Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
@Shinmrgrill
There's a predator-like character made by Kimono, it the "Tracker". You can play with him in the Rebellion mode after clearing the game 2 times.
 
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Hey friends, I have news about the SOR1 route.

Now all regular enemies are finished, there's only bosses, obstacles and some level elements. For most of them I'm using Bare Knuckle Mobile sprites (BKM) and for only a few I'm temporarily using SORR sprites, at least until I make my own edits.

Here's a quick preview of all characters and sprite types:

Characters finished
- Galsia (BKM edited)
- Signal (SORR edited)
- Nora (SORR original)
- Hakuyo (BKM edited)
- Jack (BKM edited)

Characters remaining
- Antonio (BKM)
- Souther (BKM)
- Abadede (SOR2)
- Bongo (BKM or SORR, I don't know yet)
- Onihime & Yasha (BKM)
- Mr. X (SOR2)

In addition, I finished adding all music metadata and now both title/author will be shown in case you activate this feature in the sound options.

 
Hi Kratus, I'm glad to see your progress on SOR1 route :) . Good job with Jack the juggler ;) .
You can already use the recolored versions of Signal, Nora and Galsia BKM version
V4AcvUu.png
eoV4LgX.png

Cq3lfop.png
WkPNz9h.png

Km8aYVG
UMA5Trw
Km8aYVG.png
UMA5Trw.png

I can recolor Hakuyo + Jack and some other BKM characters but only if you plan to use them.
 
Hi Kratus, I'm glad to see your progress on SOR1 route :) . Good job with Jack the juggler ;) .
You can already use the recolored versions of Signal, Nora and Galsia BKM version
V4AcvUu.png
eoV4LgX.png

Cq3lfop.png
WkPNz9h.png

Km8aYVG
UMA5Trw
Km8aYVG.png
UMA5Trw.png

I can recolor Hakuyo + Jack and some other BKM characters but only if you plan to use them.
Thanks buddy, your edits are always amazing :)
I'm considering using some of them after all remaining content is added and during the color separation step.
 
I received a few questions about the combo limits on SORX. Well, in general it's easy to perform combos if you have unlimited resources on the training mode present on most games. In this video I activated unlimited juggles, otg and health to allow more hits.

I'm planning to add some kind of training mode for future updates. In fact, I already have it partially ready but currently it's used only for tests.
I will record combos for other characters too, it can help knowing every character's potential.

 
Hey buddies!

Today I'm presenting the result of the great partnership between me and MaestroDraven renewing the SoRX music tracks by replacing all the SoRR ones with your fantastic Expanded & Enhanced versions.

Please, consider subscribing to his channel:
https://www.youtube.com/c/MaestroDraven

I will gradually make the proper adjustments, adding one by one and recording videos constantly of the SoR2 and SoR3 routes, once these ones you already know from SoR2X. At the moment, the SoR1 content will be available only when the first beta is launched.

About the other updates, here's a quick list:

- Enemy A.I. was totally reprogrammed to make their actions similar to the original games. Instead of attacking insanely with no interruption or staying IDLE forever, now the enemy will always look for a better opportunity to hit the player, plus moving constantly.

- Enemy spawn method now was reprogrammed with a new code that replicates the original games, where the total amount in the screen is automatically renewed until reaches a previously defined limit (commonly is 4) no matter the player's position (Ex: SoR2 stage 1 at the streets and bar). It will help the game's pacing, fixing some "empty" places during the playthrough.

- The "item drop" system now follows all the original games by default, but all the other random options were maintained.

- Wall/Screen Edge bounce now works for some "falling" animations, more close to SoR4. It will prevent most situations where the player is constantly spamming attacks against the same opponent during a juggle at the edge of the screen.

- The Otg now adds a small juggle point's bonus every time the opponent gets a hit when falling on the ground. However, the total juggle points was halved, forcing the player to create a better strategy in order to do more hits. In addition, now both Wall/Edge bounce has a little juggle point cost too.

- Weapons now have a usage limit and will break depending on how much damage was dealt (yes, stronger characters like Max will have a necessary "nerf" in this aspect, once the weapon base damage is the same for all characters but multiplied by your power). In addition, now the weapons can hit walls one more time before disappearing, but can be dropped only 2 times now.

- I removed the "super armor" from all heroes, now it's a skill exclusive for bosses.

- Both Run/Dodge moves received a "nerf" too. The "dodge" now has a collision box at the last frame, making the characters vulnerable to attacks, plus the Z axis velocity is now the same for all characters with the "rolling" dodge, same as the original. About the "running" move, the Z axis velocity was halved to make it slower because some characters (especially heroes) had too much advantage when moving on the level compared to most opponents.

- The special bars now follow only the original systems present on SoR4, 3 and 2, plus now the cost is higher, same as the original SoR2. The others were removed.

- There are many other small updates, like different "Go Arrows" depending on which route you are on, new button functions, more info on the screen, etc. I will make another video to show more details.

