Blit-X- TV [LIVE]
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But I never said you were requesting. I was explaining that is possible to do, but the ammount of work won't worth the trouble![]()
@DCurrent explained that but okay.
But I never said you were requesting. I was explaining that is possible to do, but the ammount of work won't worth the trouble![]()
This was the only one I didn't no death. Good workWhile I'm still in the flow, no death SOR3.
Hello.Friends, thank you very much for all the playthroughs. Gradually I'm watching them one by one, they are all amazing![]()
Thanks friendI had one more try at the last demo. Congratz for all the work you did.
I really like how so many elements have been fixed.
I would like to contribute with a tweak on some of SOR2 Blaze sprites. I feel like her alternate grab attack Up + Attack have very stiff and unnatural pose in the 2nd part.
@Kratus Would you give me a sheet of this particular move. I would like to fix it.
Any time.
Thanks buddyTried the newest demo, pretty damn good.
Only thing missing for me is the super versions of the characters from bare knuckle vacuum or bare knuckle 5 but I'd understand if you didn't add them cause they are a bit out there and not as polished as this project.
I just loved having access to such a huge movelist.
The second kick.Thanks friend
About Blaze's grab up, these sprites are from the beta version of the SOR2. What frame exactly do you think it's wrong?
Thanks buddy
About bare knuckle vacuum or bare knuckle 5 content, I'm avoiding getting stuff from others projects, same as how I'm doing with SORR. Sorry, friend.
CPU parthner They're not ready yet. A little patience is needed, and when all the main content is completed, then the CPU partners will arrivePlay with cpu partner, is there any way to choose, for example, Shiva from SOR 3 for me and Cpu parthner Shiva from SOR 2?
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.Since it's the original material, it makes mes hesitating to edit it... ^^;


Not yet, sorry friend. But I will start working with the remaining CPU partners soon.Play with cpu partner, is there any way to choose, for example, Shiva from SOR 3 for me and Cpu parthner Shiva from SOR 2?
Yeah, thanks buddy. Next character is your BKM Adam, I can't wait to start working with himCPU parthner They're not ready yet. A little patience is needed, and when all the main content is completed, then the CPU partners will arrive
I'll give it a try!Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.
View attachment 13013View attachment 13012
Not yet, sorry friend. But I will start working with the remaining CPU partners soon.
Yeah, thanks buddy. Next character is your BKM Adam, I can't wait to start working with him
I took a little break but will be back at work next month.
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.
View attachment 13013View attachment 13012


View attachment 13037View attachment 13038
it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.
look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.
beta row is also missing a transition frame making it look instant.
@NED hopefully my analysis on this should give you a better idea of what to fix.