I've completed the game yesterday and man, that was a ride to remember. Again, Merso, Thanks for all the hard work! That technodrome level and final boss battles had me screaming like a fan-girl

That was epic 8)
I'd like to share some thoughts on improvements for the future versions and also some bugs I've encountered during gameplay. Most of all these are minor stuff, but in my vision. this will improve the game greatly.
First thing I'd like to talk about is alternative skins/palettes. It is great that characters have those. Unfortunately not all of them do. Right now some characters have several alternative colors while some others have only 1 default, like Rat King or Armaggon. I think it would be great for all characters to have at least 1 alternative skin, if that is possible. Also it is great that you added old-school 8 bit palettes for some characters, like Dirtbag and Groundchuck. It would be great if all characters who appeared in NES games had retro-skin, including turtles.
Speaking of the turtles, I noticed that Leo and Mike both have 2 alternative skins, black and white one, and comic one, with blank-white eyes. Unfortunately Raph and Don don't have these.
Next little moment. It would be great if portrait in-game was using the same palette as skin you are using. Right now it changes only on character select screen:
In-game portrait is default color
Also I've noticed that some palettes can look improperly. For example Leatherhead's alternative color from TMNT Hyperstone Heist:
When you do jump attack his pants look funny. Also during his win-pose:
His standart palette doesn't have these issues though.
When you select palette pressing up and down, if the character has only 2 colors you don't cycle through them with just one button press and have to press more times. For example Leo has 2 alternative colors, I press "down" to see his 2nd color, then down again to see 3rd color, then his default color and then I need to press "down" several more times to see alternative colors again, like I'm cycling through several standart palettes.
Now for the gameplay. I had several bugs encountered during playthrough, but those were minor ones.
1) Mutagen capsule, which makes you giant, just dissapeared when I smacked it in air, it never landed on the floor so I could pick it up. This happened 2 times, in Dojo stage, when I wasp playing Hothead and in Snowy park, when I was playing Leatherhead. BTW This've never happened in public demo.
2) Some bosses slide from side to side without of animation of walking. Happened with Traag and granitor, they were sometimes moving left and right during punch or shoot animation. Also happened with Krang, he was moving a little while sitting on his knee and shooting his rocket fist.
3) Sometimes bosses start the fight without the full life bar. For example on this screenshot the Shogun only appeared but without full health:
4) Maybe it would be a good idea if your lifebar was not displayed on the map, or at least if the life would be full every time:
5) I thought that some characters' special moves should be buffed. For example Leatherhead's special move, where hi throws a knife is pretty weak, while his cooldown time is pretty long, comparing for turtles' more powerful special moves which have faster cooldown. Tested on Traag and Granitor, I noticed that even Leatherhead's normal punch deals better damage than his knife. So, I think the attack power should be buffed, because it is the special move after all, or cooldown time reduced greatly.
6) Right now the game is pretty easy to beat mostly because of huge amount of lives you start with and then get from bonus levels. I'm for the decent challenge, not insane, but not cakewalk. In your Power Rangers Beats of Power the difficulty was decent, it was not hard but one will probably fail to beat it in 1st attempt. In TMNT the difficulty on stages concerning enemies and bosses is ok, I'd say the problem is only huge amount of extra lives. I was finishing the game with 20 or so.
I'd suggest starting with lesser lives, like 3. And bonus stages should provide not that many lives, I think. Maybe 1-2 maximum. Not 5. There are several times you can do bonus stages so providing that many lives each time will be too OP.
7) For some reason the only bonus level I always got was sewer shooting:
Does it have better chances or something? Maybe I'm just lucky, 4 out of 4 times though

Also during selection of the bonus level, where Cudley asks you to select the level, Leonardo's color palette is always random, it can be any of his colors, even ones I never chosen during walkthrough.
8] Encountered strange bug in arcade mode. After quitting the game, then loading saved progress, I started on bonus stage (without selection, it was parachute level). After that I immediately started another bonus level with catapult. And after that, without going to the map I was to choose character and start the fight with giant Krang, even though only the half of levels were completed.
Anyways, these moments is some minor stuff, which, I think, will improve the game a lot. It is great already but I'd love to see it even more polished.
Anyway thanks again for the best TMNT fan game I've ever played. I'll be glad to test new versions and share my thoughts on them
