• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Streets of Rage X (Windows / Android)

Streets of Rage X (Windows / Android) Beta 31

No permission to download
### BETA 12 ###
- Game: Minor fix on a wrong "rage cancel" effect while pressing energy+special keys in the air, reported by @pudu

I didn't upload the VBOX version due to some persistent false-warnings, for now only PAK and APK are available. I will keep you informed.
  • Like
Reactions: Mad Maximo
### BETA 11 ###
- Game: One more revision on the fix that corrects the grabbed opponent position in Z axis.
- Game: Fixed some crashes related to opponent's life bar.
- Game: Minor fix on rage cancel effect.

Some reported issues didn't happen in my tests before the beta 10 upload, but are all confirmed and revised. Sorry for the inconvenience, but in case you find any new issue please let me know.
And in case you want to play external music, the only one that allows this feature is the VBOX version, but due to the custom way it's packaged it may trigger some false-warning in your devices.
  • Like
Reactions: Mad Maximo
### BETA 10 ###
- Game: Revised the fix that correct the grabbed opponent position in Z axis.
- Game: Fixed some crashes related to opponent's life bar.
  • Like
Reactions: pudu and Mad Maximo
### CHANGELOG BETA 9 ###

- Engine-General: Updated the build version to the latest, fixed minor issues
- Game: Adam updates, replaced his rage move, running attack, aerial special and added his original punch with a longer range.
- Game: Fixed the SOR3 running type, now is working normally
- Game: Minor fix on some Adam's sprites
- Game: Added a moving platform at the end of the level sor2 st4b, same as the original
- Game: Reduced Zan's blitz attack damage by half and doubled the juggle points cost, now the juggle window will end quicker
- Game: Fixed the wrong damage shown for cpu partners when 1-hit kill is enabled
- Game: Minor fix on SOR2 intro text
- Game: Minor adjustments on enemy/boss movements, added a bit more A.I. randomization to prevent chasing/avoiding players too much
- Game: Minor fixes on some SOR2/SOR3 Electra attack boxes
- Game: Major shadows revision, adjusted the projected type angle according to every level, color is less dark
- Game: Reduced the damage of SOR1 Bongo common fire attack by half
- Game: SOR1 Hakuyo update, added the long jumping attack for the playable version as a running attack
- Game: Revised and made adjustments on attack rate for all A.I. controlled characters to a better balance
- Game: Fixed a bug on Max which allow to cancel the grab attacks into rage even if the opponent is already released
- Game: Fixed the bosses A.I. behaviour to allow them canceling some moves into rage
- Game: Reduced the juggle limit for enemies/bosses against players to 1/3 of the default limit, now they will do less hits when juggling players
- Game: Disabled bosses' rage/counter attacks from their second appearance onwards, only the first appearance in a route is allowed to use
- Game: Simplified the loading screens to a faster loading time
- Game: Rebalanced rage's damage for all characters, reduced the total damage above 100 (prevent killing full health players too)
- Game: Fixed a bug related to all projectiles, in which sometimes make enemies grabbing players by hitting their thrown weapons
- Game: Fixed a bug related to all projectiles, in which sometimes make enemies hostile to them and track it
- Game: Replicated the same behaviour of SOR1 Adam default combo kick, in which throw enemies against each others
- Game: Added an protection system to test the external configuration file used by the game settings (*.cfg) and will replace with a fresh copy in case any empty variable is found
- Game: Readjusted the boss's counter attack chance according to every difficulty
- Game: Fixed a bug in the "Endings" option at the main menu which wrongly activates the rank name even with no score
- Game: Revised the quake effect and made some improvements
- Game: Readjusted the chance of bosses to escape using special attacks according to every difficulty
- Game: Updated the Abadede blitz attack, now work same as the classic SOR2 performing a initial animation before running
