mersox said:Thanks!
BTW here's a newer video of the building stage:
Lichtbringer said:That is realy impressive work you did there, but I have two little suggetions, could you add a script that makes the player characters walk into the door of Aprils Room like in the Original Game? I think it would make the transition between the levels look more natural.
Lichtbringer said:The other one is a minor detail but could you move the location of the mouser hole in the boss stage? maybe more to the desk or a little bit down? Because it looks kind of odd in combination with the hole and the entrance of the Drill Transporter.
PeXXeR said:Just a question, how many levels do you plan to have in the final release ?
GaBoTiCo said:LOVE IT!!!!!!!!! But I can't get any credit for the mousers. I downloaded those from a website. I think it was called Sprite Resource or something like that. Anyway, I love everything about this video. Very impressive stuff!
Dog Unlimited said:Amigo el juego lo estas basando en Teenage Mutant Ninja Turtles II de nes, pero hay posibilidad de traer de vuelta a Hothead
miguelo777 said:AWESOME!. i love it!. many quality details even when is a remake of the smaller console versions.
but very well done, with details of quality and originality here and there. this demo looks really really promising, just as the tmnt ss bor demo aswell.
i was really surprised for get new and very original characters after complete one stage.
yeah, the bosses cant have more attacks since their sprites limitations as enemies, but man... that april, that monalisa... are amazing!. so cute and original.
i love they!. even with the original voices from the show!. whoa!.
if a simple demo with only 3 stages, comes with playable vehicles... playable bosses... and all those little but cool details... this will means that the complete game will be cool yes or yes.
ps:
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what memories the platform stages with the awesome tmnt 1 & 2 game boy games music.
saddly, their 3rd part was terryfing harder... it tooks me 4 years after discover one day, that the only way for finish it was change the turtles during the different shreddder attacks on the final battle.![]()
oh my god, im still remenber how harder was that game.![]()
but the previous gb games, specially "tmnt 2 back to the sewers", was legendary as contra or super mario land.
ps:
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why do you hate michael bay? LOL
i means... well, i dint saw the original 80s, transformers cartoon show, but their modern movies not was so terryfing.
they can have their fails, but at least for me, the true absolute crap movies are the resident evil ones. sure much worst than transformers or any else other movie (man of steel included. for me is absurd and boring in the same way).
or in a sentence: "Paul w. anderson sucks".
greetings
and congratulations for a definitivelly cute and very original turtles mod.
the chars unlock screen remenbers me to the toys. saddly i losed mostly of them due to my mother.. good memories with those cute and really awesome toys.
by the way...
the passed "feria de abril" holidays, here in seville (spain), i buyed a bootleg pack of the 4 tmnt from the 1991 movie. hehe
they was completelly pirate, but demons... they was very very well done.
created by a modern 3d copier maybe? i really dont know.
greetings
ps:
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man, why you punish all us giving only... a damn 1 single life!!!? and with no continues!...LOL.
EDIT: anda... pero ¿hablas español?. sorpresa... XD
Thank you, darknior!darknior said:So impressive game, thanks a lot for this new demo![]()
Thank you, PeXXeR. I have had that same fedback before. I'll see if I can do something about it. In the meantime, here's a tip: don't jump during that stage. When you are jumping, any hit you take will make you fall back. It won't happen it you have your feet on the ground (or roof in this case). Even the turtles' attack+jump move should be avoided.PeXXeR said:Loving every second of it, gj on the story intro and all the little nods to the show.
I have only 1 gripe, the van level, when we fall of it shouldn't take a life, maybe a portion of the health bar.Or maybe I just suck![]()
Thank you, man! For the prologue I asked a talented guy named Alexx to punch up the dialogue. He has a very funny blog about action figures (non TMNT related) called "Toys and Tomfoolery" (http://toysandtomfoolery.blogspot.ca/)oldmanwinters said:Yeah, that intro was especially delightful. Old-school at its best, I tell ya what! It even provided an explanation as to why bosses become playable after defeating them!
White Dragon said:I reapeat that this game is of professional features!!
I really like the intro and the new level landfill (and even the bonus level).
Beautiful sprites of rocksteady!
Beautiful the idea of being able to use the mother-mousers!!
Ah I found the following bugs:
1) Rocksteady can not stick guns in the ship level.
2) When you fall into the pit with large characters there are wrong offsets.
3) When you finish the level of channel 6 there are random crashes.
4) I dont really like the movement on the map.