Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
impressive my freind it looks amazing reminds me of snes graphics or something and its a pity a game like this don support 4 players or team play its a masterpeice keep up the good work you have potential in game makeing like as if you were born with the gift for making games
 
Fantastic job, O! ;D Bravo! (applauding)

Die_In_Fire said:
I would like to learn someday how to do sprites like that, then I would do a mod about X-Statix and the Age of Apocalypse.
Doom can teach you how to sprite like that 'cause he posted a short sprite tutorial pic on how he did one Marvel character for the project. Resize and then edit.
 
Good job Ilu,
How to play screen is one the the few things that give a mod some real game feeling.
I'll try to do it for my mod too.
 
Hey guys, finally its done - First video preview:

0.jpg

http://www.youtube.com/watch?v=rOHOfuSlviA

Player 1 is me and player 2 is my 9 years old son, on the stage 1b.
Features zoom on hypers, thanks to utunnels. Is the first mod to use it?

This is a unfinished project, many aspects can be changed until the release.
 
Awesome!
Good job guys!! Really!

I love the zoom effect!

My only complaint would be about intro. It's not well mixed with the game an it's classic feeling.

But this is just my point of view.

Good job overall!!!
 
O Ilusionista said:
Hey guys, finally its done - First video preview:

http://www.youtube.com/watch?v=rOHOfuSlviA
It doesn't looks like a BOR skin, that's great, but I will suggest you some minor tweaks. You should change some sound effects, like the "breaking props" sounds or "getting bonus items" sound. Also, custom health bars for enemies and players would be cool.

I think some characters have too many frames compared to the original arcade game characters, but is Ok.

Good work overall.
 
Sounds: thanks, I am putting new sounds as we speak
Lifebars: its on my plans, I need to make some tests.
Frames: All the chars have almost the same frame count, but yes I added more frames in many attacks for many chars.

It's not well mixed with the game an it's classic feeling
The music you say? I plan to remix it with MegaDrive instruments.
 
the video is great and your son plays very good!!

and I'm being nitpicky on this, but I would prefer the arcade music (for example on Pierwolf endless quest, I still prefer the arcade D&D/king of dragons/knight of the round music over the amazing soundtrack, but that's just me), and I was hoping to hear some classic quotes, like "you cannot escape"  :)

was great to see Iron Man and Warmachine together!
 
Amazing video! Made me want to play it more than I already did.
The stage looks amazing, and I love how large the play area is! 

Kyojinmaru said:
I think some characters have too many frames compared to the original arcade game characters, but is Ok.

I thought so too, but that's not a problem for me (at least not at the video's resolution; maybe it becomes more apparent during actual play).  I'm just worried that Thor seems excessively good. It's hard to judge without looking at the actual damage numbers, but his lightning bolt appears to be a very good (and very wide) ranged attack. Compare to Iron Man's teeny-tiny laser beam. I suppose Hawkeye's arrows could fly a little faster, and his hyper special could be upgraded a bit (maybe the ground lightning could stay on for a longer period, like Warmachine's missile rain?).

Just minor quibbles, I know. Everything looks pretty good as is! Congrats!
 
O Ilusionista said:
It's not well mixed with the game an it's classic feeling
The music you say? I plan to remix it with MegaDrive instruments.

All the mod music is already OK to me!! :D

Only the intro music and graphics seems a little too new (not in the 8-16 bits)
 
oh this will be done. With just one exception, I am using music from the arcade game (select screen uses the megadrive version, but I will change it) plus games which uses the same system (DECO32), so the sounds are similiar.

The quotes will be there.

I'm just worried that Thor seems excessively good. It's hard to judge without looking at the actual damage numbers, but his lightning bolt appears to be a very good (and very wide) ranged attack. Compare to Iron Man's teeny-tiny laser beam. I suppose Hawkeye's arrows could fly a little faster, and his hyper special could be upgraded a bit (maybe the ground lightning could stay on for a longer period, like Warmachine's missile rain?).

All of this are beeing take into account. Every aspect of the source (comics), animations, balance are been worked,. For example:

Thor: Thor is a bit overpowered per se, afterall he is a god. On the game, his lighting bolt have a wide range, but the starting time (delay) is high. You can't hit the green gunner with it if gunner started to do the attack. With Ironman, you can.

Thor can't run as a normal char (only a dash, where you can't jump from it), and his aerial attacks are not so good. His MP is set at 70, where most chars have 100.

Hawkeye: He can't run and attack at all, only a dash (which hits). But his arrow is the fastest projectile on the whole game (source), and it will be a tad faster. His D U attack hits multiple times, but you need to land all the hits to get a good damage.

So, we want to make the chars more unique and not just different sprites from the same char. Each char have different life, mp, deffense, offense and other things. Some have aerial specials, some have charging attacks, etc.

Only the intro music and graphics seems a little too new (not in the 8-16 bits)
The intro music will be changed.

Thanks for the feedback, guys. Keep throwing it at us.
 
The beam looks solid and more colorful than the one from SNES/Arcade Cap and the Avengers game. I like the look of it though. :)
 
The update seem good!!

just a little detail, but I'm pretty sure there is a way to display "Dollar bags" only in the real/right side. Just a detail, I say... :D
 
just use this
Code:
facing {int}

~ This is for forcing the entity to face certain direction regardless where he/she is going.
0 = no force (default).
1 = force the entity to face right.
2 = force the entity to face left.
3 = force the entity to face same direction with level's direction.
 
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