Ultimate Double Dragon

Complete LOTDD - Now: Ultimate Double Dragon 3.0 (Final)

No permission to download
Project is completed.
Some plan on extra character(s) ?
I'm just curious.
(Even if all my hopes and "interest" goes to Fight Forever, because of roster diversity, but still coherence with all the characters sprites style etc.)
UDD character roster is finalized, I think it already has enough characters:
SDD Billy, SDD Jimmy, OG Dragon, Sonny, Jeff, Chin Seimei & Yagyu Ranzou 2in1 character, Shaq and Spawn.

FForever will have 50+ characters, and it will be my final work in this community, my farewell letter, I really want to play games now instead of making them!
 
UDD character roster is finalized, I think it already has enough characters:
SDD Billy, SDD Jimmy, OG Dragon, Sonny, Jeff, Chin Seimei & Yagyu Ranzou 2in1 character, Shaq and Spawn.

FForever will have 50+ characters, and it will be my final work in this community, my farewell letter, I really want to play games now instead of making them!
Ok, so, all my hope for FForever, definitely.
 
But I'm also affraid it takes many years before you can complete such a big roster project and have opportunity to "play games" ^^
@Mr.Q!
 
It looks like Ultimate Double Dragon is almost complete. All it needs now is the final touches and it will be golden.
 
I've got to say I love the Chin/Ranzou team! Talk about old, obscure, forgotten characters.... Aside from Double Dragon 4, I've never seen anyone else do anything with these guys, be it OpenBOR, Mugen, you name it. The fact you remembered these guys is amazing, and they are incredible to play as. Easily my favourite. Excellent work on these guys! I haven't even tried anyone else because I get to play as Ranzou...

If there's anything I didn't like about this game, it would be minor and/or unreasonable things.

The AI is a pain in the ass, but I can see that it very closely mimics Super Double Dragon, right down to how the enemies circle around underneath you to surround you. That is easily exploitable, so if I get surrounded, that is my problem.

But it appears you also kept the enemies' ocean-sized HP pools as well. I feel like I'm wailing on these guys and not doing any damage because I have to knock down basic mooks a dozen times before they finally just stop getting up., If it were my game (and it's not) I would halve HP pools across the board. Way too much HP for non-boss enemies.
The unreasonable part is very minor, but man... when the female enemies with the whips/throwing stars knock you down and they laugh, it gets me instantly heated. The only thing worse than projectile throwing enemies are ones who laugh at you doing it. There's been a couple times I just shut the game off and ragequit it because I could not stand that any longer. (I told you it was unreasonable lol.) I don't know what it is with people's insistence on using knife throwers, or bull-chargers (like Andore from Final Fight) or what have you but it's not fun to play against.

Overall though, I do keep coming back to it. Maybe I'll just take my headphones off playing it from now on. lol
 
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I've got to say I love the Chin/Ranzou team! Talk about old, obscure, forgotten characters.... Aside from Double Dragon 4, I've never seen anyone else do anything with these guys, be it OpenBOR, Mugen, you name it. The fact you remembered these guys is amazing, and they are incredible to play as. Easily my favourite. Excellent work on these guys! I haven't even tried anyone else because I get to play as Ranzou...

If there's anything I didn't like about this game, it would be minor and/or unreasonable things.

The AI is a pain in the ass, but I can see that it very closely mimics Super Double Dragon, right down to how the enemies circle around underneath you to surround you. That is easily exploitable, so if I get surrounded, that is my problem.

But it appears you also kept the enemies' ocean-sized HP pools as well. I feel like I'm wailing on these guys and not doing any damage because I have to knock down basic mooks a dozen times before they finally just stop getting up., If it were my game (and it's not) I would halve HP pools across the board. Way too much HP for non-boss enemies.
The unreasonable part is very minor, but man... when the female enemies with the whips/throwing stars knock you down and they laugh, it gets me instantly heated. The only thing worse than projectile throwing enemies are ones who laugh at you doing it. There's been a couple times I just shut the game off and ragequit it because I could not stand that any longer. (I told you it was unreasonable lol.) I don't know what it is with people's insistence on using knife throwers, or bull-chargers (like Andore from Final Fight) or what have you but it's not fun to play against.

Overall though, I do keep coming back to it. Maybe I'll just take my headphones off playing it from now on. lol

Welcome to the community @Raden.

DC
 
I've got to say I love the Chin/Ranzou team! Talk about old, obscure, forgotten characters.... Aside from Double Dragon 4, I've never seen anyone else do anything with these guys, be it OpenBOR, Mugen, you name it. The fact you remembered these guys is amazing, and they are incredible to play as. Easily my favourite. Excellent work on these guys! I haven't even tried anyone else because I get to play as Ranzou...

