Faderhead's Fistful of F*** You

Complete Faderhead's A Fistful of F*** You 2.0

No permission to download
Project is completed.
Damon Caskey said:
I'm working on an FTP setup, give me a couple of days and I'll post about it.

DC

Alright sounds good. Let me know when you have an update. :)

FYI for anyone interested in this project, it is COMPLETE... Well until I upload it and you guys find some more bugs for me to fix. ;)
 
Bloodbane said:
I mean his jump speed. Seams to be a different gravity from Earth gravity.

Ah yes, if you're working in high resolution mods, it's recommended to set gravity
You can set antigravity -100 in all entities OR set
gravity -20 in levels

Thanks Bane, I set all gravity to -20 in the levels. Well, beside one of the levels that I purposely set it differently for sake of the level's theme...
 
O Ilusionista said:
not his move speed, I mean his jump speed. Seams to be a different gravity from Earth gravity.
About the sprites, use RotSprite to make rotate the pain sprites to make the fall. Search here on the forum for RotSprite.
I use it in almost every char of my mod :)

I appreciate the idea, but for now enemies will use limited sprites until my first, and only, update. I assume there will be more to fix once I have a number of folks playing it. So I will take all requests, here on this topic, and apply them ALL a month or so after the game's release so I don't have to keep modding it over and over.
 
A few questions about the OpenBOR engine:

Is it difficult to run OpenBOR on consoles outside of PC, Mac & Wii?

Is there a contact/official email/website for reporting abuse of selling OpenBOR & the included pak? There are no worries, I would just like to take precaution and program a screen at the beginning of the game with a warning and a contact to report scams.
 
I usually play it on psp, and as long as you have the right openbor version to run that pak file, there´s no problem to play it.  Outside PSP and PC I haven´t tried it anywhere else, but I suppose it must work really well on the XBox 360.
By the way, I´m most intrigued about your game. I have followed the making of since the beginning and I´m very curious to see how it will play in the end.
 
Well it is possible to sell the game if you want but has to be original, selling mods by others if you dont want it is just wrong but i imagine there are some paid torrent sites or forums where you can download our openbor mods so its basically like selling them, you can add some info when game starts,  i did it in the past but now i dont bother, i dont remember any case where someone would sell mods an hurt the engine or community in some bad way but its just lame to buy free fan games when theyre available for free, maybe someone is pretending to charge for DVD and burning data on it not for actual games on disk, i heard weird excuses but you can try typing openbor on ebay nothing pops up, it did about 8 years ago.
In the end i think its buyers fault for not researching first what theyre buying or maybe theyre lazy and want many mods on one dvd without having to search on internet i dont know.There is also one side about mods using SNK or CAPCOM / SEGA graphics so selling those games is also risky for creators, especially sega is very strict about rules and took some fangames down already.CAPCOM is totally opposite, they even funded fanmade street fighter film recently which is amazing and i think thass why sega failed ultimately as a company, totally different people respecting fans and catching opportunity.
I play openbor on android console ,quad core GPD Q88+.Works great.
 
HOLDPERSON said:
I usually play it on psp, and as long as you have the right openbor version to run that pak file, there´s no problem to play it.  Outside PSP and PC I haven´t tried it anywhere else, but I suppose it must work really well on the XBox 360.
By the way, I´m most intrigued about your game. I have followed the making of since the beginning and I´m very curious to see how it will play in the end.

How did you figure out playing it on PSP? Did you have to jailbreak it or anything first?
Like with Wii, I had to install Homebrew to run OpenBOR.

And thanks for your interest! I have the game uploaded on my Google Drive, but I am waiting on response from DC about Chronocrash uploading.
 
bWWd said:
Well it is possible to sell the game if you want but has to be original, selling mods by others if you dont want it is just wrong but i imagine there are some paid torrent sites or forums where you can download our openbor mods so its basically like selling them, you can add some info when game starts,  i did it in the past but now i dont bother, i dont remember any case where someone would sell mods an hurt the engine or community in some bad way but its just lame to buy free fan games when theyre available for free, maybe someone is pretending to charge for DVD and burning data on it not for actual games on disk, i heard weird excuses but you can try typing openbor on ebay nothing pops up, it did about 8 years ago.
In the end i think its buyers fault for not researching first what theyre buying or maybe theyre lazy and want many mods on one dvd without having to search on internet i dont know.There is also one side about mods using SNK or CAPCOM / SEGA graphics so selling those games is also risky for creators, especially sega is very strict about rules and took some fangames down already.CAPCOM is totally opposite, they even funded fanmade street fighter film recently which is amazing and i think thass why sega failed ultimately as a company, totally different people respecting fans and catching opportunity.
I play openbor on android console ,quad core GPD Q88+.Works great.

Thank you. Good to know. I would prefer it to be free for all. I will let Sam (Faderhead) that I want to keep it that way.
 
