### BETA 22 ###
- Game: Changed the cop call command, now can be done by holding attack and pressing extra button (or pressing extra button directly if configured in the settings)
- Game: Added a new "rage command" option to choose between some predefined options (energy button, energy+special or qcf+energy)
- Game: Minor icon and HUD adjustments, default to 17x17 same as in the select screen
- Game: Minor grab distance adjustment for bosses, increased Z range but decreased X range a bit to match the classics
- Game: Minor fix in the helicopter explosion movement in all bike stages
- Game: Minor fix in the cpu partner "ok" bar code to show correctly in the screen
- Game: Disabled the "select" button inside the command list
- Game: Added a few more exceptions for the SOR1 Bongo weight system (Adam/Blaze front slam and Max pile)
### BETA 20 ###
- Game: Minor fix in the "route change" option when selecting the SOR3 route, avoid bike stages in Rebellion/Partner modes
- Game: Changed the cop call button combination, now can be made by holding attack and pressing special (replaced the alternative rage command)
- Game: Added "rage" as a new extra button option
### BETA 19 ###
- Game: Small fix in the energy stars option which wrongly refills during respawn/join in a game
### BETA 18 ###
- Game: Minor update on the charge attack effect exclusive for the original graphic effects option
- Game: Minor fix in some fire effects when using original graphics option
- Game: Minor volume adjustment in a few musics
- Game: Nora/Electra/Kusanagi/Hakuyo/Tiger health reduced, they already are harder than most common enemies with their attacks
- Game: SOR2/SOR3 Big-Ben (enemy, not boss) health increased to match the classics
- Game: SOR1 Nora single whip damage reduced a bit to match the same damage as SOR2/SOR3 Electras
- Game: Fixed a few graphic effects not working properly
- Game: Minor spawn adjustments in the SOR1 st8a
- Game: Increased the "escape move" rate for all bosses a bit, prevent from being locked in a combo reset forever by players
- Game: Added a new special moves option in the menu, now all specials can be disabled to match the SOR1 presets
- Game: Revised the full energy option and changed to energy stars, which now can be disabled completely to match the SOR1 presets
- Game: Minor adjustments in the SOR1 Souther A.I.
### BETA 17 ###
- Game: Updated the ending credits
- Game: SOR1 Bongo updates, minor A.I. adjustments, added collision boxes for the entire fire attack
- Game: Minor fix for SOR3 Ash "laugh" animation command, prevent from being stuck in the walk animation
- Game: Minor fix in the "route change" feature, locking the bike stages once it only works for the arcade mode
- Game: Revised the "free for all" survival mode
- Game: Revised and fixed sound effects not working due some renamed files
### BETA 16 ###
- Game: Replaced more sounds with classic 16-bit versions
- Game: Minor volume adjustment on some tracks
- Game: Improved the cop call command for Android touch and added as a new option for the extra button
- Game: Mr. X update, turned the "cop call" as an extra "allies call" and reduced the energy refill from 4 to 3 points
- Game: Added the cop call to some playable enemies that were forgotten in the last update (mainly Jets)
- Game: Allow Max to slam Bongo using "super" slam attack
- Game: Changed the cop call command, now is by holding attack and pressing defense
- Game: Improved the key sliding for Android during some commands (back attack, rage and cop call)
- Game: Hastened the cop call camera a bit to help in Android devices
- Game: Minor fix in the rage zoom effect, preventing zooming the hud sometimes
- Game: Minor cop call script optmization
- Game: Minor enemy A.I. script optimization to force enemies back to the battlefield
- Game: Minor fix in some health values
- Game: Added cop call damage during the enemies/bosses "rising" instance
- Game: Updated the "select level" menu to show different 24-bit png backgrounds
- Game: Minor fix in some jumping animations to land correctly
### BETA 15 ###
- Game: Added the SOR1 Police car/helicopter as a new special move by holding energy and pressing jump, available only in levels that have open or semi-open areas
- Game: Fixed the sor3 st4 train behaviour, now it will be removed only when off-screen
- Game: Minor fix in the vault code to prevent wrong positioning when close to a diagonal wall
- Game: Fixed a bug which allowed the game settings before the stage presentation if the select button is pressed quickly
- Game: Re-added the cheat "implacable march" after some adjustments
- Game: Added random key in the select screen for Rebellion and CPU Partner modes
- Game: Made a minor adjustment in Barbon spawn animation at SOR1 st1c
- Game: Made adjustments in many level sprites
- Game: Minor improvement in the enemy A.I., now they will automatically try back to the battlefield when off-screen
- Game: Revised sound effects and replaced some with the classic sounds
- Game: Hastened the stage presentation a bit
- Game: Revised the charge attack code to prevent minor issues
- Game: Revised SOR1 Souther's A.I. to act more like the original, removed block feature to match the original character
- Game: Reduced the amount of Rocket enemies at the same time during the SOR3 Jet boss battle, now it is 1 instead of 2
- Game: Minor camera adjustment at SOR3 st3b during the bulldozer battle
- Game: Added an ability for Jets to enable/disable hover feature cyclically
- Game: Reduced the Jet bosses' health a bit
- Game: Revised CPU partner scripts to prevent some crashes
### BETA 14 ###
- Game: Applied rotation to many pieces from broken obstacles
- Game: Changed the gunshots to "jump" button (ONLY the gunshots, Mr. X, Robot X, Macleod, McBride and Maclean)
- Game: Revised the cheats menu, removed the implacable march and touch of death (use 1-hit kill instead)
### BETA 13 ###
- Game: Minor fix on cpu partner attack rate
- Game: Added a new "unlockables" option to allow enemies to attack when they are off-screen
- Game: Increased the velocity of the classic sor3/bk3 dodge move
- Game: Fixed the infinite health cheat bug where subtracts life during throw/slam even if enabled
- Game: Updated the command list with new "aerial throw" and "charge attack" informations
- Game: Minor fix in the sor3 Ash boat sprite
- Game: Reduced the damage of all common explosions
- Game: Minor fix in some biker damages
- Game: Removed the food at the end of the sor1 st7a elevator
- Game: Removed 2 biker spawns in the sor3 st1b
- Game: Minor high score translation fix for the "easy" difficulty
- Game: Minor fix in the rage zoom effect while manipulating the menus
- Game: Extended the white blink effect for the charge attack, now will only stop if the attack button is released
- Game: Added a random system in the select screen, currently available only for Arcade/Survival modes
- Game: Minor update in the light effect at the sor3 st2c
- Game: Minor fix on Onihime aerial grab, now will not knockdown ungrabbable characters like bikers
- Game: Changed how many times you need to clear the game to unlock the locked content during the beta state, now 1 playthrough will unlock everything
- Game: Unlockables menu update, avoid loading some options from external files if the game was not cleared at least once
- Game: Added the new endurance mode, which allows to play all the 3 routes sequentially as a one unique big game
- Game: Minor adjustment on Vehelits body box size
- Game: Changed the aerial throw command, now can be made by simply pressing jump button again while jumping (Blaze/Sammy only)
In this update I fixed the remaining issues plus adding some cool features suggested after the beta 12. In case we didn't find any severe issue, I will proceed to new content addition and back some pending engine works.
Again, thank you very much for every feedback given