Canceled World Arena project

Project is halted prior to completion and will not receive further updates.
BeasTie said:
sounds good to me.  If you wanted the arm bar would work as a good finishing move instead of the sleeper.  Armbar is more of a finisher, sleeper is normally to wear opponent down.  These days you probably wouldn't see a sleeper finish a match, but an armbar is often used as a finisher.  (add a bone crunch sfx to it making sound more devastating)

If you wanted to try something fancier you could so something like Mistico's spinning armbar.

https://www.youtube.com/watch?v=Jt8qcOSEg-o

If you want a fatal looking submission then maybe a rear naked choke.

I'm not talking of an actual finisher for the fight.
This is one of the "chain throw finisher"

Yes armbar will be used as a bone crushing move (not submission type) Since it's already a chain throw, I don't want the move to seem too long.

About Mistico's spinning armbar.
I'll use something pretty similar as a super throw : grab, then B, F, B A2 (consume MP)


Don Vecta said:
This kinda reminds me of Armor King's sleeper hold chain grab, where he goes, does a sleeper choke, then take the victim to the ground and the third chain is to be over the guy and smack the hit outta him in the nape. Maybe you just can make her do a neck suplex as a finisher.

Yes, looks like Armor King's move.

Neck suplex looks like a good option. (but I can't find some good references of the execution)
In Armor King movelist this move is named "heavy fall reverse DDT"
 
I finally made my choice:

The last combo move throw (to do after dragon sleeper) will be
Surfboard/ceiling type hold.
WIP/mock-up

7A5wLDC.png


This is not accurate to the real hold, because I used a combination of 2 custom damage sprites to do this one (camel clutch and boston crab)
 
great project i am amazed at how much effort you are putting into this mod i am sure it will pay off with a prestigious mod enjoyed by many.
 
nedflandeurse said:
I finally made my choice:

The last combo move throw (to do after dragon sleeper) will be
Surfboard/ceiling type hold.
WIP/mock-up

7A5wLDC.png


This is not accurate to the real hold, because I used a combination of 2 custom damage sprites to do this one (camel clutch and boston crab)

OMG~! LA TAPATIIIIIIIIAAAAAAAAAAAAAAAAAAAA~! (Mexican stretch). Awesome choice!
 
dantedevil said:
Great moves my friend!
Thanks, I'll keep it up.

maxman said:
Great mock-up there! I'm sure that player should be at the front when holding like that.
Player IS in front! Only the feet are hidden (behind enemy's knees)

Edson said:
I could suggest motion German Suplex or to a Back Suplex, but the movement was very good. :D
Yes! but I already used German Suplex as one of her regular throws.
And I try to diversify her moves. :)

msmalik681 said:
great project i am amazed at how much effort you are putting into this mod i am sure it will pay off with a prestigious mod enjoyed by many.
Thanks, I'll try my best to complete the game.
It might not "please" everyone, since it's not based on a prestigious game such as SOR, FF, DD... But I like to create few original characters (edits)

Don Vecta said:
OMG~! LA TAPATIIIIIIIIAAAAAAAAAAAAAAAAAAAA~! (Mexican stretch). Awesome choice!
Yes! There are so much words to name this move :)
 
Yes! but I already used German Suplex as one of her regular throws.
And I try to diversify her moves.

I'm sorry to miss his name, besides Rachel character, which the other characters? The game style is focused on wrestling, so I could see the game will have many moves, you have at some video demonstration? and congratulate for their excellent work. :D
 
Edson said:
I'm sorry to miss his name, besides Rachel character, which the other characters? The game style is focused on wrestling, so I could see the game will have many moves, you have at some video demonstration? and congratulate for their excellent work. :D

"HIS" name? What do you mean?

Yes the game is "about" wrestling. But this is definitly NOT a wrestling game.
I don't have the skills to code a wrestling game.
learning advanced coding is very hard to me, I don't have this "logic" as an artist. Also learning from english sources is very hard to me.

I don't have uploaded vids, but I'll add new screens soon.

