Teenage Mutant Ninja Turtles - Rescue Palooza

Complete TMNT: Rescue-Palooza! 1.1.5

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Project is completed.
Yes mersox!! You 're right about that stage. I'm pretty sure I saw screenshot of your MOD with Usagi Yojimbo a while ago. In my defense I "kind of" thought about it but it wasn't until I saw that screenshot of your MOD that I decided I was gonna go for it. I looks GREAT, by the way!!!
 
Good work on highway stage!
I hope there will be regular enemies before Barney :)
BTW IMO Barney will be more annoying if his movement is random or use aimove wander
 
I am very impressed with this, mersox. You're a real credit to this community with this mod. :) If I didn't know any better, I'd have thought this was a professional game.
 
BeasTie said:
I don't like her much either, but mersox makes cool sprites, so any char is welcome :)

EDIT:

Well I thought she was forcefully added, and that series she comes from is awful.  Peter Liard hates her and that's enough for me lol

But I've watched a few episodes of that and the character wasn't really that bad.

I think he's restricting himself to just the OT. So no her, no Karai, no Cody, etc.
 
Thank you very much guys. Your comments encourage me to continue with this project.

Bloodbane, I just tried aimove wander but it was very annoying because Barney kept flying out of the limits of the van, and he would take forever to return.

NickyP said:
I am very impressed with this, mersox. You're a real credit to this community with this mod. :) If I didn't know any better, I'd have thought this was a professional game.

Dude, this is the absolute best compliment I can get as an OpenBOR modder. Thank you very much.

I worked on the same stage some more. I added that foot vehicle from TMNT3, which I named "Bubblecopter". I also gave a voice to Barney, and changed his hace and his bullets. The rest of the stage remains unchanged.

http://youtu.be/20ZbURtSN7A
 
That video with the bubblecopter was so GOOD. The only thing I don't get is why Chromo Dome is so big. I never saw that episode on the cartoon that featured Chrome Dome but I still have the action figure and it was just the same size as the other characters.
 
GaBoTiCo said:
That video with the bubblecopter was so GOOD. The only thing I don't get is why Chromo Dome is so big. I never saw that episode on the cartoon that featured Chrome Dome but I still have the action figure and it was just the same size as the other characters.

Thanks man.

I  was also confused when I saw Chrome Dome in the cartoon the first time, I was used to the toy where he was the same size as the other characters. The advantage of him being big is that it allows me to use his sprites from Tournament Fighters without having to resize them. I did recolor him and gave him a new head (he practically looks like a completely different character in tournament Fighters)

chromedome2.jpg


latest

 
Well, thanks for taking the time to show me these pictures, mersox. I'm really looking forward to your MOD. By the way, I tried the DEMO. Very good stuff. I'm not such a big fan of the first TMNT game for the NES but, that roof stage was really fun to play. I like the platform elements, it adds more depth to the gameplay. At times, it doesn't even feel like an OpenBOR game or even fan-made.
 
Bubblecopter looks great!

I find it odd for it to fly back couple steps just to get beaten by turtles. Why not setting it like this: when Bubblecopter flies to front side, it is flying on 'correct' position to be beaten but it's shooting mousers to keep turtles away
 
Thanks!

Bloodbane said:
I find it odd for it to fly back couple steps just to get beaten by turtles. Why not setting it like this: when Bubblecopter flies to front side, it is flying on 'correct' position to be beaten but it's shooting mousers to keep turtles away

Good idea!
 
this is looking awesome like the other guy said its looking like a pro game more then beats of rage feel but i was just wondering the lasers on the turtle mobile are they gonna be used in the game i was thinking you could use them to attack flying objects on some level also if self movement could be used for end of levels that would be a bonus anyways keep up the good work i cant wait to see more awesomness of this mod.
 
ryomaneo said:
this is looking awesome like the other guy said its looking like a pro game more then beats of rage feel but i was just wondering the lasers on the turtle mobile are they gonna be used in the game i was thinking you could use them to attack flying objects on some level also if self movement could be used for end of levels that would be a bonus anyways keep up the good work i cant wait to see more awesomness of this mod.

Thanks man! So far I don't plan to add a stage where you control the van or its lasers, though.

Bloodbane said:
Bubblecopter looks great!

I find it odd for it to fly back couple steps just to get beaten by turtles. Why not setting it like this: when Bubblecopter flies to front side, it is flying on 'correct' position to be beaten but it's shooting mousers to keep turtles away

Alright here's the revised version, works way better than before

http://youtu.be/T5uK_ASgdcc
 
Thanks!

I didn't even think about checking out your script, White Dragon. That might have saved me some time, d'oh!
 
mersox said:
Thanks!

I didn't even think about checking out your script, White Dragon. That might have saved me some time, d'oh!

Check in rodney directory all scripts and check player_ropeshock.c in scripts directory too (all scripts use my library lib.c) ;)
Then customize it how you want ;)
 
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