plus, they aren't related.

[rant mode on]
I spent almost all day programming the random boss system (which I thought would be a lot easier) and it was one of my worst experiences with OpenBOR. It looked like I'd broken OpenBOR in an unimaginable way - it was BUG after Bug ...

In the process, I discovered some very strange things. For example, the "BOSS" setting that you put in the spawn, as soon as the entity dies, is reset. If you put a DEATH animation and try to get the value of the boss, it has been reset. Which does not make the slightest sense.

I tried to use the bosses as if they were weapons of the others, but a series of bugs happened (for example, you do not have a specific animation when you change weapons, and if you try to force an animation via modelcopy, it just does not work). Stranger still: Weaponframe works, but changing Weapon by script made the engine ... mix the weapons! It was part of an animation, part of another, the wrong name (and it worked with weaponframe).

Even if you determine the "BOSS" via script, the engine does not accept that right. As soon as the entity dies, slowmotion does not happen and the engine does not close the stage. Even if you turn on slowmotion via script ... it does not turn itself off as it normally does.

It was simply A NIGHTMARE. A soul destroying experience.
In the end, I managed to do this via script, having to do workarounds to get it the way I wanted it (and it was not 100% yet).
Maybe I'm wanting more than the engine can offer.
[rant mode off]

=======NEWS========

- Fixed Quicksilver bios (and stats). He is NOT biological son of Magneto.
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- Improved riseattacks from some characters, like Hulk.

- Items now has a spawn animation and won't pop up out of the blue.

- Some characters won't stay on the air that much anymore when hitting someone, like Beast's Rolling Attack and Wolverine's Drill Claw (which doesn't bounces off anymore).

- Wolverine's Avenger Power now won't fail a lot like before, since the first part of the animation had changed. Now he doesn't moves forward while executing the move, which won't push the target outside the screen.





 
Random bosses isn't hard, I've set them up without much trouble. Boss is just a bianary flag, nothing more. I didn't have any issues like that with it. I'm sitting at the flight terminal writing this, about to tour Span and Italy... but we can talk soon.
 
I'm sorry that was such a rough experience for you :( I'm glad you found a solution in the end and I cross my fingers for you that you don't run into any more nasty bugs. You should now work on whatever you find the most fun to work on in the game to keep your spirits up ^_^

I'm surprise Quicksilver has such a high Strength stat. Is it because his speed gives great velocity?

Good news about the updates to the characters. I'm interested in seeing the new rise attacks 'cause some of the old ones were a little underwhelming, and Hulk's always felt like it was not a rising attack at all since he just kinda stands and then uppercuts.

Here's my final playthrough of the current demo with the joke character, Deadpool:
It's pretty boring and probably not good gameplay because I rarely play him on regular levels.

I'm considering doing a recording of Boss Rush mode if people would want to see that..
 
Psykai said:
I'm sorry that was such a rough experience for you :( I'm glad you found a solution in the end and I cross my fingers for you that you don't run into any more nasty bugs. You should now work on whatever you find the most fun to work on in the game to keep your spirits up ^_^

I'm surprise Quicksilver has such a high Strength stat. Is it because his speed gives great velocity?

Good news about the updates to the characters. I'm interested in seeing the new rise attacks 'cause some of the old ones were a little underwhelming, and Hulk's always felt like it was not a rising attack at all since he just kinda stands and then uppercuts.

Here's my final playthrough of the current demo with the joke character, Deadpool:
It's pretty boring and probably not good gameplay because I rarely play him on regular levels.

I'm considering doing a recording of Boss Rush mode if people would want to see that..

Your videos are definitely not boring! Bring on the extra content friend! lol  ;D
 
Damon Caskey said:
Random bosses isn't hard, I've set them up without much trouble. Boss is just a bianary flag, nothing more. I didn't have any issues like that with it. I'm sitting at the flight terminal writing this, about to tour Span and Italy... but we can talk soon.

Thanks buddy. Enjoy your trip :)

I'm sorry that was such a rough experience for you :( I'm glad you found a solution in the end and I cross my fingers for you that you don't run into any more nasty bugs. You should now work on whatever you find the most fun to work on in the game to keep your spirits up ^_^

Thanks. I know I will run into new bugs thanks to the fact that now some enemies do grab the players (using customized scripted slam functions), but I have some ideas about how to solve it.

I'm surprise Quicksilver has such a high Strength stat. Is it because his speed gives great velocity?
Yes. High velocity gives him that strenght. Plus, he has greater defense too because the has high endurance in comics to withstand the high velocities too.
Good news about the updates to the characters. I'm interested in seeing the new rise attacks 'cause some of the old ones were a little underwhelming, and Hulk's always felt like it was not a rising attack at all since he just kinda stands and then uppercuts.

Here's my final playthrough of the current demo with the joke character, Deadpool:
It's pretty boring and probably not good gameplay because I rarely play him on regular levels.
I'm considering doing a recording of Boss Rush mode if people would want to see that..

Yeah, some of them doesn't looks that good. I am addicted to polish things (this is why this game is taking so much time) and I am improving a lot of things in the backstage of the game.

Please, make a Boss Rush video. Its a great challenge!

About Deadpool...maybe I will change him on the future, but I won't promisse.

Thanks everyone for the support.

