Streets of Rage X (Windows / Android)

Streets of Rage X (Windows / Android) Beta 34

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### BETA 25 ###
- Engine-General: Updated the build version to the latest, fixed minor issues.
- Game: Added all remaining weapons (Baseball Bat, Bottle, Grenade and Pepper Spray), wood plank not added due to redundancy with baseball bat and pipe.
- Game: Now grenades thrown by enemies (Fog) can be picked up by heroes and thrown again (SOR2 route).
- Game: Small fixes in some weapon models.
- Game: Minor fix in some blink effects.
- Game: Replaced Adam's jumping attack.
- Game: Minor music feature added, now when changing the style will be replayed instantly.
- Game: Removed the "escape move" scale for certain bosses like Abadede, now hard/mania has the same rate as the normal difficulty.
- Game: Minor fix in the super armor feature, which activates in wrong moments and doesn't show the green effect.
- Game: Now players can use blocks while moving if the dodge type option is sor3/bk3/off.
- Game: Now the canceling system doesn't affect rage moves anymore, only running/jumping attacks and special moves.
- Game: Fixed the issue that allows cops to damage non-active Yamato brothers in the background.
- Game: Minor sprite fix for Souther when slammed.
- Game: Minor sprite updates for Adam (dodge), SOR1 Jack (rise) and SOR1 Galsia.
- Game: Enemy A.I. update, now they will try to surround players instead of always avoiding only in the X axis.
- Game: Disabled health recovery in some elevators when the level starts, the recovery during the SOR2 st8b progress was maintained.
- Game: Added a blitz move for Adam when holding a Baseball Bat and Pipe, same as when holding a Sword.
- Game: Added a blitz move for Axel when holding a Pipe, same as the original bk3/sor3.
- Game: Added a blitz move and front special for Sammy, both when holding a Pipe/Bat same as the original bk3/sor3.
- Game: Added jumping attack for Max using sword, same as pipe/bat.
- Game: Updated some MaestroDraven tracks, replaced the SOR1 Intro music.
- Game: Added SOR1 Bongo, sprite made over on the BKM version.
- Game: Juggle revision for enemies/bosses, some attacks don't hit if players are in the air (restored old juggle limit).
- Game: Realigned all obstacle's collision boxes according to the platform's size.
- Game: Added a spin animation for all weapons when dropped by characters.
- Game: Improved weapons behaviour when falling and hitting ground.
- Game: Added a new main menu music by MaestroDraven and Iceferno.
- Game: SOR3 st3b update, reduced the bulldozer speed a bit, reduced the wall's health too.
- Game: Added a new unlockable option to disable bike levels.
- Game: Health rebalance of both Vehelits and Dr. Zero robot arm.
- Game: Fixed the turbo key to select a character when joining in an in-progress game.
- Game: Minor spawn adjustments in all routes.
- Game: Minor explosion collision adjustment.
- Game: Reduced all Galsia's juggle ability a bit during knife blitz.
- Game: Revised all blitz moves used by enemies/cpu partners preventing some weird a.i. movements.
- Game: Fixed the helicopter's script used to resize the sprite during the attack animation when the vsync is enabled.
- Game: Pause menu update, now it shows which player paused the game, plus lock any key for the others.
- Game: New game settings option, allow to turn off hud completely at "features/show info" option.
- Game: Minor fix in the rain spawn script.
- Game: Minor health adjustment for Big-Ben (SOR2 AND 3).
- Game: Minor levels sprite fixes.
- Game: Bike stage updates, minor fixes in some Donovan knife animations and reduced enemy biker's health.
- Game: "Stage Complete screen" update, now it shows the player's lives.
- Game: Added a new DOT system based on colors to show health in a minimalist style.
- Game: Minor fix in all conveyor layer's issues, which sometimes show entities behind others wrongly.
- Game: Rebalanced regular enemies health scale.
- Game: Updated the classic lifebar style, now the enemies life bar will change size according to current health.
- Game: Minor HUD adjustment.
