NED
Well-known member
I'm still working on the game system.
The idea is to have my system completed before to work on other characters and stages.
creating so kind of "sub-engine" by customizing openbor. So the next characters and even future games will be faster to create.
These last days I worked on burning anims and explosions.
There is 3 basic burning anims.
-man
-woman
-big enemies
-I might add one for midjet-like enemies. (it's not hard to edit for me)
I added a duck/crouch system.
A cool way to escape projectie launchs and some attacks.
This is a way to use crouch attacks too.
I'm thinking of a 3rd super move to have more choice in gameplay.
might not be that hard to code, so it's OK to me.
Last think I'm still trying to update is some moves for enemies.
With the help of BloodBane, I'm trying to understand how to have the enemies detecting players lying down to stomp them (pro wrestling style)
Also updating the slam system of enemies.
The idea is to have my system completed before to work on other characters and stages.
creating so kind of "sub-engine" by customizing openbor. So the next characters and even future games will be faster to create.
These last days I worked on burning anims and explosions.
There is 3 basic burning anims.
-man
-woman
-big enemies
-I might add one for midjet-like enemies. (it's not hard to edit for me)
I added a duck/crouch system.
A cool way to escape projectie launchs and some attacks.
This is a way to use crouch attacks too.
I'm thinking of a 3rd super move to have more choice in gameplay.
might not be that hard to code, so it's OK to me.
Last think I'm still trying to update is some moves for enemies.
With the help of BloodBane, I'm trying to understand how to have the enemies detecting players lying down to stomp them (pro wrestling style)
Also updating the slam system of enemies.