I'm agreed with mcricosta, the car looks big. Usually 2 adults can stand in front of a car, but it looks that here 4 adults can do it. But it's a minot nitpick, anyways like this looks beautiful!
As for cars, the size is correct.
Yeah, I will fix it!Though you need to give some space between them. You can't park 2 cars very close like this
com d u d s freespecial4
Energycost 100 1 0
ignore the move if I put this, it always do the freespecial6 (the block, which is d S). If I remove, it works.
- New Playable char: Hulk
He is still wip, but his development is going pretty good. I edited a lot of new sprites to him, to give him new moves and the missed sprits, like the fall
MrShyCity said:yes Thor
add Loki if possible (i'm not requesting of anything) but if you could that would be nice ;D
Oh that overlapping command problem. I don't know how to solve that with keyscript but my suggestion is why don't you just use another key for block?
anim freespecial
custknife beam
throwframe 2 -1
loop 0
delay 10
offset 66 103
bbox 49 47 38 56
Energycost 10 1 0
sound data/chars/ironman/repulsor.wav
frame data/chars/ironman/free1-11.pcx
bbox 52 44 30 59
frame data/chars/ironman/free1-12.pcx
delay 3
bbox 50 51 32 52
sound data/sounds/beam01.wav
frame data/chars/ironman/free1-14.pcx
frame data/chars/ironman/free1-15.pcx
frame data/chars/ironman/free1-16.pcx
frame data/chars/ironman/free1-17.pcx
delay 20
frame data/chars/ironman/free1-13.pcx
anim freespecial2
loop 0
delay 5
offset 66 103
bbox 56 58 29 41
hitflash flash3
hitfx data/sounds/robohit3.wav
Energycost 10 1 0
sound data/chars/ironman/superior.wav
frame data/chars/ironman/free2-11.pcx
frame data/chars/ironman/free2-12.pcx
frame data/chars/warmachine/free2-110.pcx
frame data/chars/warmachine/free2-111.pcx
delay 6
@cmd velo001 5 0 0
bbox 61 59 44 19
blast 62 59 57 19 35 1 0 0 10 10
sound data/sounds/turbo.wav
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-13.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-14.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-13.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-14.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-13.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-14.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-13.pcx
@cmd spawn01 "po" -22 34 0
frame data/chars/ironman/free2-14.pcx
delay 20
bbox 58 65 28 38
@cmd velo001 2 0 0
attack 0
sound data/sounds/friction.wav
frame data/chars/ironman/free2-15.pcx
anim freespecial4
loop 0
delay 6
offset 66 103
energycost 100 1 0
@cmd spawn01 "super" 0 40 0
frame data/chars/ironman/un00.pcx
sound data/chars/ironman/uni.wav
frame data/chars/ironman/un0.pcx
blast 75 34 50 42 250 1 0 0 0 10
delay 2
sound data/chars/ironman/uni3.wav
@cmd velo001 -0.5 0 0
frame data/chars/ironman/un1.pcx
blast 75 34 55 42 100 1 0 0 0 10
frame data/chars/ironman/un2.pcx
blast 75 34 95 42 100 1 0 0 0 10
frame data/chars/ironman/un5.pcx
blast 75 34 105 42 100 1 0 0 0 10
frame data/chars/ironman/un6.pcx
blast 75 34 135 42 100 1 0 0 0 10
frame data/chars/ironman/un9.pcx
blast 75 34 155 42 100 1 0 0 0 10
frame data/chars/ironman/un10.pcx
blast 75 34 185 42 100 1 0 0 0 10
frame data/chars/ironman/un13.pcx
blast 75 34 205 42 100 1 0 0 0 10
frame data/chars/ironman/un14.pcx
blast 75 34 245 42 100 1 0 0 0 10
frame data/chars/ironman/un17.pcx
blast 75 34 275 42 100 1 0 0 0 10
frame data/chars/ironman/un18.pcx
blast 45 34 355 42 100 1 0 0 0 10
@cmd velo001 -0.25 0 0
frame data/chars/ironman/un20.pcx
