Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Some progress:

• Changed Hulk's projectile - Now it has a longer delay on the first frame, the projectile is not fullscreen anymore, does just a little damage (its intended to just blast away the enemies) and have a longer recovery time

• Fixed a weird bug which causes Hulk to attack his own teammates.

• Still working on balance Hulk, he is a tad overpowered now.

• Vision now have a flight move (doesn't cost mp like Ironman or Warmachine). Fixed a lot of color errors on his sprites. Runattack its still a wip (I want him to stun the enemy, but my tests says that its a bit too cheap)

• Started to give Tiger Shark more moves (he can jump from the top area too, not only from the bottom).

• New NPC on the game: Mocking Bird
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cool news,
size to mock is correct? i tink she is bigger then hawkeye in this sprite.
maybe just edit her big foots.

btw "can dive into the water" at info board dont sound like a super-power, i can do it :)
 
uFzBxYa.png

Hum, you are right. But I remember I had resized it before I sent to Jhfer.
Anyway, I just need to resize to 90%

The original game itself have some size issues. Compare Iron Mand and Warmachine on that picture and you will see that WM is bigger than Iron Man.

About the "Dive into the water", I doubt you can do as fast as him, lol
 
O Ilusionista said:
• Changed Hulk's projectile - Now it has a longer delay on the first frame, the projectile is not fullscreen anymore, does just a little damage (its intended to just blast away the enemies) and have a longer recovery time

Good, Hulk is supposed to beat enemies from close range :D

• Started to give Tiger Shark more moves (he can jump from the top area too, not only from the bottom).

Aah, now that you mention it, why don't you give Tiger shark an attack move in which he jumps from top area to bottom one or bottom to top? He attacks player while jumping BUT he is vulnerable during this ;)
You could add some randomness so player can't tell when he's going to do that or when he simply jumps to pier.
 
O Ilusionista said:
Me (Hulk) and my son (Iron Man) playing against Tiger Shark, the new boss.

On the video, you can watch:
- Hulk new moves and grabs
- Tiger Shark moves
- The new Enemy Info Screen.
- new Boss music
- New pier stage

Hulk is so excellent, it is a real monster lol
TS is an excellent first boss too, i really like what you make :)
The enemy infoscreen is a great idea for guys like me who don't know all super heroes ... we can read it and remove it when we want bypressing key ?
Stage and music excellent too ...
Thanks
 
Thanks!

hi guys, I run into a problem while searching for a base to She-Hulk: Beast's size.

According the the Wikia, he is 5'11", while Iron Man is 6'6" and Hulk (The Professor) is 7'6".
But, on this project, Beast is bigger than Iron Man or Thor (6'6").

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I won't make Doom re-edit all the char, so I thin I will downscale it by code.
 
O Ilusionista said:
I thin I will downscale it by code.
Don't do that, just leave it as it is, is an irrelevant issue. The sprite quality would suffer if you do it.
 
Yeah, I think you guys are right.

The original game have weird sizes too. Hawkeye (6'3" - 190cm) is way taller than Captain America (6'2" - 188cm). And Juggernaut is just a bit taller when, in fact, he is 9' 5" (287cm).
 
More news...

- Finally I found resources to make the second stage, where you fight the Maggia crime syndicate. Its a stage full of thugs and gangsters. The sub boss is a big gangster, and the boss is Madame Masque with help of Dreadnoughts.
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(its a mock-up, hence the lack of shadows)

- 5 new chars will join the team (but I think they won't be avaliable on the beta):

Black Panther (By Cyrrus - thanks Zvitor)

Moon Knight (by Jeffpr - again thanks Zvitor)
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Wolverine (by Supaman2525 - Smartpal by Jhfer)
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Brand (by Ens23)
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Northstar (by Ens23)
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Talking about Heights, I will use (on our game) the sentinels and Master Mold on its original size
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Sentinels are 20' (609cm) and Master Mold is 30' (914cm) tall.

For sure, there will be sentinels on different sizes, but never as tall as the player, they will be always bigger
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aww really?? my childhood is ruined!!

but I remember to have seen him on some comic as Nimrod... can be wrong as I'm talking about more than a decade ago...
 
This is Nimrod (Which will be a stage boss in my game)
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he is as small as a human hes not that tall or built that way Master Mold looked that way in the 80s which is where o got the sprite rips he wont share with me :(
 
you are right, just took a quick look to some comics online. I was thinking on the x-men old cartoon when thinking on Master Mold, which on the cartoon is basically a giant sentinel (as the comics first appereance).

but you can't blame me... white colour, pink face... even the attack of Master Mold onthe arcade X-men, is exactly the same as Nimrod on the 90's cartoon...
 
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