### CHANGELOG BETA 9 ###
- Engine-General: Updated the build version to the latest, fixed minor issues
- Game: Adam updates, replaced his rage move, running attack, aerial special and added his original punch with a longer range.
- Game: Fixed the SOR3 running type, now is working normally
- Game: Minor fix on some Adam's sprites
- Game: Added a moving platform at the end of the level sor2 st4b, same as the original
- Game: Reduced Zan's blitz attack damage by half and doubled the juggle points cost, now the juggle window will end quicker
- Game: Fixed the wrong damage shown for cpu partners when 1-hit kill is enabled
- Game: Minor fix on SOR2 intro text
- Game: Minor adjustments on enemy/boss movements, added a bit more A.I. randomization to prevent chasing/avoiding players too much
- Game: Minor fixes on some SOR2/SOR3 Electra attack boxes
- Game: Major shadows revision, adjusted the projected type angle according to every level, color is less dark
- Game: Reduced the damage of SOR1 Bongo common fire attack by half
- Game: SOR1 Hakuyo update, added the long jumping attack for the playable version as a running attack
- Game: Revised and made adjustments on attack rate for all A.I. controlled characters to a better balance
- Game: Fixed a bug on Max which allow to cancel the grab attacks into rage even if the opponent is already released
- Game: Fixed the bosses A.I. behaviour to allow them canceling some moves into rage
- Game: Reduced the juggle limit for enemies/bosses against players to 1/3 of the default limit, now they will do less hits when juggling players
- Game: Disabled bosses' rage/counter attacks from their second appearance onwards, only the first appearance in a route is allowed to use
- Game: Simplified the loading screens to a faster loading time
- Game: Rebalanced rage's damage for all characters, reduced the total damage above 100 (prevent killing full health players too)
- Game: Fixed a bug related to all projectiles, in which sometimes make enemies grabbing players by hitting their thrown weapons
- Game: Fixed a bug related to all projectiles, in which sometimes make enemies hostile to them and track it
- Game: Replicated the same behaviour of SOR1 Adam default combo kick, in which throw enemies against each others
- Game: Added an protection system to test the external configuration file used by the game settings (*.cfg) and will replace with a fresh copy in case any empty variable is found
- Game: Readjusted the boss's counter attack chance according to every difficulty
- Game: Fixed a bug in the "Endings" option at the main menu which wrongly activates the rank name even with no score
- Game: Revised the quake effect and made some improvements
- Game: Readjusted the chance of bosses to escape using special attacks according to every difficulty
- Game: Updated the Abadede blitz attack, now work same as the classic SOR2 performing a initial animation before running
- Game: Changed the way the playable SOR2 Jack version throw the knife, now is same as any other character. Added the punch special when holding a knife
- Game: Huge update on the special cost system, replicating all the same behaviours and costs from the original games (SOR2/3/4)
- Game: Minor fix on SOR1 Jack, fixes the issue which makes him to not lose axes/torches when falling due to player's spawn/respawn
- Game: SOR3 Shiva received a nerf in his first appearance at SOR3 route Stage 1, he has no energy moves
- Game: Playable Kusanagi update (ninjas), turned the front star into a running attack instead of special move, reduced the star damage by half
- Game: Minor delay addition in Zan's last combo attack
- Game: Update in SOR3 St4b levels, shortened the delay of all train spawns
- Game: Update in SOR3 St4b levels, revised the train's attack box to make it more accurate
- Game: Update in SOR3 St4b levels, reduced the train's velocity a bit
- Game: Added a invisible platform in sor3 st4b same as the original to protect players and cpu partners at the bottom of the screen, enemies are not allowed to enter
- Game: Reduced some ninja spawns and group size in sor3 st4b
- Game: SOR2 Jack update, changed the button to spawn a knife from energy to jump, moved laugh to energy, minor offset adjustment
- Game: Minor fix on Z positions while grabbing opponents, sometimes the grabber is shown behind the grabbed opponent
- Game: Reduced the Z axis velocity for all Galsia holding a knife when performing a dash move
- Game: Slowed down the Rocked enemy a bit
- Game: Dr. Zero robot arm, shortened the delay between each attack
- Game: Allow to block while walking/running if the character has no dodge move
- Game: All common enemies, reduced from 25% to 20% and from 50% to 40% the additional health added for every difficulty level above the "normal"
- Game: Removed Harakiri from SOR2 route and Jet from SOR1 route, let only the original boss fights
- Game: Playable enemies revision, added some running attacks as a cost-free version of specials
- Game: Major commands revision, changed rage/running attack commands, removed the alt.modes, revised cancels and command list
- Game: Fixed all reported "cheat" bugs related to the main menu and holes
- Game: Fixed a bug with bikers which crash the engine when hit
- Game: Minor fix on walls at SOR1 St7a, fix weapons hitting walls
- Game: Made balance changes on most levels that have lasers on sor3 route stages 6 and 8
- Game: Mr. X update, added a new move to the playable character version that spawn 3 Galsias as allies
- Game: SOR2 Shiva update, added two new moves, riseattack and super
- Game: Minor adjustment on Vehelits collision boxes
- Game: Minor adjustment on Biker's sprites, offsets and collision boxes
- Game: Reduced SOR1 Galsia's grab distance, now they need to stay closer to grab players
- Game: Disabled enemy attacks if they are off-screen, including throwing projectiles
- Game: Reduced the minimum height of all Jet character's propulsion system, now they fly a bit lower allowing to hit them easier
- Game: Minor offset adjustment for Harakiri, Mr. X and Robot X
- Game: Revised some weapon/item/obstacle spawns
- Game: Reduced the random chance of high rank enemies to spawn, low rank now spawn more (common enemies only)
- Game: All Jet characters, reduced speed to match the classics and increased range of some attacks
- Game: Now enemies can break obstacles if stuck, but they will not be hostile to it
- Game: Realigned all Max walk/run sprites and collision boxes
- Game: Added a smooth dark effect during rage moves
- Game: Activated collision boxes for Ash during his grab run
- Game: Fixed SOR3 Jump type not working
- Game: Added partial rage/counter option, now both can be enabled only for players and cpu partners
- Game: Added easy difficulty
- Game: Minor fix on the rage zoom effect
- Game: Minor fix on the rage zoom effect
- Game: All Jet characters, disabled grabs while in the air (only enabled on rage attacks)
- Game: Minor juggle cost adjustment on some Zan's attacks
- Game: Added all the Maestro Draven tracks