Ultimate Double Dragon

Complete LOTDD - Now: Ultimate Double Dragon 3.0 (Final)

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Project is completed.
In terms of fairnes, you gotta understand that:
Billy and Jimmy are the default available characters in the game, all other are 'prize' characters, so some of them feeling better than other is of course, intentional.
Jeff excels in easy juggles but has less Hp than the rest of the characters.
Sonny is the one that can juggle the most but you need to really master him.
OG Dragon keeps things simple and deals damage like a truck, but he is limited of course.
The Grandmasters have so many tools and have some unblockable attacks, you need to master both, not just one of them, in order to play them properly, they do OK damage due to their unblockable attacks, I hate the cheap stuff so this balances them.
Shaq n Spawn are definetly OP characters, lots of tools and projectiles, etc.

Shaq's fwd shot is intended to be that way, they have been made as combos extenders. If you wanna hit people right in front of you, try the water bottle or the downwards basketball shot.

You should watch some videos previously posted by me about Shaq and his shots, for a better understanding on how they work. I didn't want to have another character just like Spawn shooting everyone right ahead, I like to challenge the players all the time to find creative ways to deal more damage instead of goiing for the simple stuff.
 
Ah, okay, that makes sense then. I wasn't sure if it was a bug or not. I'll definitely have to check out those videos you mentioned.
 
Oh come on man, you should not be getting mad at people for something like this. People will always have all kind of complains no matter what we do and that's normal. We simply can't make everyone 100% happy because we all have different taste and patience levels as humans.

Also the sooner you will get used to the idea that this game too will eventualy get hacked, the better for you. Because securepak or not, this Is gonna happen, period! Look Golden Axe Myth and Night Shlashers, both securepaks are cracked, hacked to oblivion and the later even turned into a clown show.
By the way, in all this there is some good news too for you tho. I noticed that is very popular for people to adding the ninja turtules as playable on many games. So at least you did this already by yourself to your game so you don't need to worry about this one. Hey tha's something, right?

Also, what am i supposed to say, if you check youtube nowdays, my game has turned into the biggest clown show of all. And by the way here one i actually found kinda funny. There is the bike which Andre destroys in the intro of one mode in my game and they made the Bike a playable character.

So here it is! The revenge of the bike:

200% agree, and I'm going to make an observation too, I'm sorry beforehand if it sound harsh. Why I always see latin american fan game devs so concerned about this? Are you aware that most of the assets you are using came from proprietary IPs? The owners of these IPs can be concerned about the same things and point fingers at you too...
Also, there is the fact that some chinese guy will hack this and every other game no matter what.

I wouldn't worry so much about this stuff, and if it worries you so much that you want to quit, I'm sorry to say that you're nor prepared for this.
 
May i ask why did they don't include or remove the OG SNES handlock mechanics? I wish they would add it soon.
 
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We're all looking forward to the great 1.0 release, just don't know when it will arrive...
 
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hello everyone!!
Regarding the issue that bothered Magggas, I think the following:
We all started modeling someone else's mod, in fact I'm making a "Double Dragon Masters of SOUSETSUKEN" mod and based it on Magggas' mod.
It is good that we copy techniques, scenarios or scripts from another game because it is a good way to learn and be able to play.
I am also very careful when making a game and I can understand Magggas' anger, if one takes someone else's mod as a model, one must be careful when modifying it.
If you do it, it's to make it better and not put things that don't make sense or make the game ugly.
Let's treat the work and effort of others with respect.
Thank you Magggas for your great game!
I will be informing you about my mod. a hug to all and I wrote this with good intentions so that we can continue having fun with better and better games.
Thank you very much a hug to all!!;)


¡¡hola a todos!!
Respecto al tema que molestaba a Magggas, pienso lo siguiente:
Todos empezamos a tomar como modelo el mod de otra persona, de hecho estoy haciendo uno "Double Dragon Masters of SOUSETSUKEN" y lo he basado en el mod de Magggas.
Es bueno que copiemos técnicas, escenarios o guiones de otro juego porque es una buena forma de aprender y poder jugar.
También soy muy cuidadoso al hacer un juego y puedo entender el enfado de Magggas, si uno toma como modelo el mod de otra persona, hay que tener cuidado al modificarlo.
Si lo haces es para hacerlo mejor y no poner cosas que no tienen sentido o feo el juego.
Tratemos con respeto el trabajo y esfuerzo de los demás.
¡Gracias Magggas por tu gran juego!
Les estaré informando sobre mi mod. un abrazo a todos y escribí esto con buenas intenciones para que podamos seguir divirtiéndonos con cada vez mejores juegos.
muchas gracias un abrazo a todos!!;)
 
Still playing this game, great replay value I find out something new everytime. Lots of awesome little details, thanks so much MR Q you're my hero!? :love:

I only wish for an option to built meter normally without taunting, stage select and a survival horde mode but it's still super awesome anyway
 
Still playing this game, great replay value I find out something new everytime. Lots of awesome little details, thanks so much MR Q you're my hero!? :love:

I only wish for an option to built meter normally without taunting, stage select and a survival horde mode but it's still super awesome anyway
I agree, I don’t mind using the style switch but a small boost of meter with every hit would be nice.
 
Hey folks, just wanted to say that I've tried the demo some time ago (not the latest one) and I'm impressed how complex this project seems. Is there a estimated release date?
I'm also wondering if this is based on any Double Dragon franchise entry gameplay-wise? Because I haven't played any DD game except Gaiden (Loving it) and I wonder I'll be at a big disadvantage having no knowledge of Double Dragon :) Cheers
 
Ultimate Double Dragon feels like an achievement. Congrats on the release, @Mr.Q!

I hope one day you'll tell us the whole story:
- how this module was born,
- how you felt about SNES Double Dragon (I often hear it was rushed),
- how the mod evolved into the marvel it has become today.
 
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DCurrent updated Ultimate Double Dragon with a new update entry:

First Full Version

Ver 1.1 Fixed Issues:
  • If Arranged OST is selected, there’s no stage music in the elevator and on the boss floor.
  • Legendary! mode starting on Chinatown.
  • If the player stands too close to the wall, he can get stuck after Jeff grabs him.
  • Arragned Mode’s Mission 1 track doesn’t loop properly for some reason.
  • 16-bit 7B After defeating McGuire and his adds, Chin Taimei comes next but is all alone.
  • All US and JP modes bosses have no boss music now, like in their original...

Read the rest of this update entry...
 
My game crash after second stage, after finish the elevator stage, the game crassh and kicks me to windows...
 
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My game crash after second stage, after finish the elevator stage, the game crassh and kicks me to windows...
1- Quick heads up I have the same bug. This is a showstopper: I can't progress any further.

Edit #1: the bug occurs when the game tries to proceed after the first lift, Stage 1, crash sends me back to Desktop.

Edit #2:
I've tried both downloads links -GalaXiqq and Chronocrash- with different characters/options/game modes.
The crash is present in both links (v.1.1) and occurs on every game modes.

2- the video option are not centered, whatever the aspect ratio, I can't read the left texts in its entirety.
 
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The same error is occurring to me, it only goes up to the elevator phase, below the error:
Fatal Error in load_cached_model, file: data/chars/2steve/BSteve.txt, line 3400, message: Error parsing function main of animation script in file '%s'!
 
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