If there's anything I didn't like about this game, it would be minor and/or unreasonable things.

The AI is a pain in the ass, but I can see that it very closely mimics Super Double Dragon, right down to how the enemies circle around underneath you to surround you. That is easily exploitable, so if I get surrounded, that is my problem.

But it appears you also kept the enemies' ocean-sized HP pools as well. I feel like I'm wailing on these guys and not doing any damage because I have to knock down basic mooks a dozen times before they finally just stop getting up., If it were my game (and it's not) I would halve HP pools across the board. Way too much HP for non-boss enemies.
The unreasonable part is very minor, but man... when the female enemies with the whips/throwing stars knock you down and they laugh, it gets me instantly heated. The only thing worse than projectile throwing enemies are ones who laugh at you doing it. There's been a couple times I just shut the game off and ragequit it because I could not stand that any longer. (I told you it was unreasonable lol.) I don't know what it is with people's insistence on using knife throwers, or bull-chargers (like Andore from Final Fight) or what have you but it's not fun to play against.

Overall though, I do keep coming back to it. Maybe I'll just take my headphones off playing it from now on. lol

The only suggestion I can add is to only use Spawn and Juggle the enemies to death with his normal punch. He also has an air grab, good dive kick and a very nice shoryu uppercut super etc. He seems to be the strongest to me? It still a bit tough though but it does get easier the more you play.

I think the game is very juggle focused so mixing combos into super etc for big damage is the way to go.

I also like to use the classic dragons [great weapon specials], jeff and chin. The others are also cool but it will take a bit of time to master them and release their full potential.

Once you beat the game with Spawn you can experiment more and just have fun exploring the other characters.
 
Alright, well, I am absolutely sure I deserve this and this is my problem, but I like to cheat in my games and so I ran it through borpak extractor, toggled cheats on and closed it up again. Hooray, now I can cheat.

I turned on Infinite HP and it also affects your special meter, so I can just do all the special moves as much as I want. My issue comes in stage 6, because I suck at this and cannot navigate the holes in the bridge. I've fallen down those pits three times now, and the issue comes because it tries to kill you by deleting your health... but I have infinite health so falling down a pit is a softlock. lol.... oops?

I suck too much at this so I guess I'm not gonna see the end of the game, cheating or not, but that's okay. It's a lot of fun to play anyway! I don't hold that against the game, because it's a problem of my own making, but I'd still really enjoy NOT having those holes in the bridge... :P
 
This is one big reason I would love to have Securepak for everyone's project and not just commercial/all original projects.
Oh come on man, you should not be getting mad at people for something like this. People will always have all kind of complains no matter what we do and that's normal. We simply can't make everyone 100% happy because we all have different taste and patience levels as humans.

Also the sooner you will get used to the idea that this game too will eventualy get hacked, the better for you. Because securepak or not, this Is gonna happen, period! Look Golden Axe Myth and Night Shlashers, both securepaks are cracked, hacked to oblivion and the later even turned into a clown show.
By the way, in all this there is some good news too for you tho. I noticed that is very popular for people to adding the ninja turtules as playable on many games. So at least you did this already by yourself to your game so you don't need to worry about this one. Hey tha's something, right?

Also, what am i supposed to say, if you check youtube nowdays, my game has turned into the biggest clown show of all. And by the way here one i actually found kinda funny. There is the bike which Andre destroys in the intro of one mode in my game and they made the Bike a playable character.

So here it is! The revenge of the bike:

 
Well if I couldn't cheat I just wouldn't play, and on top of that it's none of anyone's business what others do anyway.

All original projects, I absolutely agree 100% with you on. If someone is making all the assets from scratch, that's different, that's their work.

If they aren't... well, that's a little different.

edit: See, magggas gets it. People are gonna have their fun no matter what. I'm not hurting anything or changing anything or making fun of anything, or turning things into a joke. I just want infinite HP and energy. How does that make me the bad guy?

edit 2: IIRC, @magggas didn't you recently enable cheats in DDRA?
 
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Well if I couldn't cheat I just wouldn't play, and on top of that it's none of anyone's business what others do anyway.

All original projects, I absolutely agree 100% with you on. If someone is making all the assets from scratch, that's different, that's their work.

If they aren't... well, that's a little different.

edit: See, magggas gets it. People are gonna have their fun no matter what. I'm not hurting anything or changing anything or making fun of anything, or turning things into a joke. I just want infinite HP and energy. How does that make me the bad guy?
Oh, man.. Now you too come one man! You guys should find the midle ground here because now i find you both being right but also over exaggerating a little bit.

