Canceled World Arena project

Project is halted prior to completion and will not receive further updates.
Thanks.
I'm using 480 x 272.
Initially, I based it on "Super Fightin' Spirit" by bWWd
 
Ah cool, it looked bigger.  Good job on the stages.

Not sure I played that mod, sadly I have not played many mods over the years. 
Only what's easy to download in recent years.  A lot on lavalit I never got around to downloading either.

Man, I still need to make time to play through properly some cool mods released in past year or so.

Look forward to trying this one thou.


 
Still working on system.
Bloodbane and thecomunity are still around to give me code suggestion by PM, thanks guys. :)

It's a pain in the @$$ to have a proper pin system working.
For this time, I tried a non-scripted pin system.
because I can't find a way to create a grapple move as an OTG only...

Finally, it's a little buggy, but it works. It's a cancel from a cloned attack1 anim.

1- attack1 (works normally) "A"
2- attack1 clone "D, A" (highlighted for debugg)
3- If there is an OTG hit, it cancels to the pin.

My only complaint about it is "attack1 clone" is not a real punch since it hits only OTG. But this is more than correct for a non professionnal game :D


[attachment deleted by admin]
 
Great! You really got the feeling I was aiming for!
I was thinking of a theme for select screen, but finally it will be better for "the intro".
I will certainly use it for "final boss battle" and "finals" in "wrestling modes"
Thanks so much, Leprechaun! :D

Do you think a less heavier version of the same theme can be done.
I mean, something simplier for "select screen"
just the introduction of track, then a loop of the theme...
 
I can try to risk creating something

I can pick up the same track and try to mix some other beats

so i cure drunkenness carnival Tetar'll take my chances on something new for you .. if you have a demo of your project send me :)
 
A little update in the game system.
I'm working on PIN move (wrestling modes only)

z5Qx8Xj.jpg

The move itself seems to work perfectly and can be cancelled by an enemy who interfers... 8)
Now I will code the failed version of pin (if enemy have too much enemy energy)

This is going to be epic!! ;D
 
That system is interesting, dude! :D Wonder if there are going to be enemies interfering you while pinning. (WWE and Saturday Night Slam style) Great job, man!
 
maxman said:
That system is interesting, dude! :D Wonder if there are going to be enemies interfering you while pinning. (WWE and Saturday Night Slam style) Great job, man!
@maxman :
nedflandeurse said:
The move itself seems to work perfectly and can be cancelled by an enemy who interfers... 8)


O Ilusionista said:
oh, that is SUPER COOL!
Thanks, friend!
 
Back
Top Bottom