Canceled World Arena project

Project is halted prior to completion and will not receive further updates.
I'm still working on the game system.
The idea is to have my system completed before to work on other characters and stages.
creating so kind of "sub-engine" by customizing openbor. So the next characters and even future games will be faster to create.

These last days I worked on burning anims and explosions.
There is 3 basic burning anims.
-man
-woman
-big enemies
-I might add one for midjet-like enemies. (it's not hard to edit for me)
r309.jpg


I added a duck/crouch system.
A cool way to escape projectie launchs and some attacks.
This is a way to use crouch attacks too.

I'm thinking of a 3rd super move to have more choice in gameplay.
might not be that hard to code, so it's OK to me.

Last think I'm still trying to update is some moves for enemies.
With the help of BloodBane, I'm trying to understand how to have the enemies detecting players lying down to stomp them (pro wrestling style) :)
Also updating the slam system of enemies.
 
Thanks guys!
It's always nice to see some interest in my project!

I will record some vid.
But my internet conection is very bad since almost one year now, so, I do a short one.

@Ilu:
I'm always trying to change the "normal" use of engines.
I did the same with my WIP winmugen project. (Z walk, items, interactive BG...)
I must be crazy  ;D

stay tuned.
I'll try to post some vid about World Arena progress.
 
I'm always trying to change the "normal" use of engines.
I did the same with my WIP winmugen project. (Z walk, items, interactive BG...)
I must be crazy  ;D

me too :) If you took a look at my site, you will see that most of my chars are bizarre.
I do prefer to focus on this kind of thing. To make normal chars, we already have tons of creators...
 
O Ilusionista said:
me too :) If you took a look at my site, you will see that most of my chars are bizarre.
I do prefer to focus on this kind of thing. To make normal chars, we already have tons of creators...
I know your work, Ilu.
I enjoyed it even from the older and obscure ones back in the years! :)



I still trying to figure out how to make a cancel from a short attack1 anim.
The idea is to use attack1 as a starter, the detecting if player is liedown to cancel on a stomping kick.
Using a follow anim
BB still help me a lot on it, but I'm still stuck on it since the problem connot be fixed.

Normally when I try to code something, I'm not sure if it's possible with this engine. Iprefer not to waste my time spriting it. But I finally sprited it.

And changed the stomp kick to a regular freespecial.
This is now a total crap because Mexican Wrestler can now try to stomp players when they are standing, in air...

h6uh.jpg


There is always limits. :-[

PS : gameplay video coming soon
 
Hi nedflandeurse, I think I already coded a script for that to my MOD. If enemy is down and player is close enough, normal attack is replaced by a kick (or something like that). It's like in  Metamorphic force, Vendetta...

PM if interested.

 
Yes!
Vendetta! This is the kind of beat em up with great features.
check your PM.
 
Some previews of the modes I will implement in the game once the system is OK. (fake shots)
I'll get rid of motorcycle levels. I've lost interest in them.
I prefer to focus on solid brawling system and wrestling moves.

There is no logic order in these concepts:
story, king of the ring, arena, world adventure, death match, zombie fighter, warehouse, training, mystery/horror mode (something with scary maniacs)

5ov6.jpg


I'll do my best to complete the game system even if I lack time to work on it.
thanks again to all of you who help me on the forum or by PM. You rock!! :D

Sorry, no vid for the moment, my internet is really unstable... :-\
 
Little post to show some progress.
-Referee can now counter attacks by ducking/pushing back
-Mexican Wrestler can do multiple headbutt (from his grab attack) + anim fixed
d72r.jpg


-Rachel can do a leg strangle hold (from her mount starter)
tbwj.jpg


The more I progress on it the more I feel like to finally add wrestling game features.
-pinning system (based on enemy's life)
-automatic animation for "get in the ring" move
-being dizzy in turnbuckle using wall splat simillar system (White Dragon)
azml.jpg

-ring ropes rebound (irish whip)

I also started to update game fonts using Ring of destruction fonts. still WIP.
 
Terrific updates, man. :) I know that doing a sophisticated workaround with scripts for the new gameplay like that type you're working on is very complicated, especially for script noobs.
 
O Ilusionista said:
nice, I liked how you used the fat police man from Kizuna :O)
Yes, he will be used as street enemy (lout/punk) and also as wrestling mode (like an archetype of hardcore cop)

darknior said:
Cool news :)
Thanks dude.
It encourages me to see this project can interest people.

toviciao said:
mortal screen!, like a stone breakers vs protectors
"stone breakers vs protectors"
I'm not sure to understand this expression, but thanks for your comment.

maxman said:
Terrific updates, man. :) I know that doing a sophisticated workaround with scripts for the new gameplay like that type you're working on is very complicated, especially for script noobs.
I progress very slowly because my professional life is not yet stable.
So it consumes too much of my time.
With the help and support of members of the community, I slowly start to see my project more and more possible.
 
Excuse me Nedflandeurse, I put all the photos unintentionally. What I meant is that in the third picture, the enemies on the right, reminded me of the Stone Protectors
 
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