- Game: Applied the same Bongo weight effect to SOR3 Big-Ben to match the classics, SOR2 version remains the same but the gravity was increased a bit.
- Game: Minor SOR2 special cost update, now there's no health lost when hitting obstacles same as the original.
- Game: Expanded the amount of situations where the cop missile will hit enemies, including during rage moves, throw/slams, blitz attacks.
- Game: Fixed SOR2 special cost subtraction for cpu partners in some situations.
- Game: Fixed SOR4 special health recovery, now it will not work for blocked hits.
- Game: Revised the guard system, guardpoints refill rate was halved and now it's a bit slower.
- Game: Revised the guard system, cheap damage and guard bar costs are now 1/2 of the real damage ("block" option), float values converted to decimal (i.e. 1.5 damage is 1).
- Game: Revised the guard system, parry delay window increased a bit, now it's easier to use.
- Game: Adjusted the cpu partner's follow range in x/z axis to 80/40px.
- Game: Stage Complete screen update, now the start button can skip it immediately.
- Game: Made some fixes in the endurance mode.
- Game: Minor fixes in sound effect scripts.
- Game: Added fire sprites when characters are burning.
- Game: Minor fix in some obstacle animations.
- Game: Minor fix in the SOR3 Jet smoke effect position during rage fireball.
- Game: Minor fix in the SOR3 Jet offset.
- Game: Fixed Fog animation changes at SOR2 st2b (sometimes they are stuck).
- Game: Fixed 1up item at SOR3 st7c (Sammy can't pick it up).
- Game: Fixed breakable weapon counter when an attack is blocked (should not count).
- Game: Made all normal attacks cancelable with special moves (before it was allowed only during the last combo attack).
- Game: Minor fix in the cop call explosion damaging Fog grenadiers outside of the Z range (should not hit)
- Game: Added a option to change the main menu music
- Game: Updated the played time format to save space in the screen
- Game: Changed the bomb/gas countdown chronometers, now is shown in numbers instead of progress bars
- Game: Blaze updates, reduced the front special damage, increased the default combo damage, increased the front slam damage
- Game: Onihime updates, increased the aerial slam damage
- Game: Sammy updates, increased the default combo damage, increased the front kick/head punches grab attacks damage
- Game: Minor select screen update, added some movements to background and portrait.
- Game: Fixed the loading system, which can cause lags during some levels.
- Game: Minor fix in the rain effect.
- Game: Minor translation fixes.
- Game: Disabled timer for the intro cutscene in the main menu and hi-score screens.
- Game: Sammy update, added a new ground rage move with horizontal movement, (the aerial version remains the same).
- Game: Fixed some cancel moves not working.
- Game: Minor fix in some menu sounds.
- Game: SOR3 Jet update, added single fireball attack.
- Game: SOR3 Neo. X update, added single missile attack.
- Game: Minor fix in some wall scripts.
- Game: Minor fix in Yamato spawn effect.
- Game: Minor fix in burn/shock effects.

