machok
Well-known member
Yes, I think he should have a single attack instead of a running combo.
OR
Using a running combo with shorter reach start moves. Runattack attempts with something (not sure what),then on hit, -> One punch, another punch, a strong kick.
Because for now he seems like to use strong-type kicks chained very fast, doesn't look so natural ingame.
This is true, don't think ruffian kick is fit to runattack I need something new which I am clueless since Cody only appear in first final fight game
I like it. I would just suggest you to interchange the high and low pain reactions on the combo, like FF does. For example, the fist hit could cause high pain animation instead of low
High pain means fall?
Thanks Ilu glad you like it but I still think need to modify the movement further. Somehow I'm not satisfied with what I have right now
the thing is, I still have no good idea until now lol
According to the SNES manual of Final Fight, Cody "holds a fifth degree black belt in Karate and is a skilled knife fighter." Also the headline of his movelist is entitled "CODY'S BOXING TECHNIQUE". (source)
Further evidence, the Capcom Fandom page says: "Cody has practiced boxing and martial arts since he was 9". (source)
So Karate and boxing make sense. However, later Capcom changed the above and tried to present Cody as an "Underworld brawling fighter" who learned his ways in the tough slums of Metro City. Finally in Street Fighter V Cody became the Mayor of Metro City. ^^
Well, according to his biohgraphy, he's considered a fighting genius that can adapt and maneuver skills easily sometimes just by watching. While most people dismiss the Capcom USA's biographies, perhaps Karate might have been one of the martial arts he learned as a kid (he started at 9). And since it's considered Cody is one of the strongest fighters in the SF universe (according to Oro and Gouki), yeah, he definitely can be considered a prodigy of several styles.
I think instead of having him doing a running combo like Guy he should pull out a baseball bat and hit them with it, make him different from how Guy is played, I don't think he should be so "hero" like you think, don't forget he went to prison shortly after this![]()
Thank you
Yeah I'll trying to combine all information about his fighting style, street fighting, karate and boxing
TL;DR: maybe Cody is a little too fast. ^^
Dear, Machok! I understand you're somewhat dissatisfied with the current version of Cody. I was thinking about it and here're some food for thought:
I think to stay (relatively) faithful to original Final Fight, Cody should have a moderate Speed. If you recollect, Cody is often regarded as in the middle between Haggar and Guy.
In your recent vids, I feel Cody is a little too fast. That was my opinion about the speed.
About the speed it self, No Cody was much more slower than current Guy
don't worry I am aware that Cody is in between Guy and Haggar in speed and strength
Now here’s another thing, the Timings:
Your design of Cody added a lot of frames in-between his moves, it’s smooth and gorgeous to see. However, I believe it’s somewhat a departure from the original arcade Final Fight. Indeed there’s a "stiffness" in the original characters/enemies that is unmistakable. That and the fact that their moves are not perfectly smooth.
I think that one-of-a-kind rythm is one of the signatures of Final Fight. I humbly believe @Mr.Q! nailed that staccato almost to perfection when he made Maki.
This is just the fair opinion of a loyal fan, not the absolute truth, you know. ^^
A sidenote about Timings
Thanks @Whackadoo Yes I love what @Mr.Q! do with his works I am one of the fans
although what I do here is quite different,
1. I didn't really making any new moves for the characters, I don't know whether you realize it or not, all my Guy moves that I put in are all almost 100% Capcom original moves
I just combined all the animations from 3 different games FF1, FF3 and SFA into one and this is always be my goal.
2. I have a different view and imagination for SF89, I wanted this game to not be much different from the original version but adding a bit modern touches so playing this game will stay fresh to play
that's why I keep adding new stages from the start, adding running animation, even insisted converting Maki to CPS1 version so that the final fight game still feels new again
we have same visions on this @NED and @don vecta so we work hard together to make it happen
*well I admit sometimes I am "force" them to do what I want
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