Canceled World Arena project

Project is halted prior to completion and will not receive further updates.
Wow. It looks like this game will kick total ass!!! I love the fact that you are using Tia´s sprite from Breakers. That game has such great sprites I´m surprised people don´t use them some more
 

Thanks for the sugestions, man!
I thinked about 'Sharpshooter', but it involves adding new get hit sprites...
I'll look again around If I can get more inspiration.

Otherwise, I'll add the 'Sharpshooter', It's a good move.

@HOLDPERSON
Thanks, Breakers sprites are well detailed and gorgeous sprites, they are a little bigger than most of classic fighting games. Sometimes it's difficult to make enemies matching with my character size.

Also for my first characters to use I had the idea of a Woman with a design descent to be used as a base for a brawler/wrestler woman. And it with classic style sprites (Fatal fury, SF2, Karnov...) So Tia was the best base.

After the wrestlers I have some WIP characters to come. One of them will be based on Dao Long...
 
Yeah sorry sharpshooter i figured you thought of, figure 4 isn't really the same as a heel/ankle lock thou, so you still have that option. 

Thou, maybe instead of another finisher/submission, she could have a pinning move, like a bridged hold.
300px-Addy_Starr_Muta_lock.jpg

Wraps the feet first, then the head.  Female wrestlers often use this one.

Or even thou you start the move from the feet, she could roll onto his back for a head submission. 
Like a Camel Clutch or something similar.
1-Shanna-Erin-Angel-300x286.jpg



Or she could just do a jump move, like a moonsault or senton onto them.
2-2-2013+4-39-15+PM.jpg
 
I like this bridge hold 8)
300px-Addy_Starr_Muta_lock.jpg


About figure 4, I'm just thinking it is a little too similar visually in a 2D game.
I still love this move! Rick Flair's style :D

The idea of a moonsault interests me.
This way you'll have AAAAA=hold, A2A2A2A2A2 = "strike"

Also thinking of Romero hold:
8164368587_a43fe18c1e.jpg

In a 1 big hit way (not really holding it)


About camel clutch, I don't use it here because I reserve it for the PICK UP system. (Still WIP)
Basically you wall to a grouned enemy. Do "DOWN + A3" to start the pick up.
On hit it goes to pick up starter. Their are the cancels:
-A3 immedialy, will actually pick up enemy and make them standing (dizzy)
-A : slap (possible 3 times)
-FWD + A : camel clutch
-BACK + A : chain throw starter
-(waiting) : release enemy
 
I thought you might like that one, I didn't suggest that other hold cause she's wrestling that fat guy lol

The moonsault would definitely be cool, it could also be done while running.
 
BeasTie said:
I thought you might like that one, I didn't suggest that other hold cause she's wrestling that fat guy lol
Yes, naturally :)
But I'll ignore size, weight comparing unless the enemy is really giant (Hugo type size)

Also there will be female enemies even some very little characters like this one :
53555.png


BeasTie said:
The moonsault would definitely be cool, it could also be done while running.
:)
 
I volontary do a 2nd post to make separation with my previous post.

Again, I'm working on the game system.
(I don't have much time these days, because I'm working on a collaborative comics project that will be printed in August-September)

I implemented low grab system.
Grab, Down+G = leg grab starter (dragon screw)
Pictured here:

NYKjaLc.jpg


I haven't added leg grab cancels yet.
It will come as soon as I get more time.
 
nedflandeurse said:
Please don't "double post" your video everywhere ???
http://www.chronocrash.com/forum/index.php?topic=1411.msg21403#msg21403

No offence,
You don't need to post every single video in both threads.
Just keep it for your music thread, I'm still following it :)

I already warned him about this by pm, but he did again. If this happens again, I will take other actions.

I implemented low grab system.
Grab, Down+G = leg grab starter (dragon screw)
Pictured here:

Oh, that is very cool!
 
Few basic updates in the system.

vUwhAOp.jpg


I added a button mashing feature to the grab attack system.
Basically :
grab attack1 (1 knee)
grab attack1 (1 knee)
grab attack2 (axe kick)

Dugring any grab attack1 imput A A A A will cancel to powerfull kneebash
Resulting in an up to 7 hits bash


I updated the ducking/system, making it able to actually escape most of high attacks like "lariat"

Really nice to use it to surprise the enemy in the back
 
Small update on enemy grapple system.
(will be used for most of the enemies)

Glk9rRP.jpg


Mex can now slam in various ways:
-Regular grab attacks (2nd picture)
-Close special grab atempt
    -> can cancel to body slam (4th picture)
    -> can cancel to power bomb (3rd picture)
-Far special grab attempt (happens few times)
    -> cancels to back breaker - torture rack (1st picture)

I used slams attempts based on player distance/range (and random script for 3 and 4)
This way it "simulates" a good random set of moves.


I'm also working on a new walk anim for Rachel.
I do it from scratch as you can see.
NICYaml.jpg

This will be used for weapon version entities or other situations where regular "fighting" walk is not required.
 
Thanks.
Initially, I based the "distance system" on the one used by Maggas for his enemy ver. of Muscle Power.

Nothing really complex, but it works well.
 
Game system progreses slowly, but again, I would like to add most of the feature to my templates player/enemy/NPC, so I can save time in the future.

I also added a table to the breakable obstacles.
For the moment, only few moves can break it.
I'll try to fix it later...

rInD5oL.jpg
 
Back
Top Bottom