Credits to:
- MaestroDraven and Iceferno for the new menu soundtrack
- @seahorses (SOR1 Bongo, new Sammy rage and many sprite adjustments)
- @Mr.Hunter (many sprite adjustments for enemies and Adam)
### BETA 24 ###
- Game: Minor fix in the game setting's preset "warning" text, it was not appearing on Android
### BETA 23 ###
- Game: Fixed some wrong name positions in the select screen for 2p/4p in all game modes
- Game: Minor burning effect fix for cop call explosion and some script organization
- Game: Minor fix in the cop call counter
- Game: Added a confirmation step before applying presets in the game settings and before clearing the hi-score
- Game: Minor HUD adjustments
- Game: Minor adjustments in the loading system, increase the memory usage but prevent some possible crashes
- Game: Reduced the toxic gas damage from 10 to 2 in the SOR3 stage 6
- Game: Decreased the "escape move" rate for all bosses a bit, changed the Souther escape attack
- Game: Minor adjustment on SOR2 enemies death voices to match the classics
- Game: Minor spawn adjustment in SOR2 st2b
- Game: Minor improvements in SOR2 st2c background, disabled platform interaction for Jet boss during spawn animation
- Game: Increased the Sammy's head punch damage a bit in the last hit
### BETA 22 ###
- Game: Changed the cop call command, now can be done by holding attack and pressing extra button (or pressing extra button directly if configured in the settings)
- Game: Added a new "rage command" option to choose between some predefined options (energy button, energy+special or qcf+energy)
- Game: Minor icon and HUD adjustments, default to 17x17 same as in the select screen
- Game: Minor grab distance adjustment for bosses, increased Z range but decreased X range a bit to match the classics
- Game: Minor fix in the helicopter explosion movement in all bike stages
- Game: Minor fix in the cpu partner "ok" bar code to show correctly in the screen
- Game: Disabled the "select" button inside the command list
- Game: Added a few more exceptions for the SOR1 Bongo weight system (Adam/Blaze front slam and Max pile)
### BETA 21 ###
- Game: Minor update in the command list
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### BETA 20 ###
- Game: Minor fix in the "route change" option when selecting the SOR3 route, avoid bike stages in Rebellion/Partner modes
- Game: Changed the cop call button combination, now can be made by holding attack and pressing special (replaced the alternative rage command)
- Game: Added "rage" as a new extra button option
### BETA 19 ###
- Game: Small fix in the energy stars option which wrongly refills during respawn/join in a game
### BETA 18 ###
- Game: Minor update on the charge attack effect exclusive for the original graphic effects option
- Game: Minor fix in some fire effects when using original graphics option
- Game: Minor volume adjustment in a few musics
- Game: Nora/Electra/Kusanagi/Hakuyo/Tiger health reduced, they already are harder than most common enemies with their attacks
- Game: SOR2/SOR3 Big-Ben (enemy, not boss) health increased to match the classics
- Game: SOR1 Nora single whip damage reduced a bit to match the same damage as SOR2/SOR3 Electras
- Game: Fixed a few graphic effects not working properly
- Game: Minor spawn adjustments in the SOR1 st8a
- Game: Increased the "escape move" rate for all bosses a bit, prevent from being locked in a combo reset forever by players
- Game: Added a new special moves option in the menu, now all specials can be disabled to match the SOR1 presets
- Game: Revised the full energy option and changed to energy stars, which now can be disabled completely to match the SOR1 presets
- Game: Minor adjustments in the SOR1 Souther A.I.
### BETA 17 ###
- Game: Updated the ending credits
- Game: SOR1 Bongo updates, minor A.I. adjustments, added collision boxes for the entire fire attack
- Game: Minor fix for SOR3 Ash "laugh" animation command, prevent from being stuck in the walk animation
- Game: Minor fix in the "route change" feature, locking the bike stages once it only works for the arcade mode
- Game: Revised the "free for all" survival mode
- Game: Revised and fixed sound effects not working due some renamed files
### BETA 16 ###
- Game: Replaced more sounds with classic 16-bit versions
- Game: Minor volume adjustment on some tracks
- Game: Improved the cop call command for Android touch and added as a new option for the extra button
- Game: Mr. X update, turned the "cop call" as an extra "allies call" and reduced the energy refill from 4 to 3 points
- Game: Added the cop call to some playable enemies that were forgotten in the last update (mainly Jets)
- Game: Allow Max to slam Bongo using "super" slam attack
- Game: Changed the cop call command, now is by holding attack and pressing defense
- Game: Improved the key sliding for Android during some commands (back attack, rage and cop call)
- Game: Hastened the cop call camera a bit to help in Android devices
- Game: Minor fix in the rage zoom effect, preventing zooming the hud sometimes
- Game: Minor cop call script optmization
- Game: Minor enemy A.I. script optimization to force enemies back to the battlefield
- Game: Minor fix in some health values
- Game: Added cop call damage during the enemies/bosses "rising" instance
- Game: Updated the "select level" menu to show different 24-bit png backgrounds
- Game: Minor fix in some jumping animations to land correctly
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