Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.

View attachment 13013View attachment 13012
1767111549947.png1767112030765.png

it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.

look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.

beta row is also missing a transition frame making it look instant.

@NED hopefully my analysis on this should give you a better idea of what to fix.
 
One quick and dirty fix for the stiff Blaze kick is just give the second kick a tiny hop. The motion will add just a touch of perceived smoothness, especially if you just the jump and land sprites as a fast transition.

DC
 
View attachment 13037View attachment 13038

it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.

look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.

beta row is also missing a transition frame making it look instant.

@NED hopefully my analysis on this should give you a better idea of what to fix.

Don't worry.
I already did the analysis.
I'm pretty good with animating thing and martial arts moves. Actually your lines are more messing up my perception. ^^;

If you feel like you have the time to get into it. Do the fix by yourself :)
If I ever do it, it may take time to find the time to do it well.
Also I always work better with the actual full animation frames in the right order (or code "animation" from the the mod)
 
@Kratus if you can, could you pass me blaze's blocking sprites as i feel that it doesn't give of the impression of a block instead a transition frame to an elbow attack
Do you mean the SOR2 Blaze block? Maybe it would be better if I follow the SOR1/SOR3 versions, I will check it.

View attachment 13037View attachment 13038

it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.

look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.

beta row is also missing a transition frame making it look instant.

@NED hopefully my analysis on this should give you a better idea of what to fix.
Don't worry.
I already did the analysis.
I'm pretty good with animating thing and martial arts moves. Actually your lines are more messing up my perception. ^^;

If you feel like you have the time to get into it. Do the fix by yourself :)
If I ever do it, it may take time to find the time to do it well.
Also I always work better with the actual full animation frames in the right order (or code "animation" from the the mod)
Guys, I understand your points but I think we don't need to worry too much with very small details like that.
To be honest, the classic sprites still have their charm even with its flaws.
I'm still open to see your sprite suggestions but I'm not planning to change the whole animation too much, since I'm following the original BK2 beta in this case.

One quick and dirty fix for the stiff Blaze kick is just give the second kick a tiny hop. The motion will add just a touch of perceived smoothness, especially if you just the jump and land sprites as a fast transition.
Yeah, it's true. I will test it.
 
Do you mean the SOR2 Blaze block? Maybe it would be better if I follow the SOR1/SOR3 versions, I will check it.
i think sor1/sor3 had a stronger block pose. ideally i did try to combine the two to get this mix of sorts with some touch ups of my own.
1767372901382.png
Guys, I understand your points but I think we don't need to worry too much with very small details like that.
To be honest, the classic sprites still have their charm even with its flaws.
I'm still open to see your sprite suggestions but I'm not planning to change the whole animation too much, since I'm following the original BK2 beta in this case.
i mainly gave an analysis on those sprites in hopes to give Ned a better understanding of what needs to be fixed in general with those sets of sprites. I dont care for the small details cause inconsistencies can be apart of an art style in my opinion. its just the sprites used to represent the grab + up move feel stiff in general.
Don't worry.
I already did the analysis.
I'm pretty good with animating thing and martial arts moves. Actually your lines are more messing up my perception. ^^;
that's okay we all have our unique ways of how we analyze art
 
i think sor1/sor3 had a stronger block pose. ideally i did try to combine the two to get this mix of sorts with some touch ups of my own.
1767372901382.png
I liked the result, thanks. I will make some tests.
 
The game crashed to desktop just before the ending tho im not sure why.
Tip: whenever an OpenBOR game crashes like that and you can reach the author, try posting the content of the log too (LOGS/OpenBORLog.txt).
Most of times, it will explain the reason on the very bottom of that file.

But if you run the game again, the file gets overwritten and the info is lost.
 
Here is my playthrough , Awesome update :) The game crashed to desktop just before the ending tho im not sure why.
@dai92 Great, thanks buddy :)

About the crash, I will check it. I suggest downloading the game again to avoid some possible corrupted files during the download and plus to use the final version, I saw you are using the CC2.

Like @O Ilusionista said, it would be helpful if you could send me the log file as soon as the crash happens (in case it happens even in the latest version).
 
Thanks guys i will download the updated version. In the Log file it says this at the bottom (Im not sure if this is what you was looking for)
**************** Done *****************

There's an exception while executing script 'updated' . Please review log to locate the exception alert(s). @Kratus
 
Thanks guys i will download the updated version. In the Log file it says this at the bottom (Im not sure if this is what you was looking for)
**************** Done *****************

There's an exception while executing script 'updated' . Please review log to locate the exception alert(s). @Kratus
it helps a little, but the full file would be better. you can attach the txt file here
 
ah, its something related with the function "savefilestream" :)

Code:
Script function 'savefilestream' returned an exception. See any preceding error messages above for details.
 parameters: 0, "SORX.sco", "Saves/",

@Kratus of course knows his scripts better than anyone else would, but it's a bit odd the FS index is 0. I would expect it to be something else. Since the fail happens when the game is trying to write to a filestream, it is also possible your platform doesn't like that. What are you playing on @dai92?

DC
 
Code:
Can't play music file 'Data/music/maestro_draven/stop'
Script function 'savefilestream' returned an exception. See any preceding error messages above for details.
 parameters: 0, "SORX.sco", "Saves/",

@Kratus of course knows his scripts better than anyone else would, but it's a bit odd the FS index is 0. I would expect it to be something else. Since the fail happens when the game is trying to write to a filestream, it is also possible your platform doesn't like that. What are you playing on @dai92?

DC
Im playing on my desktop tower PC running Windows 10 buddy @DCurrent
 
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