Canceled World Arena project

Project is halted prior to completion and will not receive further updates.

NED

Well-known member
I finally started a topic about my project, just like in Lavalit back in the days...

If you have suggestions for the system or anything else, feel free to give you advice.
I promise nothing, since I'm really really slow on coding. I'm more on the artistic (Sprite/sound) side. :P
First game project of my life I sprite faster than coding...

worldarenaproject.jpg


Initially, the project had to use Beat em up and wrestling mechanics, and mix it up in a succession of street stages and ring/arena stages.
But, I finally forget some features that would make me coding 24h/24h during 5 or 6 years... Sorry I can't. :-[

Basically this is how is working my system (*** = not yet implemented)
Block
Light attack (combo)
hard attack (combo)
various stand and air command moves (using light and hard)
Otg moves (one button for it)
dimensional attacks (Z axis)(up or down)
run attacks
run jump attacks
air combo system (up to 3 moves in air)
taunt button (variations) give power by the crowd
back attack (taunt button without direction)

Various special moves...

-grab moves from "grab start"
grab attack 1 and 2
grab back
grab forward
grab up (launcher)
back grab transition(like in sor series)***

-back grab (sor series)
alt grab attack 1 and 2(if not too complex)***
alt grab back(if not too complex)***
alt grab forward(if not too complex)***

-grabs on liedown opponent.
opponent facing***
opponent not facing***

-Super moves (use magic)
Super combo***
Super command throw***

The game will support 3/4 weapons (with very limited moveset)
rock***
knife***
plank/baseballbat***
chair (pro wrestling style)***

What will not be in the game:
Real interaction with ring ropes (too complicated)
Real referee interaction/count (too complicated)
Pin system (don't know how to do it)
 
Now this is a great mod your making!  Any news on when you will upload a video?
 
Thanks to everybody
One thing is sure, I'll do my best to not cancel this project like some other concepts, private demo I've done in the past. If I progress in the system, there is no problem.

Bloodbane said:
Looks great! I am tempted to perform chest crush (what's the name) by jumping from ring :D

bodydrop000.jpg


There is a body drop move (it's only a command air move)
I don't have the skills to make it some automatic heading move from the turnbuckle only.

Grill247 said:
Now this is a great mod your making!  Any news on when you will upload a video?

I want to have at least my system working for my template player Rachel and enemy Mex.
Since I'm not a coder at all, I work really slow.

bWWd said:
that looks solid, i like that you didnt used stock bor fonts and lifebars

Thanks, There is 2 things I can't stand in modding.
-Using regular lifebar/fonts
-Using regular sound effects.

Both are decent, but so overused. You don't have choice to use other ones if you want you mod to look a little bit more original. ::)

Also, there is very good mods using regular material too, so it depends on various things... :)


---------------------
Thanks to everybody who make this project possible by helping me so far.
One more time I don't have the skills to code scripts right by myself. I'm just a spriter sound editor.
 
I don't have the skills to make it some automatic heading move from the turnbuckle only.

I agree with you about this. Not only simpler but automatic moves can be annoying sometimes and drops flexibility.

Good luck with the mod! no need to rush :)
 
That system looks unique! I know it's difficult you work on it, but it will be possible. I would love to see your project done. Take your time. No need to rush. :) Looking forward to this big baby (mod/system).
 
Thanks.
Sadly I'm not sure I'll finish it.
Next september I'll start re-working as an art teacher, and I will not have that much time. When I'm not at school, I will have to work 100% of my time for school contents and corrections for my pupils. :-[
I'll do my best with this project even if it means the final product to be a small demo of 1player and 1 enemy with basic features.
 
you should concentrate on getting one full chracter done with all moves and one enemy with all moves and falls/pain animations so you have all fighting mechanics ready, then adding new characters its easier.
 
Yes! This is what I'm aiming.

-My enemy template have the maximum of features an enemy will have in this game. For the next enemies I chose to activate or desactivate some of the features. (close attack, far attack, throws, stomps...) This way, all the enemies will fight in a different way.

-The problem is more in my player template, Rachel.
Since I want her to have a variety of grapple moves this is a lot of work.
But once done, other players will be easier to add in the system.

I can't wait to really start adding characters, enemies and stages... ::)
 
I'm taking a break from this project.
I cannot progress on features I don't have the skills to make it.
 
bad news indeed.
i told you've chosen an hard task to start with, but don't give up friend, your game seems very promising.
why don't you post a demo? maybe if we can look in the code, we can help you better to achieve your goals.
 
I did some mods already and im in openbor since i think 2005 but some things that youre trying to do are hard to code, so you picked the challenging task for yourself, i wouldnt recommend something like this to someone who makes his first mod but maybe youre just the type of person who likes it that way, sadly this way leads to frustration very often, nobody coded proper vs fighting before, especially with ring interaction, some people who were missing features started to adding them to the sourcecode of the engine itself, even me i added one feature because i needed blocking from every direction, i had to add it myself to the sourcecode, some stuff its possible but some other stuff... you must hardcode into the engine yourself without breaking backwards compatibility.
For lack of motivation i recommend revisiting source material again, playing original games.
 
Thanks, I created a kind of demo using Bor on early days.
It was only sprite swapping and value change.
Really accessible for someone who are not good with coding logic like me, but very frustrating about limited feature.

Then I had a revelation playing BB's crime buster with multiple moves grapple system etc... I added a character to his game system, but not more.

Then with your Fightin' Spirit mod and WHSJ by Magggas I had the feeling everything was possible... You can just see the comparition with intitial BOR fetures.

This is why I really like to make something with complex features otherwise, I consider it already done in the past.

Also, I'm a little frustrated to have some features so easily done in mugen and nearly impossible (for my skills in coding logic in openbor) Particulary when it's features you already have in games like Sor.

I think I'll restart working on it in some days/weeks, but mostly on things I can do like fixing hitboxes, values, sounds and palettes, because I'm really fed of coding for the moment.
 
The real game progress is still in standby, since I still don't have the skills to make it happen.
So I'm slowly working on basic easy to code features.
-Fixed Template enemy AI
-I added supercombo using power bar (70%)
-Back attack contol cancel. (90%)
-Multiple grab attack1 (100%)

Enemy's AI is more precise. He now attacks only on good range and have the good jumpframe for his buttdrops lariat and slide kicks.
He's faster on comboing his moves. (less recovery frames) :)

About back attack control cancel, it's just a cancel freespecial state you can do just when back attack hits someone. imput "B" will send you to a really short transition state (and pushing this B will make you turn around).
It's a way to take control right after hitting with back attack. So you can start another combo by yourself.

Multiple grab attack is just a cheaty feature to give more hits, but it's just a matter of animation. The animation itself have 3 knee hits. so 2 imputs of "A" give 6 knees. I like how it feels finally. :) Not the regular BOR grab attack feeling.

All I can do is using cheaty things, all I can do without scripting skills. :P
 
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