 
So, it means SORR musics will not be availiable anymore ?
Sure his musics sound good! But I really have something for SORR tracks.

Anyway. Now I can see so many fixes and updates.
Seems like the game will be more and more pleasing to play!
I can't wait...

And also to have my try on making a custom charater, whenever it's possible.
 
So, it means SORR musics will not be availiable anymore ?
Yes man, I tried to contact all the original music's authors during many years but no success. In addition, one of the main musicians, Paul Clark (BGM1401), unfortunately passed away in 2021.

Now I have full authorization from Maestro Draven to use your entire playlist, plus avoiding possible problems with the SORR community too.

However, I'm working on an engine update to play custom music from an external folder, so the player can use any track. I will continue distributing the SORR playlist separately for those to want to unpack the game and change it.
 
Yes man, I tried to contact all the original music's authors during many years but no success. In addition, one of the main musicians, Paul Clark (BGM1401), unfortunately passed away in 2021.

Now I have full authorization from Maestro Draven to use your entire playlist, plus avoiding possible problems with the SORR community too.

However, I'm working on an engine update to play custom music from an external folder, so the player can use any track. I will continue distributing the SORR playlist separately for those to want to unpack the game and change it.
Thanks for your reply Kratus.

I remember now, that we talked about this custom music folder. I absolutely like this feature!
Thanks for going this way :)
 
However, I'm working on an engine update to play custom music from an external folder, so the player can use any track. I will continue distributing the SORR playlist separately for those to want to unpack the game and change it.
When will you ever stop impressing us with your superb abilities?
Dude, your work is top-notch. I'm both sad and happy knowing this project is close to be finished, but also extremely excited with what are gonna be your next plans.
 
Congratulations to keep on doing your best in order to extend and improve your game! Too bad for the SORR musics but good news SORX having its own ones.👍

Anway I'm curious to discover how I feel with the new stuffs in the store! 🎮
 
When will you ever stop impressing us with your superb abilities?
Dude, your work is top-notch. I'm both sad and happy knowing this project is close to be finished, but also extremely excited with what are gonna be your next plans.
Thanks buddy :) Yeah, I'm thinking about my next project after SORX ends. But there's some things to finish yet, it can take a few more years.

Congratulations to keep on doing your best in order to extend and improve your game! Too bad for the SORR musics but good news SORX having its own ones.👍
Thanks man :) I will continue providing the SORR music separately, this change is related to a long time dream I have of adding exclusive tracks for SORX. And this change will prevent any trouble in case some of the original authors ask me to remove their tracks, breaking the remixed playlist.
 
I am SO in love with the new music from the Maestro (Draven)! I feel that they sound better than SORR's. I couldn't pay attention to the fixes you accomplished in the video but you did a terrific job on them.(y)🤣 The way the music sounds resembles much to the early 90's/late 80's dance music. I feel like it's quite equal to that music. Great job!
 
Hi buddies,

After a long time here's a new progress report. Ultimately I'm not having too much time, but don't worry, the game's progress is going well. In this video I'm showing the SOR1 Stage 1 boss Antonio (the boomerang guy), plus playing the fantastic Maestro Draven tracks.

In addition, you can see a preview of the new enemy A.I. working, which makes the game more challenging even in the normal difficulty.

Characters finished
- Galsia (BKM edited)
- Signal (SORR edited)
- Nora (SORR original)
- Hakuyo (BKM edited)
- Jack (BKM edited)
- Antonio (BKM edited)
- Abadede (SOR2)
- Mr. X (SOR2)

Characters remaining
- Souther (BKM)
- Bongo (BKM)
- Onihime & Yasha (BKM)

Content remaining
- Level contruction
- New tracks addition

 
Congrats for this progress! I especially like the boomerang. (y)

I think the way to make the original background bigger isn't the best. I suggest you a quasi real homothetic resizing. If you want I could show you a test in a few days. Actually I started 2 years ago but you stop me keeing it for a reason I don't remember. I think you wanted to use BKM bgs at the time.
 
Congrats for this progress! I especially like the boomerang. (y)
Thanks man :)

I think the way to make the original background bigger isn't the best. I suggest you a quasi real homothetic resizing. If you want I could show you a test in a few days. Actually I started 2 years ago but you stop me keeing it for a reason I don't remember. I think you wanted to use BKM bgs at the time.
About the background, I appreciate your help but I think that rebuilding the textures pixel by pixel feels more natural compared to resized images. I already have all the resized SOR1 stages (if I'm not wrong were made by CajNatalie some years ago), but unfortunately there's much quality loss in the process.

In fact only some parts were repeated a few more times in order to make the image bigger, but all the texture format and size remains the same. Specifically in stage 1 the changes are more related to the windows/glasses at the background (precisely only the gradient orange part was changed), but the ground and the bricks at the top remain the same (repeated more times, but with the same format and size).

In case some adjustments need to be made, I can move up the ground+background together by repeating the ground texture in order to have less empty space at the top. Please, it would be good to know which part of the sprite you think needs to be improved, I can work a little more to make it better.
 
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