Yes, you need to hack the PSP before playing Openbor on it. It´s just the same as emulators or any other homebrew program.
By the way, played the game. I love the graphics and the music is great (never heard of this band before). What´s a shame is the limited sprites you had to work with. Every other character which is not Faderhead lacks sprites and animation and they don´t actually play like a beat em up as all of their attacks are ranged. Despite that, it´s a really fun game. I played til level four last night and had a great time with it
 
Ok, I got it. Here is some feedback:

+ The intro is very cool! So much game references
+ nice Bgs
+ nice music
+ I LOLed at "what" gives you 1UP :)
+ I like the graphics.

- The game is very heavy, in all senses. The first culprit is the music - 84mb, when all the chars weights only 13mb. If include the bgs and sprites, everything is 20mb, so the music is bigger than the game itself, because you use .BOR. Try to use .OGG, it will cut the size down a lot.

The second culprit is...the cutscenes and intros. They wight 329mb! Its way more than everything from the game togheter. For example, the first animation - level1b.gif - is almost 60mb, because its a 960x536px with many frames.

While they are pretty cool...is they really needed? Some of then could be done as entities and custom stages - the first animation (with the van) is one example.

- At Android, the game overall feels very slow. In the second stage, the FPS sometimes drops to 22FPS only. At Windows, it runs better, but some velocities still bothers me, like Faderhead walk speed.

- I changed the gravity to -25 on the stage, it feels better.

- The dogs are very hard to hit, you can hit them only with jump attacks or special (Faderhead), and they attack too quick for the first enemy. Same with Bums, they throw the bottles at vicious speed :)

- Excluding Faderhead, all the others are pretty incomplete, right? Because they lacks many frames. Some enemies needs more frames like the dogs (they have no rise anim), Bum (they fall like a log). You can use RotSprite to rotate the images to make better fall animations.

- Don't mix real digitalized people with cartoon-like people. For a simple reason: they clash a lot.

----------------------------------------------------------------------------------------------------------------

Overall, the game have some potential, its a nice idea. Just try to fix the errors and, specially, reduce the overall size.
So the game would run better :)

See ya.
 
Yes, like write before it is a cool game :)
But very heavy, maybe you can reduce a little the videos, or make two versions ?

The dogs are horrible to hit.
Excluding Faderhead, all the others are pretty incomplete
Don't mix real digitalized people with cartoon, convert them to cartoon whith photoshop or other ...
 
Well, I like the game, i couldn't finish it yet (i like limited credits, it makes a game more challenging) and it's fun and playing with Daniel is interesting : i like the principle of a hard-to-hit but low health character. Never saw a char that can't be hit while moving in a beat'em up, that's a very nice idea and you made it well : Daniel is vulnerable while charging special and when he attacks (and stops moving of course). Didn't try "the lord" yet but might be fun jumping all around not te be hit :)

O Ilusionista said:
- The dogs are very hard to hit, you can hit them only with jump attacks or special (Faderhead), and they attack too quick for the first enemy. Same with Bums, they throw the bottles at vicious speed :)

Dogs aren't so hard to hit : d+d with Faderhead for crouch punch and they're gone. But I agree that these dogs and bums as first enemies is surprising.

Good job overall, still want to play to finish the game, but i think that at least remarks about the size are quite relevant.
 
I say this being a major fan of the music - the game needs a little bit of work. As I work with labels, (yes even Metropolis)  I know how successful a marketing campaign this game can be for the industrial acts featured within it. There's nothing like playing a game where your favorite band battles their way to a live show and if done right, the fans will eat it up. Problem is, it doesn't feel complete. The graphics look professional, but the control is terrible. The characters are definitely missing quite a bit of frames, plus a kick option for those dogs would be necessary. The characters life bars diminish quickly, and some of the bosses are so spammy that you don't even get a chance to fight back. One bottle equals a KO? The game just doesn't feel complete and reminds me of some cheap flash game that you would only be able to play online via the band's website. I appreciate what you've done here, but the game is pretty broken and needs some major fixes before I would even think of talking with the label about it, or allowing the bands to distribute it freely on their websites. Publicists love this stuff, but it needs to work.
 
thefallenalchemist said:
The characters life bars diminish quickly, and some of the bosses are so spammy that you don't even get a chance to fight back. One bottle equals a KO?

One bottle equals (almost) KO for strong-attack and hard-to-hit characters, like Daniel. I think it's an original feature to have a char that can't be hit whil moving but is very weak.
 
O Ilusionista said:
- Don't mix real digitalized people with cartoon-like people. For a simple reason: they clash a lot.

Unfortunately this is something I OBVIOUSLY noticed and knew going into the creation of the guest characters that do not actually appear in the music video. But it works for what I needed to do and is supposed to be purposely stand out goofy.
 
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