Ultimate Double Dragon

Complete LOTDD - Now: Ultimate Double Dragon 3.0 (Final)

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Project is completed.
This sentence is somewhat contradictory. Because if the developer's vision was not to have a save function...it wouldn't make sense to have that option :)
it's the same when a game made in OpenBOR doesn't have cheats allowed (like mines).
It would make sense to make a game that is accessible to as many people as possible, which isn't the case here. You can try and justify it all you want but this game needed a save function
 
Funny thing about this mod not having a save function, I just played this game all the way to the woods using the Chinese guy and the ninja, maining the ninja, only to quit the game when I got to the woods so I can hit training mode to see if there's anything I'm missing, like using the switch function to start combos

I go to load game and see that I can't load it. DAAAAAAAAAAMN :ROFLMAO:
 
Option to save progress is a standard feature in any modern game, whether it is retro-style or not.
Fact is that OpenBOR titles often reflect the author's personal preferences—meaning the creator envisions a game for themselves rather than for the general public. With this in mind, quirks often arise, such as the inability to save, among many others.
 
I'm not knocking the game for not having the feature, though to will make it hard to come back to if I have to beat the whole game in one sitting. I'm just mad that I didn't know that before quitting the game probably before the final level. lol
 
Fact is that OpenBOR titles often reflect the author's personal preferences—meaning the creator envisions a game for themselves rather than for the general public.
Which is only natural, given that the game is free.
It’s kind of crazy to think that someone would make a game for free, in their spare time, primarily to please others rather than themselves.

A project represents its creator's vision.
Feedback is important, of course. But when it focuses on something the author explicitly based the game on... it just becomes annoying.

Not to sound rude, but people who disagree with this have two options:
1 - Play another game. There are dozens of games here: Games
2 - Roll up their sleeves and make their own game, based on their own vision.
But, of course, do it the right way—not by taking someone else's finished project, changing a few things, and calling it their own.

If @Mr.Q! earned $1 every time someone complained about this—even after he’s explained it countless times—he’d be rich today :)
 
You got worked up over nothing, my friend. I didn't speak up to criticize; it was just an observation. And honestly? I tend to do that—moving on to other games—even with paid titles if they don't appeal to me... On Steam, for instance, I just request a refund and move on.
But you—and any other creator—need to keep this in mind: any project, regardless of the type, is always open to criticism if it’s public. It’s up to each dev to have the maturity to understand that. Otherwise, keeping the project private is a great option.
Another thing that shouldn't happen is the developer attacking the players (I'm not talking about Mr.Q!), as this turns out to be a bad idea in the long run.
 
But you—and any other creator—need to keep this in mind: any project, regardless of the type, is always open to criticism if it’s public. It’s up to each dev to have the maturity to understand that. Otherwise, keeping the project private is a great option.
Oh, don't worry about that: I work specifically with feedback—I’m hired by some studios to provide feedback on their commercial projects. I also work as an Art Director all day, and giving feedback is part of my role with the team.
So, I know that feedback is important :)

My point here had nothing to do with feedback. It involved the creator making a square and someone complaining that they wanted a circle.
And, by the way, no one here is attacking anyone. At least, not me.

And to avoid go round robin, I won't derrail this topic further.
Be fine
 
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