Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Some more news:

- Hulk now have a new grab system. After grab, each direction + attack does a different move. Jump button does a second grabattack. Down+attack makes a Hulk's classical move :)

- Foward +attack is the scripted slam (not finished yet). And I have a very cool idea for this, I just need to figure how to code it (and I know I will pm Bloodbane for it, lol).

- Each char will have a unique spawn anim (no drop enemies anymore). Hullk comes from the sky doing a stomp (anything on the stomp fx area gets damaged), War Machine comes flying and shooting his shoulder machine gun, etc. Think like Cadillac & Dinosaurs.

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- Hulk down up attack move is done, but I need to make a video to explain it.
 
I've been working on Tiger Shark, which will be the first boss. His AI is almost done (who knows my works knows that I never make anything too easy).
His voiced dialog:

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I plan to make a new stage just to fight him, I have some cool ideas to test.

Flight mode added to Ironman and War Machine
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Right now, they just float and can do some attacks. They slowly goes to the ground over the time. I think I will make then use some mp to be on the air, to avoid cheapness.

I plan to make some stages to be exclusive to some characters. For example, the flying stage ( I won't make Hulk on a tiny plane), underwater stages, strategic stages (like tiny areas were you need to use Antman or Wasp) and some other things I have in mind

But there is a question: the flight mode is they JUMPSPECIAL, you can control them using the KEYINT, and attack, its working fine. But they will revert to their jump animation (and falls to the ground) once the attack is over. There is way to prevent this, wihout using cancel to new animations? Should I use that jump flag to 0?
 
Finally I managed to code something I wanted since I decided to do Tiger Shark:

When you fight him, he (and only him) can go into and out from the water whenever he wants to. Each time he dives into the water, he appears in a different location, and jumps to attack you. And how much he stays underwater...is random too, so no pattern to guess.

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You can't hit him while on the water (neither when he is jumping into the water, you can hit him just once he is jumping out from the water), and he can call reinforcement which will jump from the water too. By the way, he can call those reinforcements even when he is fighting you on the pier.

I need to add some water effects on the pier and I need to find a better water splash, but I liked the result.
 
Great! I love seeing Tiger Shark jumps in and out of water like this :D

Do you think it would make sense if Tiger Shark, shoots projectile? I have suggestion for Tiger Shark's attack after he jumps in to water. He could shoot something that falls on a player. Idea from Frogmen in Vendetta.
Or he could break pier by shooting directly beneath player.
 
while I agree with nsw25 on the full range projectile, I always hate playing slow characters on such a huge playing area like that, so please don't make him too slow or short-ranged. :)

Love the grabs! I just think that when he jumps on downed enemy, he's jumping backwards a bit too high and far.

great work on tiger shark! I never knew the guy so the Enemy Info screen was really good! Such a great idea! It just needs fixing a couple of typos/grammar ;)
 
Brilliant work, O! :) I was expecting Tiger Shark to jump out of water, like, where the z min/background is. Think of one of the examples from the OpenBOR Wiki, like, an enemy falling down to the ship and then the water.
 
Thank you guys.

Do you think it would make sense if Tiger Shark, shoots projectile? I have suggestion for Tiger Shark's attack after he jumps in to water. He could shoot something that falls on a player. Idea from Frogmen in Vendetta.
Or he could break pier by shooting directly beneath player.

TS doesn't have projectiles, he is a hand-to-hand fighter. Althought he has Namor's DNA (and  Namor can shoot bolts from his hands), I don't see him doing that.

He has a reason to jump into the water:
"Tiger Shark's vitality is dependent upon regular exposure to water. The longer he is out of the water, most of his superhuman abilities rapidly dwindle. If he is removed from water long enough, it could prove fatal."
http://marvel.wikia.com/Todd_Arliss_(Earth-616)

Breaking the pier could give too much trouble to code, and I think its too much for the first boss. But yeah, I plan to make him do more things while is on the water.

hulk shouldnt have a full range projectile, think he needs to be slightly slower also to compensate for his strength and jumping

Yes and no. Hulk does that movement on his movie and in Avengers movie, and MVC's Hulk have a full range projectile too. But I will make it shorter, its on my to-do list. About his velocity, I think its okay for his size.

I just think that when he jumps on downed enemy, he's jumping backwards a bit too high and far.
Maybe. Hulk jump ability is amazing, he can jumps over a Building easily.

I never knew the guy so the Enemy Info screen was really good! Such a great idea! It just needs fixing a couple of typos/grammar
Thanks. Can you point me the typo? Because I copied the text from Marvel Wikia.
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I was expecting Tiger Shark to jump out of water, like, where the z min/background is.
Yeah, its on my plans to make him randomly comes from the bottom part or the top part.

Thanks for the support, guys!

I need to fix some weird bugs: Hulk's stomp is hitting players, but I set noversus damage and I even set "candamage enemy obstacle". I have no idea why this happens.
 
Nice movement of boss, you said at previous post he have a Ilu AI style, he dont look so hard at video.

Im not sure it if i like Hulk full range projectile, it will depend about how good will be other players projectiles, hulk dont should have a top projectile attack, or about how are other hulk attacks, it dont should be his better attack to make him a spammer.
 
you said at previous post he have a Ilu AI style, he dont look so hard at video.
He will be a bit harder, right now I made it going to the water more times. The problem is that Hulk is too much overpowered now, so he can breaks any attack and grab the enemy.

About Hulk's projectile, I plan to make it to give a low damage (I need to fix it). The idea behind this move is to clean the area in front of him, blasting the enemies away.
 
hum I don't think he needs to be faster when he runs. Hulk is slow even when he runs.
About his jump, maybe I can make him go higher (this was changed when I modified his gravity setting.

Iron Man enters on the fly mode once you press SPECIAL in air. He floats on the air and can attack, but any attack will make him fall to the ground.
 
O Ilusionista said:
Thanks. Can you point me the typo? Because I copied the text from Marvel Wikia.
To be honest, the only thing that really jumped me was the "Olympian swimmer" - unless I misunderstood and he is in fact a mythological greek demigod (I don't know the character! :P ), I suppose it's "Olympic swimmer".
And it should probably read "now he has..." instead of "he now had" (past tense VS now).
I could be very wrong, I'm not a professional translator or English major  ;D
 
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