- Game: Changed the way the playable SOR2 Jack version throw the knife, now is same as any other character. Added the punch special when holding a knife
- Game: Huge update on the special cost system, replicating all the same behaviours and costs from the original games (SOR2/3/4)
- Game: Minor fix on SOR1 Jack, fixes the issue which makes him to not lose axes/torches when falling due to player's spawn/respawn
- Game: SOR3 Shiva received a nerf in his first appearance at SOR3 route Stage 1, he has no energy moves
- Game: Playable Kusanagi update (ninjas), turned the front star into a running attack instead of special move, reduced the star damage by half
- Game: Minor delay addition in Zan's last combo attack
- Game: Update in SOR3 St4b levels, shortened the delay of all train spawns
- Game: Update in SOR3 St4b levels, revised the train's attack box to make it more accurate
- Game: Update in SOR3 St4b levels, reduced the train's velocity a bit
- Game: Added a invisible platform in sor3 st4b same as the original to protect players and cpu partners at the bottom of the screen, enemies are not allowed to enter
- Game: Reduced some ninja spawns and group size in sor3 st4b
- Game: SOR2 Jack update, changed the button to spawn a knife from energy to jump, moved laugh to energy, minor offset adjustment
- Game: Minor fix on Z positions while grabbing opponents, sometimes the grabber is shown behind the grabbed opponent
- Game: Reduced the Z axis velocity for all Galsia holding a knife when performing a dash move
- Game: Slowed down the Rocked enemy a bit
- Game: Dr. Zero robot arm, shortened the delay between each attack
- Game: Allow to block while walking/running if the character has no dodge move
- Game: All common enemies, reduced from 25% to 20% and from 50% to 40% the additional health added for every difficulty level above the "normal"
- Game: Removed Harakiri from SOR2 route and Jet from SOR1 route, let only the original boss fights
- Game: Playable enemies revision, added some running attacks as a cost-free version of specials
- Game: Major commands revision, changed rage/running attack commands, removed the alt.modes, revised cancels and command list
- Game: Fixed all reported "cheat" bugs related to the main menu and holes
- Game: Fixed a bug with bikers which crash the engine when hit
- Game: Minor fix on walls at SOR1 St7a, fix weapons hitting walls
- Game: Made balance changes on most levels that have lasers on sor3 route stages 6 and 8
- Game: Mr. X update, added a new move to the playable character version that spawn 3 Galsias as allies
- Game: SOR2 Shiva update, added two new moves, riseattack and super
- Game: Minor adjustment on Vehelits collision boxes
- Game: Minor adjustment on Biker's sprites, offsets and collision boxes
- Game: Reduced SOR1 Galsia's grab distance, now they need to stay closer to grab players
- Game: Disabled enemy attacks if they are off-screen, including throwing projectiles
- Game: Reduced the minimum height of all Jet character's propulsion system, now they fly a bit lower allowing to hit them easier
- Game: Minor offset adjustment for Harakiri, Mr. X and Robot X
- Game: Revised some weapon/item/obstacle spawns
- Game: Reduced the random chance of high rank enemies to spawn, low rank now spawn more (common enemies only)
- Game: All Jet characters, reduced speed to match the classics and increased range of some attacks
- Game: Now enemies can break obstacles if stuck, but they will not be hostile to it
- Game: Realigned all Max walk/run sprites and collision boxes
- Game: Added a smooth dark effect during rage moves
- Game: Activated collision boxes for Ash during his grab run
- Game: Fixed SOR3 Jump type not working
- Game: Added partial rage/counter option, now both can be enabled only for players and cpu partners
- Game: Added easy difficulty
- Game: Minor fix on the rage zoom effect
- Game: Minor fix on the rage zoom effect
- Game: All Jet characters, disabled grabs while in the air (only enabled on rage attacks)
- Game: Minor juggle cost adjustment on some Zan's attacks
- Game: Added all the Maestro Draven tracks
  • Like
Reactions: joshmagosh25
Back
Top Bottom