oh this will be done. With just one exception, I am using music from the arcade game (select screen uses the megadrive version, but I will change it) plus games which uses the same system (DECO32), so the sounds are similiar.
The quotes will be there.
I'm just worried that Thor seems excessively good. It's hard to judge without looking at the actual damage numbers, but his lightning bolt appears to be a very good (and very wide) ranged attack. Compare to Iron Man's teeny-tiny laser beam. I suppose Hawkeye's arrows could fly a little faster, and his hyper special could be upgraded a bit (maybe the ground lightning could stay on for a longer period, like Warmachine's missile rain?).
All of this are beeing take into account. Every aspect of the source (comics), animations, balance are been worked,. For example:
Thor: Thor is a bit overpowered per se, afterall he is a god. On the game, his lighting bolt have a wide range, but the starting time (delay) is high. You can't hit the green gunner with it if gunner started to do the attack. With Ironman, you can.
Thor can't run as a normal char (only a dash, where you can't jump from it), and his aerial attacks are not so good. His MP is set at 70, where most chars have 100.
Hawkeye: He can't run and attack at all, only a dash (which hits). But his arrow is the fastest projectile on the whole game (source), and it will be a tad faster. His D U attack hits multiple times, but you need to land all the hits to get a good damage.
So, we want to make the chars more unique and not just different sprites from the same char. Each char have different life, mp, deffense, offense and other things. Some have aerial specials, some have charging attacks, etc.
Only the intro music and graphics seems a little too new (not in the 8-16 bits)
The intro music will be changed.
Thanks for the feedback, guys. Keep throwing it at us.