OK, that’s great, looking forward to it!
high pain, low pain is definitely something we Mugen enthusiastics are very used to.
And sometimes we use it thinking everybody will understand it, just like it is basics. ^^;
(I also have this problem to say P2 instead of enemy in openbor, or state instead of anim... LOL)
Sure it will give a better result ingame.
This is one of the first thing I did in my Openbor project when starting working on get hit animations.
It gives more lively fight aspect.
With the base/help of Miyabi
Thanks poto.Wow! Great job @NED!
I wonder if making Maki a little upper when she's in her highest point in the anim would be better, though.
Wow! Great job @NED!
I wonder if making Maki a little upper when she's in her highest point in the anim would be better, though.
Thanks poto.
I know what you mean, but I think Maki's animation is this kind of gimmick of ninja run (Guy, Eiji in KOF etc) where the upper body almost don't move.
Kind of MK style walking ^^
I felt that the background was unusual. You can see traces of care, such as the movement of ships, cars passing on the bridge, and the lights of buildings.
I have a small problem, please see the picture below
Stay on the screen when there are no life extension coins, and will not automatically return to the menu...
I felt that the background was unusual. You can see traces of care, such as the movement of ships, cars passing on the bridge, and the lights of buildings.
The sfc version of guy’s catching and shooting skills are also very good!!
Cody New Grabup
I didn't like the old grabup anim so I hope this one will looks better, it's Cody SSF4 double kick animations
Total 9 frames5 done, I need to draw the 2nd kick. It's pretty hard to draw and I'm tired now need rest this weekend.
View attachment 5127
Yes I always keep your suggestion in mind about the freeze body part thanks NED. This double kick perform a bit jumping in the air so I hope the freeze part aren't going to be problem I need to test in the game first of course, if yes then I also need to erase the shadow.Looks good, from the pictures, looks like it will animate well.
I had a doubt because in frame "3d" and "4" some torso elements are the same pixels, but if the body moves, it will look ok.
(I mean as a reminder, in most moves it's better to always avoid having a part of body "frozen" when only some parts moves, exception would be jabs, or winf effect in clothes hair etc)
Still one thing to fix, in "New_Grabup3d", in Cody's support leg, the thigh area is too thin.
Cody New Grabup
I didn't like the old grabup anim so I hope this one will looks better, it's Cody SSF4 double kick animations
Total 9 frames5 done, I need to draw the 2nd kick. It's pretty hard to draw and I'm tired now need rest this weekend.
View attachment 5127