Only ff1 routes since I use cps1 sprites (no snes). Please check my custom stage here:Cool, I'm wondering if we can play FF1, 2 and 3 routes? What are the new stages?
100% usable at all times, as long as you have enough HP.One thing, how lenient is the ability to use a special out of hitstun in the original final fight?
In here, it seems a lot less lenient. Another thing I noticed is that the flame effect animation isn’t as flickery as the original.100% usable at all times, as long as you have enough HP.
DC
Yes you are quite observantIn here, it seems a lot less lenient. Another thing I noticed is that the flame effect animation isn’t as flickery as the original.
void main()
{
LifeNumber();
}
void LifeNumber()
{
// Current player life number display
int P1 = getplayerproperty(0, "entity"); // Player 1 entity
int P2 = getplayerproperty(1, "entity"); // Player 2 entity
int P1Life = getplayerproperty (P1, "lives"); // Player 1's current life number
int P2Life = getplayerproperty (P2, "lives"); // Player 2's current life number
if(P1){ // Player 1 exists?
drawstring(64, 8, 1, P1Life-1); // current player 1 life number to display life number result?
}
if(P2){ // Player 2 exists?
drawstring(289, 8, 1, P2Life-1); // current player 2 life number to display life number result?
}
}