Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
I had one more try at the last demo. Congratz for all the work you did.
I really like how so many elements have been fixed.
I would like to contribute with a tweak on some of SOR2 Blaze sprites. I feel like her alternate grab attack Up + Attack have very stiff and unnatural pose in the 2nd part.
@Kratus Would you give me a sheet of this particular move. I would like to fix it.
Any time.
 
Tried the newest demo, pretty damn good.

Only thing missing for me is the super versions of the characters from bare knuckle vacuum or bare knuckle 5 but I'd understand if you didn't add them cause they are a bit out there and not as polished as this project.

I just loved having access to such a huge movelist.
 
I had one more try at the last demo. Congratz for all the work you did.
I really like how so many elements have been fixed.
I would like to contribute with a tweak on some of SOR2 Blaze sprites. I feel like her alternate grab attack Up + Attack have very stiff and unnatural pose in the 2nd part.
@Kratus Would you give me a sheet of this particular move. I would like to fix it.
Any time.
Thanks friend :)
About Blaze's grab up, these sprites are from the beta version of the SOR2. What frame exactly do you think it's wrong?

Tried the newest demo, pretty damn good.

Only thing missing for me is the super versions of the characters from bare knuckle vacuum or bare knuckle 5 but I'd understand if you didn't add them cause they are a bit out there and not as polished as this project.

I just loved having access to such a huge movelist.
Thanks buddy :)
About bare knuckle vacuum or bare knuckle 5 content, I'm avoiding getting stuff from others projects, same as how I'm doing with SORR. Sorry, friend.
 
Thanks friend :)
About Blaze's grab up, these sprites are from the beta version of the SOR2. What frame exactly do you think it's wrong?


Thanks buddy :)
About bare knuckle vacuum or bare knuckle 5 content, I'm avoiding getting stuff from others projects, same as how I'm doing with SORR. Sorry, friend.
The second kick.
particularly the upper body she seems very stiff in her position.
Since it's the original material, it makes mes hesitating to edit it... ^^;
Even if sometimes the beta elements are half cooked ^^

I still feel a little tweak would make it better.
 
Play with cpu partner, is there any way to choose, for example, Shiva from SOR 3 for me and Cpu parthner Shiva from SOR 2?
CPU parthner They're not ready yet. A little patience is needed, and when all the main content is completed, then the CPU partners will arrive
 
Since it's the original material, it makes mes hesitating to edit it... ^^;
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.

1767041210291.png1767041185173.png

Play with cpu partner, is there any way to choose, for example, Shiva from SOR 3 for me and Cpu parthner Shiva from SOR 2?
Not yet, sorry friend. But I will start working with the remaining CPU partners soon.

CPU parthner They're not ready yet. A little patience is needed, and when all the main content is completed, then the CPU partners will arrive
Yeah, thanks buddy. Next character is your BKM Adam, I can't wait to start working with him :)
I took a little break but will be back at work next month.
 
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.

View attachment 13013View attachment 13012


Not yet, sorry friend. But I will start working with the remaining CPU partners soon.


Yeah, thanks buddy. Next character is your BKM Adam, I can't wait to start working with him :)
I took a little break but will be back at work next month.
I'll give it a try!
Thanks
 
Yeah, I think the same. Usually I only make changes in the original stuff if it's too weird or if the adjustments are very small.
I believe that you are talking about the sprites below.

View attachment 13013View attachment 13012
1767111549947.png1767112030765.png

it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.

look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.

beta row is also missing a transition frame making it look instant.

@NED hopefully my analysis on this should give you a better idea of what to fix.
 
One quick and dirty fix for the stiff Blaze kick is just give the second kick a tiny hop. The motion will add just a touch of perceived smoothness, especially if you just the jump and land sprites as a fast transition.

DC
 
View attachment 13037View attachment 13038

it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.

look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.

beta row is also missing a transition frame making it look instant.

@NED hopefully my analysis on this should give you a better idea of what to fix.

Don't worry.
I already did the analysis.
I'm pretty good with animating thing and martial arts moves. Actually your lines are more messing up my perception. ^^;

If you feel like you have the time to get into it. Do the fix by yourself :)
If I ever do it, it may take time to find the time to do it well.
Also I always work better with the actual full animation frames in the right order (or code "animation" from the the mod)
 
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