I made first bg from cels and it takes a bit of work to match sprites contrast to fit the background
bWWd said:character is switching between walk animations when enemies are close and it shouldnt, if i have range -1000 1000 then it should switch to different walking when there are enemies onscreen abnd should never use walk, just walk2.Currently its switching to normal walk from time to time and i dont like it.
maybe i will use different idle animations, anyway today its shaping up better than tomorrow, i would have to get some good references for sword attacks, maybe that leo from warzard.
anim idle2
range -250 250
rangez -250 -15
loop 1
delay 50
offset 30 81
bbox 23 41 18 40
@cmd clearL
frame data/chars/billy/02.png
delay 50
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
delay 100
frame data/chars/billy/02.png
anim idle3
range -250 250
rangez 15 250
loop 1
delay 50
offset 30 81
bbox 23 41 18 40
@cmd clearL
frame data/chars/billy/02.png
delay 50
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
delay 100
frame data/chars/billy/02.png
anim idle4
range -300 300
rangez -250 250
loop 1
delay 50
offset 30 81
bbox 23 41 18 40
@cmd clearL
frame data/chars/billy/02.png
delay 50
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
frame data/chars/billy/64.png
frame data/chars/billy/74.png
delay 100
frame data/chars/billy/02.png
O Ilusionista said:Nobody strike with a sword like that, for many reasons -