About roster:
A) There will be 3/4 general characters. (It's about weight/power)
Rachel : medium
Aaron : heavy (Big black wrestler based on AODK Sheen)
Vortz : super heavy (name not definitive, but I'll try to recreate Vortz from Tuff-E-Nuff with K-road sprites)

"Girl" : light (based on AODK Kisarah, perhaps it will be her, perhaps some edit)

B) For non-VS modes only there will be in addition these 3 characters:
Kung-fu guy (based on BR Dao Long)
Asian Woman (based on Karnov's Liu Yung Mie)
Street Brawler (based on PI Keith Wayne)

C) + Hidden characters (some of the enemies/bosses you can encounter)

Basically the more advanced characters to code will be A), then B), then C).
 
nedflandeurse said:
Edson said:
I'm sorry to miss his name, besides Rachel character, which the other characters? The game style is focused on wrestling, so I could see the game will have many moves, you have at some video demonstration? and congratulate for their excellent work. :D

"HIS" name? What do you mean?

Yes the game is "about" wrestling. But this is definitly NOT a wrestling game.
I don't have the skills to code a wrestling game.
learning advanced coding is very hard to me, I don't have this "logic" as an artist. Also learning from english sources is very hard to me.

I don't have uploaded vids, but I'll add new screens soon.

About roster:
A) There will be 3/4 general characters. (It's about weight/power)
Rachel : medium
Aaron : heavy (Big black wrestler based on AODK Sheen)
Vortz : super heavy (name not definitive, but I'll try to recreate Vortz from Tuff-E-Nuff with K-road sprites)

"Girl" : light (based on AODK Kisarah, perhaps it will be her, perhaps some edit)

B) For non-VS modes only there will be in addition these 3 characters:
Kung-fu guy (based on BR Dao Long)
Asian Woman (based on Karnov's Liu Yung Mie)
Street Brawler (based on PI Keith Wayne)

C) + Hidden characters (some of the enemies/bosses you can encounter)

Basically the more advanced characters to code will be A), then B), then C).

Wait, shouldn't "Aaron" be the super heavyweight, since he has a larger sprite than Vortz? I saw your chosen characters, for this particular project, in one of your avatars by the way.
 
"HIS" name? What do you mean?

Not expressed myself well, I mentioned your name wrong in my last post, I had mentioned Mtrain, so I apologized, for the game is very good, you mentioned more characters and some secret, I have no command of English, perhaps so some words are not left as they should, I'm sorry again.
 
John_Kuey said:
Wait, shouldn't "Aaron" be the super heavyweight, since he has a larger sprite than Vortz? I saw your chosen characters, for this particular project, in one of your avatars by the way.

My avatars are mostly mockups of my future projects. 3 or 4 of them...

Vortz sprite is not finished, also trust me, his sprite is a little bigger than Aaron's.
Naturally I will not use Vortz SNES sprite (very small sprite)

Basically AODK have slightly smaller characters compared to my 90' regular size.
So :
Vortz > Aaron (AODK)
Rachel > Kisarah (AODK)

Edson said:
"HIS" name? What do you mean?

Not expressed myself well, I mentioned your name wrong in my last post, I had mentioned Mtrain, so I apologized, for the game is very good, you mentioned more characters and some secret, I have no command of English, perhaps so some words are not left as they should, I'm sorry again.

No problem.
Don't worry. English is not my language too, so we do what we can.

D@rin said:
HI, will you  use slam masters characters in your project??

They are few edited characters from this game (3 or 4...)
Not very easy because they are very small!!
As a comparation : a 3countbout light character is bigger than a slam masters heavy weight... :)
 
I'm certainly not a star, just a guy who like drawing, making comics and playing retro games...

No coding skills, no actual interest/time to actually learn it.
So with the few free time I have, I try to progress slowly on it.

I have a particular way to work ("haters" might hate) but I can't continue adding characters and stages if I have not finished full template player and full template enemy.  :)

Rachel (player template) is almost finished (I think...)

Anyway, thanks a lot.
These messages really motivate me to work on it. ;)
 
Short update.
Fighting system allows "finish off" move on dizzy opponent.

Basically with custom button (used for taunts, back attack, counter stance...) if used during a run, character will do a lariat.

If the move is done with dizzy enemy, it will cancel to a shining wizard move.
(please, ignore reversed text)
a0Idsd3.png


I'm trying to update my wall/edge jump feature with the great help of BloodBane.
Thanks man!
(This is the thread) : http://www.chronocrash.com/forum/index.php?topic=1528.msg37215#msg37215

The idea is to use it for ring interaction too in the future.

 
Back
Top Bottom