NED
Well-known member
I finally started a topic about my project, just like in Lavalit back in the days...
If you have suggestions for the system or anything else, feel free to give you advice.
I promise nothing, since I'm really really slow on coding. I'm more on the artistic (Sprite/sound) side.
First game project of my life I sprite faster than coding...
Initially, the project had to use Beat em up and wrestling mechanics, and mix it up in a succession of street stages and ring/arena stages.
But, I finally forget some features that would make me coding 24h/24h during 5 or 6 years... Sorry I can't. :-[
Basically this is how is working my system (*** = not yet implemented)
Block
Light attack (combo)
hard attack (combo)
various stand and air command moves (using light and hard)
Otg moves (one button for it)
dimensional attacks (Z axis)(up or down)
run attacks
run jump attacks
air combo system (up to 3 moves in air)
taunt button (variations) give power by the crowd
back attack (taunt button without direction)
Various special moves...
-grab moves from "grab start"
grab attack 1 and 2
grab back
grab forward
grab up (launcher)
back grab transition(like in sor series)***
-back grab (sor series)
alt grab attack 1 and 2(if not too complex)***
alt grab back(if not too complex)***
alt grab forward(if not too complex)***
-grabs on liedown opponent.
opponent facing***
opponent not facing***
-Super moves (use magic)
Super combo***
Super command throw***
The game will support 3/4 weapons (with very limited moveset)
rock***
knife***
plank/baseballbat***
chair (pro wrestling style)***
What will not be in the game:
Real interaction with ring ropes (too complicated)
Real referee interaction/count (too complicated)
Pin system (don't know how to do it)
If you have suggestions for the system or anything else, feel free to give you advice.
I promise nothing, since I'm really really slow on coding. I'm more on the artistic (Sprite/sound) side.
First game project of my life I sprite faster than coding...
Initially, the project had to use Beat em up and wrestling mechanics, and mix it up in a succession of street stages and ring/arena stages.
But, I finally forget some features that would make me coding 24h/24h during 5 or 6 years... Sorry I can't. :-[
Basically this is how is working my system (*** = not yet implemented)
Block
Light attack (combo)
hard attack (combo)
various stand and air command moves (using light and hard)
Otg moves (one button for it)
dimensional attacks (Z axis)(up or down)
run attacks
run jump attacks
air combo system (up to 3 moves in air)
taunt button (variations) give power by the crowd
back attack (taunt button without direction)
Various special moves...
-grab moves from "grab start"
grab attack 1 and 2
grab back
grab forward
grab up (launcher)
back grab transition(like in sor series)***
-back grab (sor series)
alt grab attack 1 and 2(if not too complex)***
alt grab back(if not too complex)***
alt grab forward(if not too complex)***
-grabs on liedown opponent.
opponent facing***
opponent not facing***
-Super moves (use magic)
Super combo***
Super command throw***
The game will support 3/4 weapons (with very limited moveset)
rock***
knife***
plank/baseballbat***
chair (pro wrestling style)***
What will not be in the game:
Real interaction with ring ropes (too complicated)
Real referee interaction/count (too complicated)
Pin system (don't know how to do it)