Like you said, i get it that people out there, will anyways will do what they want with our games no matter what and that's something we knew from the beginning. Also of course i get the point about original assets and stuff. But people also have to understand that even without original assets created from scratch, it still is a lot of work and tons of real life time needs to be sacrificed to make one such game.
So personaly, yes i get it and i'm not getting mad when people editing my games, but still it does not make me happy either which i also think it's normal for the reason i explained. But when i say editing i'm not talking about such trivial stuff like cheats. That's why i suggestet MrQ to not feel bad for such trivial stuff.

By the way, on my game i also had cheats disabled before for not a particular reason actually. Then after i watched someone on youtube complaining very loudly about cheats and also saying like you that he only plays games that have cheats, i realised that hey, there are poeple like this too out there. So that's why i enabled them on my last update releases.

Anyway, hope you guys will understand eath others situation and maybe find some midleground solution. What ever it is, just be nice to each other.
 
I could not possibly badmouth Mr. Q, he is a top quality game maker and a pillar of the OpenBOR community. I may have only started posting recently but I've been around here for almost two years now. I've felt like the discourse here has been pretty pleasant so far.

I turned on the cheats, I really ended up enjoying the game. It got him a new fan who otherwise may not have had the patience (or let's face it, the skill) to play through these games.

You gotta understand, I'm getting old at this point (I'm a 90's kid). I play games for entertainment, not to "git gud" or whatever the kids these days call it. I'm not here to put on a skill exhibition, I work, I have small amounts of free time, and I just want to enjoy it when I do play a game. That's all. :)
 
I could not possibly badmouth Mr. Q, he is a top quality game maker and a pillar of the OpenBOR community. I may have only started posting recently but I've been around here for almost two years now. I've felt like the discourse here has been pretty pleasant so far.

I turned on the cheats, I really ended up enjoying the game. It got him a new fan who otherwise may not have had the patience (or let's face it, the skill) to play through these games.

You gotta understand, I'm getting old at this point (I'm a 90's kid). I play games for entertainment, not to "git gud" or whatever the kids these days call it. I'm not here to put on a skill exhibition, I work, I have small amounts of free time, and I just want to enjoy it when I do play a game. That's all. :)
Mr.Q is the one of the best imo, but I also turned on the cheats to give it a try. I enjoy the risk of a Game Over, but not worrying about the meter can make it more enjoyable, when all I wanna do is practice the move set during the campaign.
 
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my personal opinion about the cheats on and off
some modders here design their game very hard not just on having smooth animations but even creating their own gameplay mechanics @Mr.Q! and all of this they designed with the aim that players can fully enjoy the games they make
An example, when modders seeing players play their games with 1cc will feel a sense of satisfaction

however there is a difference with hastily made games. Modders like this usually just put additional moves and copy paste the spawn enemy so that 1 screen is full without trying to play it at all and this creates an imbalance with the gameplay of their game, then many players have to activate the cheat code in order to finish the game

I personally have no issues with either because players have different tastes and conditions, some have plenty of time to play and some don't.
But of course if players can enjoy the game according to what the modder who made it wants This will make its own satisfaction
 
So I finally managed to play as Jimmy Lee, someone other than Chin and Ranzou. lol

I'm having no trouble killing enemies now! This leads me to believe that Chin/Ranzou's damage output just needs to be increased a little bit, maybe 20% or so. Enemies that I have to wail on relentlessly with C&R, Jimmy is flattening with no issue.

Other than that small gripe, this is a fantastic Double Dragon game, one worthy of a spot in any OpenBOR player's collection.

edit: Hey! I see some Terry Bogard in here.... lol. I'm on to you, Mr. Q.... :p

edit 2: If I could make one small suggestion, I love Jimmy's DD2 stance and how you can do the power knee/uppercut on demand, one thing I wish you could have done in that game without having to jump or recover from a knockdown first. However would it be possible to add a half second delay at the start of the crouch where the character can't stand? I can't do the uppercut without remapping my controls or holding the controller in a different manner than I'm used to because the way I have it set up on my Xbox One controller, Punch is X, Kick is Y, and Block is B. But I can't hold B and press X without changing to some weird overhand claw grip. I've remapped Block to Y and kick to B but this is difficult to remember lol. (remember, old man brain gets stuck in its ways and all.) If you could just make it so pressing Block and releasing right away makes him crouch for about a half second before standing, we could do the uppercut in time.

Very much appreciated, thank you!

edit 3: Oh! I didn't know the L2 and R2 triggers worked in OpenBOR games. Block is now Right Trigger and that solves the uppercut problem.

Just got around to trying Shaq, he's a lot cooler than I thought he would be! I love the distance on his teleport and really wish Ranzou's was that good.

His forward NBA shot doesn't hit enemies though, they're too short. It hits larger enemies like Abobo and the larger bosses but most enemies, it sails right past them.
 
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