blast 5 34 700 42 100 1 0 0 0 10
frame data/chars/ironman/un21.pcx
blast 45 34 355 42 100 1 0 0 0 10
frame data/chars/ironman/un22.pcx
frame data/chars/ironman/un23.pcx
frame data/chars/ironman/un24.pcx
frame data/chars/ironman/un25.pcx
blast 0 1 0 0 0 10 0 0 0 0
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un24.pcx
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un25.pcx
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un24.pcx
frame data/chars/ironman/Free1-11.pcx
delay 4
frame data/chars/ironman/un25.pcx
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un26.pcx
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un27.pcx
frame data/chars/ironman/Free1-11.pcx
frame data/chars/ironman/un26.pcx
delay 20
bbox 52 50 29 53
@cmd velo001 0 0 0
frame data/chars/ironman/Free1-11.pcx
delay 8
frame data/chars/ironman/un0.pcx
anim freespecial5
com U U J freespecial5
loop 0
delay 8
offset 66 103
bbox 58 50 25 53
hitfx data/sounds/robohit3.wav
frame data/chars/ironman/att31.pcx
delay 8
bbox 60 50 25 53
sound data/chars/ironman/att_4-2.wav
frame data/chars/ironman/att32.pcx
delay 16
bbox 58 50 25 53
attack -400 -10 800 200 450 1 1 1 0 100
frame data/chars/ironman/att33.pcx
delay 10
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/ironman/att32.pcx
anim freespecial6
com d S freespecial6
@cmd block 1
loop 0
loop 0
delay 4
offset 66 103
bbox 45 55 30 48
sound data/sounds/shield.wav
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
frame data/chars/ironman/bl2.pcx
frame data/chars/ironman/bl3.pcx
frame data/chars/ironman/bl4.pcx
name Ironman
health 100
speed 12
mp 100
type player
shadow 3
gfxshadow 1
icon data/chars/ironman/icon.pcx
iconpain data/chars/ironman/iconpain.pcx
icondie data/chars/ironman/icondie.pcx
diesound data/chars/ironman/die.wav
makeinv 3
riseinv 1 1
atchain 1 1 2 3
bflash bflash
jumpmove 3 2
com d f a freespecial
com d u a freespecial2
com d u d s freespecial4
running 20 4.0 2 1 0
animationscript data/scripts/grabscript.c
parrow data/sprites/parrow.pcx -5 -90
parrow2 data/sprites/parrow2.pcx -5 -90
palette data/chars/ironman/pal1.pcx
alternatepal data/chars/ironman/pal2.pcx
load beam
name war_machine
health 120
mp 70
speed 11
type player
shadow 3
gfxshadow 1
icon data/chars/warmachine/icon.pcx
iconpain data/chars/warmachine/iconpain.pcx
icondie data/chars/ironman/icondie.pcx
diesound data/chars/warmachine/die.wav
makeinv 3
riseinv 1 1
atchain 1 2 3 4
jumpmove 3 2
com d f a freespecial
com d u a freespecial2
com d u d s freespecial4
running 22 4.0 2 1 0
bflash bflash
animationscript data/scripts/grabscript.c
parrow data/sprites/parrow.pcx -5 -90
parrow2 data/sprites/parrow2.pcx -5 -90
palette data/chars/warmachine/pal1.pcx
alternatepal data/chars/warmachine/pal2.pcx
load ward
name War_Machine
health 120
speed 12
mp 70
type player
shadow 3
gfxshadow 1
icon data/chars/warmachine/icon.pcx
iconpain data/chars/warmachine/iconpain.pcx
icondie data/chars/ironman/icondie.pcx
diesound data/chars/warmachine/die.wav
makeinv 3
riseinv 1 1
atchain 1 1 2 3
bflash bflash
jumpmove 3 2
com d f a freespecial
com d u a freespecial2
com d u d s freespecial4
running 20 4.0 2 1 0
animationscript data/scripts/grabscript.c
parrow data/sprites/parrow.pcx -5 -90
parrow2 data/sprites/parrow2.pcx -5 -90
palette data/chars/warmachine/pal1.pcx
alternatepal data/chars/warmachine/pal2.pcx
load ward
load beam
Energycost 100 1 0
O Ilusionista said:I will post a video soon.
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