These last days I started updating various parts of the game.
Small progresses, but interesting things start to become more clear for me.
I have a begin of way to make "get in the ring system" I'll work seriously on it, once the other things are fixed.
I replaced the old "frankensteiner" move of Rachel, with a "body slam".
IMO, it's a better move to use because it literally can launch your enemy in a "crowd" of other punks. Perfect for a beat'em up.
I updated the old slam "headlock" to some system using the same sprites, but more fun to play.
from regular grab, there will be 2 other "grab starters" to follow, the use one finisher
-UP+BLK : Head grab (really little damage)
A, A, A : Head lock
A2, A2, A2 : Head lock slam
-DWN+BLK : Leg grab (really little damage)
A, A, A : Heel lock
A2, A2, A2 : giant swing (?)
Here you can see headlock starter, then headlock cancel (far more powerful)
Rachel will have only this kind of "limited" chain throws.
Aaron, the big Black man comming next will use more complete chain throw system.
I think I will next update Rachel's palette work.
It's completly f*ck'd up and need clearing.
At least adding new colors in her axisting palette to allow her to use various weapons soon.
