Ultimate Double Dragon

Complete LOTDD - Now: Ultimate Double Dragon 3.0 (Final)

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Project is completed.
No, he didn't. The one who made that Abobo sprite was from one of the graphic developers, who used to work at Technos Japan before. His name is Koji Ogata.
 
When I try to pull up the movelist, it gets stuck. Mashing all the buttons sometimes moves it. Also, I can't switch to the Super Style! At least on the android version and newer OpenBOR (I think?)
 
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Just so that everyone knows, I think that people should use the OpenBOR that came with Ultimate Double Dragon itself, rather than any new versions. That might fix some issues.
 
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How about buttons mapping?
The recommended layout works fine. Also, please tell me the ultra-combos and brutalities and whatever are easter eggs and you don't expect people to input them. The natural combos are way more fun and simple. What games did they even come from to begin with? And to zoom out, can I have a list of the fighting games whose moves inspired the movesets (aside form Shaq Fu, of course.)
 
What is the build of Openbor to use with this 3.0 version of the game ?
Since it's not included, I used the one I used with previous build.
What to use ?
@Mr.Q!
 
Oh, if you happen to have UDD as well, try that version of the engine that comes with the .pak file
 
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