=====NEWS======
Kinda technical tidbits, but here we go

• I am constantly trying to improve the game, size wise and resource wise. I managed to save 3.6mb of RAM usage by changing how the bios are displayed on the screen. Instead of using an entity for each character bios (so we are talking about extra 22 entities just for that), I am using a single entity, with a big image, and shifiting its position when I summon them.

And I've discovered something: using "summonframe", there is a limit of how far in Z axis an entity can be. If you try to put an entity with a Z position greater than 2000px, the entity gets killed by the engine - and "offscreenkill" doesn't affects it at all. So, to bypass this, instead of shifting the Z axis, I've used the A (Y) axis. The engine doesn't seams to care about an entity being at 7000px high, lol.

3.6mb of RAM, nowadays, is NOTHING - specially for a Windows port. For Android port, it won't be nothing too.
It could be a life saver if this game runs in WII or PSP, but since it doesn't works (and I have no plans to make it work, since it will grow bigger), its not the case.  But a save is a save :)

• I've trimmed some fat from the game, by removing unused stuff from the folders. This trim helped the game to load a little faster (for example, the bios files were reduzed from 266 files to only 11) and reduced the game size down to 80.1mb. Just for comparsion, the previous release weights 79mb, and we have way more content now.

• Thanks to the constant support and feedback I receive, specially from Psykai, I could improved some characters and made them less subjected to be hit on air. For example, Beast's Rolling Attack now bounces less when hitting something and won't bounce it the target dies.

• Wolverine's Drill Claw now doens't makes him bounce when hit anymore. Plus, his hyper move now fails way less
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• Magggas had helped me to fix the moving platforms for Attuma's stage, thanks!

Here is a quick video showing a small part of the progress.
 
Loving everything I'm seeing here!

Wolverine's new Avenger Power looks perfect and much easier to use!

Ares is terrifying (I see what you mean now about him being the hardest boss) but if anyone can take him, it seems Hercules can :D

Nice Nightcrawler teleporting teaser at the end too :P You're trying to torment me aren't you?

The new charge effect looks awesome too!
 
Glad you liked it :)

Ares is terrifying (I see what you mean now about him being the hardest boss) but if anyone can take him, it seems Hercules can
Ares will fight you alone and will only start to call minions when he has only 50% life left.

Nice Nightcrawler teleporting teaser at the end too :P You're trying to torment me aren't you?
Yes, I am! lol He was choosen on propouse.
 
O Ilusionista said:
Glad you liked it :)

Ares is terrifying (I see what you mean now about him being the hardest boss) but if anyone can take him, it seems Hercules can
Ares will fight you alone and will only start to call minions when he has only 50% life left.

Nice Nightcrawler teleporting teaser at the end too :P You're trying to torment me aren't you?
Yes, I am! lol He was choosen on propouse.

More variations in how bosses call minions, eh? What about a boss that never calls in minions? Or maybe one with a greater variety of minions to summon? Or one that already starts with two minions but calls in even more when low on health?
 
Attuma does that, for example. He calls just one minion but if he has low Health, them start to call 2 minions instead.
Golem never calls for minion, they just appears.
Yeah, I plan to make some bosses to call random minions too, later on the game.
 
=====PROGRESS=====

- FInally, all required animations (3) for the scripted slam for players are done. Now I can make more enemies to grab the players

- New extra mode - Random Mode  (unlocked after finishing the game)
In this mode, almost every boss stage fight is random. It adds a little surprise touch to not now who you will face :)
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- Now Tony Stark's face appears at Iron Man icon, but only if you are the P1. Dunno if someone noticed, but on this game, the icon for P1 and P2 are different :) (No, you can't select the same character, this is just a mockup)
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Oh, by the way, I have some cool news from Virtualltek: Fighter Factory Studio support for OpenBOR is going on nicely :)

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Here's a Boss Rush playthrough with Iron Man:
I won't be making any more videos on the current demo now I don't think. If people would like to see Boss Rush playthroughs with all characters, I will aim to do that with the next demo alongside the story playthroughs. :)
 
I am glad the method worked for you.

Yes, I think its better to wait for the next demo. There are other cool mod you could record, like the ones from Mersox.
 
I definitely want to cover some other games. I may do a Super Final Fight Gold playthrough at some point over the next week.

I can only think of the Power Rangers one from Mersox off the top of my head. I think he did a Mortal Kombat one too?

Which of his games would you recommend the most?
 
Maggas World Heroes, Pierwolf Golden Axe Gold, bwwd Figthing Spirit, Mersox Power Rangers Beats of Power or Rescue Palooza, to name a few.

Let's talk about someone that people always ask me: Spider-Man.
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Since his chapter was a long one (after all, we have 10 bosses or more to put) and that would leave the game very long, I came to the conclusion that it would be better to put his chapter as an unlockable mode.

He would appear in the normal game, but in an urban stage and not as an exclusive chapter and it would make our life easier (after all, we could put everyone we want) and that would add a replay factor in the game - because a lot of people will want to finish the game. game to release the Spiderman mode.
 
I like the concept of Spider-Man mode being an extra chapter you can unlock, like the Arthurian one. I have some more ideas for extra chapters:

* Original Mode: Direct remake of the 1991 DECO32 arcade game the game is based on.
* NES Mode: Based on the NES game, that was completely different from the arcade version.
* Dimension Quest: A Multiverse-hopping adventure including the Ultraverse, Shadowline, Protectors universe, and more.

Maybe you have to beat the game multiple times to get all the extra game modes?
 
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