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Street fighter 89

Demo Street fighter 89 v3.7

No permission to download
The item is a beta or preview.
This is a big update, apart from making many improvements and bug fixes, this time I'm also focused on
new animation for Cody and Guy. This update bring new mechanics to the game, adding a bit of a modern twist.
Enemy spawn was not originally designed for faster gameplay (now players can run) so it is possible that
an error will be found in certain situations
I haven't changed the slam script as @Kratus suggested so there are still bugs in this part, I've prevented it
to at least minimize/avoid unwanted errors.

latest version (v3.7) 2-Players gameplay vid by OLOGY Youtube:

v3.5


What's new in v3.5:
1. Fixed obstacle animation
2. New Industrial Fire trap
3. Fixed drumcans fall animation
4. Added Subway Backalley lighting background
5. Added West Area Crowds animation
6. Update Slum basement and Subway Stadium lighting
7. Added Ninja House stage [Unfinished] by @don vecta
8. New Select Players [added color palette option] Thanks to Final Fight 30th Anniversary Edition
9. Fixed Timer Bug in Time Attack Stage Credits to @Kratus
10.Update Timer in all arcade stages Credits to @Bloodbane
11.Fixed Haggar air grab [Pending for next release]
12.Maki Genryusai running animation by @NED [Pending for next release]
13.Update Bonus Stages [now player can perform new animation and run]
14.Update background at Bridge Stages
15.Added 1up items
16.Fixed player 2 lives count Thanks to @maxman
17.Added Charge Attack animation Credits to @Kratus
18.Added Air grab animation Credits to @Kratus
19.Added Andore Escape grab button [Test]
20.Added juggling attack mechanics (air combos, new grabs, freespecial command and cancels)
21.Update Cody and Guy voices [Test]
22.Update new Fall,Pain and Bounce to all enemies and Bosses
23.Added barrel trick [subway train stage] Credits to @Bloodbane
24.Update first stage background by @don vecta
25.Coney Island new stage by @don vecta [Pending for next release]
26.Lots of bugfix and improvements (update Guy walk, damnd wall fixed, fixing andore target grab, update enemy walks etc)
27.Added Cody and Guy Super Moves [cost health]
28.Added bouncing weapons foods and points when spawn Credits to @apescott
29.Update End Credits, loading, hiscore, logo and introduction video, sunset BG by @don vecta
30.Added new Dodge Animation Thanks to @DCurrent
31.Tons of new animation for Cody and Guy [Run anim Credits to @NED and @dixin2888 ]

Credits: @Bloodbane , @Kratus , @danno , @don vecta , @NED , @ELECTRO , @dixin2888
Thanks: @O Ilusionista , @apescott, @maxman , @White Dragon, @msmalik681 , @Don Drago, @jiam
I am always grateful for the support of all my friends here always keeps me motivated. I can't mention you all but some will appear in the end credits 🥰

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Use OpenBOR v3.0 Build 6330 to avoid some bugs/error

What's new:
-Maki now playable as player
-Added 3 New Stages (2 by Don Vecta)
-Added 2 Original Arcade Bonus Stages
-Added Sega CD Chinatown Time Attack
-More balanced difficulty (enemy AI is tweaked )
-New player palettes
-Fixed Maki grabattack offset
-Added dodge ability for Guy and Maki
-Haggar has a new freespecial move
-and some other bug fixes

Credits: @danno, Momotaro, @NED, @ELECTRO and @don vecta
Special Thanks: @Bloodbane, @Kratus. The mod wouldn't exist without you guys

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