Plush noob
Member
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.
View attachment 13013View attachment 13012


it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.
look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.
beta row is also missing a transition frame making it look instant.
@NED hopefully my analysis on this should give you a better idea of what to fix.
