Ok, I got it. Here is some feedback:
+ The intro is very cool! So much game references
+ nice Bgs
+ nice music
+ I LOLed at "what" gives you 1UP

+ I like the graphics.
- The game is very heavy, in all senses. The first culprit is the music - 84mb, when all the chars weights only 13mb. If include the bgs and sprites, everything is 20mb, so the music is bigger than the game itself, because you use .BOR. Try to use .OGG, it will cut the size down a lot.
The second culprit is...the cutscenes and intros.
They wight 329mb! Its way more than everything from the game togheter. For example, the first animation - level1b.gif - is almost 60mb, because its a 960x536px with many frames.
While they are pretty cool...is they really needed? Some of then could be done as entities and custom stages - the first animation (with the van) is one example.
- At Android, the game overall feels very slow. In the second stage, the FPS sometimes drops to 22FPS only. At Windows, it runs better, but some velocities still bothers me, like Faderhead walk speed.
- I changed the gravity to -25 on the stage, it feels better.
- The dogs are very hard to hit, you can hit them only with jump attacks or special (Faderhead), and they attack too quick for the first enemy. Same with Bums, they throw the bottles at vicious speed
- Excluding Faderhead, all the others are pretty incomplete, right? Because they lacks many frames. Some enemies needs more frames like the dogs (they have no rise anim), Bum (they fall like a log). You can use RotSprite to rotate the images to make better fall animations.
- Don't mix real digitalized people with cartoon-like people. For a simple reason: they clash a lot.
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Overall, the game have some potential, its a nice idea. Just try to fix the errors and, specially, reduce the overall size.
So the game would run better
See ya.